historical/OLD-SCRIPTS-NO-LONGER-GOOD.git/goku.txt
2024-01-16 11:20:27 -06:00

3446 lines
No EOL
150 KiB
Text

wait(0.2)
local p = game.Players.LocalPlayer
local char = p.Character
local mouse = p:GetMouse()
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.Head
local torso = char.Torso
local hum = char.Humanoid
local cam = game.Workspace.CurrentCamera
local root = char.HumanoidRootPart
local deb = false
local shot = 0
--ki = 0
local debris=game:service"Debris"
local l = game:GetService("Lighting")
local rs = game:GetService("RunService").RenderStepped
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
math.randomseed(os.time())
for i,v in pairs(char:children()) do
if v:IsA("Hat") then
v:Destroy()
end
end
for i,v in pairs (hed:GetChildren()) do
if v:IsA("Sound") then
v:Destroy()
end
end
----------------------------------------------------
Debounces = {
CanAttack = true;
NoIdl = false;
Slashing = false;
Slashed = false;
RPunch = false;
RPunched = false;
LPunch = false;
LPunched = false;
}
local Touche = {char.Name, }
----------------------------------------------------
hed.face.Texture = "rbxassetid://34668268"
char["Body Colors"].HeadColor = BrickColor.new("Pastel brown")
char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown")
char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown")
char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown")
----------------------------------------------------
ypcall(function()
char.Shirt:Destroy()
char.Pants:Destroy()
shirt = Instance.new("Shirt", char)
shirt.Name = "Shirt"
pants = Instance.new("Pants", char)
pants.Name = "Pants"
char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507"
char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261"
end)
----------------------------------------------------
--[[local scr = Instance.new("ScreenGui", p.PlayerGui)
scr.Name="Ki"
scr.Archivable=true
local fr1=Instance.new("Frame", scr)
fr1.Active=false
fr1.BackgroundColor3=Color3.fromRGB(0,0,0)
fr1.BackgroundTransparency=0
fr1.BorderSizePixel=1
fr1.Name="fr1"
fr1.Position=UDim2.new(1,-100,0.1,0)
fr1.Selectable=false
fr1.Size=UDim2.new(0,60,0,500)
fr1.Style="Custom"
fr1.Visible=true
fr1.ZIndex=1
fr1.Draggable=false
fr1.Archivable=true
local fr2=Instance.new("Frame", scr)
fr2.Active=false
fr2.BackgroundColor3=Color3.fromRGB(170,0,255)
fr2.BackgroundTransparency=0
fr2.BorderSizePixel=1
fr2.Name="fr2"
fr2.Position=UDim2.new(1, -100,0.61, 0)
fr2.Selectable=false
fr2.Size=UDim2.new(0,60,0,-500)
fr2.Style="Custom"
fr2.Visible=true
fr2.ZIndex=2
fr2.Draggable=false
fr2.Archivable=true
local tl=Instance.new("TextLabel", fr1)
tl.BackgroundTransparency=1
tl.Name="tl"
tl.Position=UDim2.new(0,0,0,-40)
tl.Size=UDim2.new(0,60,0,30)
tl.Visible=true
tl.Draggable=false
tl.Archivable=true
tl.Font="SourceSansBold"
tl.FontSize="Size28"
tl.Text="Ki"
tl.TextColor3=Color3.fromRGB(27,42,53)
tl.TextStrokeTransparency=1
tl.TextTransparency=0
t2=Instance.new("TextLabel", fr1)
t2.BackgroundTransparency=1
t2.Name="tl2"
t2.Position=UDim2.new(0,0,0,500)
t2.Size=UDim2.new(0,60,0,30)
t2.Visible=true
t2.Draggable=false
t2.Archivable=true
t2.Font="SourceSansBold"
t2.FontSize="Size28"
t2.Text="{0}"
t2.TextColor3=Color3.fromRGB(27,42,53)
t2.TextStrokeTransparency=1
t2.TextTransparency=0
local kiupdater = coroutine.wrap(function()
while wait() do
fr2.Size=UDim2.new(0,60,0,ki-ki*2*3)
t2.Text=("{" .. ki .."}")
if ki > 100 then
ki = 100
end
end
end)
kiupdater()--]]
---------------------------------------------------
function lerp(a, b, t) -- Linear interpolation
return a + (b - a)*t
end
function slerp(a, b, t) --Spherical interpolation
dot = a:Dot(b)
if dot > 0.99999 or dot < -0.99999 then
return t <= 0.5 and a or b
else
r = math.acos(dot)
return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
end
end
function matrixInterpolate(a, b, t)
local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
local t = v1:Dot(v2)
if not (t < 0 or t == 0 or t > 0) then -- Failsafe
return CFrame.new()
end
return CFrame.new(
v0.x, v0.y, v0.z,
v1.x, v1.y, v1.z,
v2.x, v2.y, v2.z,
v3.x, v3.y, v3.z)
end
----------------------------------------------------
function genWeld(a,b)
local w = Instance.new("Weld",a)
w.Part0 = a
w.Part1 = b
return w
end
function weld(a, b)
local weld = Instance.new("Weld")
weld.Name = "W"
weld.Part0 = a
weld.Part1 = b
weld.C0 = a.CFrame:inverse() * b.CFrame
weld.Parent = a
return weld;
end
----------------------------------------------------
function Lerp(c1,c2,al)
local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
for i,v in pairs(com1) do
com1[i] = v+(com2[i]-v)*al
end
return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
end
----------------------------------------------------
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
local wld = Instance.new("Weld", wp1)
wld.Part0 = wp0
wld.Part1 = wp1
wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
end
----------------------------------------------------
function weld5(part0, part1, c0, c1)
weeld=Instance.new("Weld", part0)
weeld.Part0=part0
weeld.Part1=part1
weeld.C0=c0
weeld.C1=c1
return weeld
end
----------------------------------------------------
function HasntTouched(plrname)
local ret = true
for _, v in pairs(Touche) do
if v == plrname then
ret = false
end
end
return ret
end
----------------------------------------------------
newWeld(torso, larm, -1.5, 0.5, 0)
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, rarm, 1.5, 0.5, 0)
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
newWeld(torso, hed, 0, 1.5, 0)
newWeld(torso, lleg, -0.5, -1, 0)
lleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(torso, rleg, 0.5, -1, 0)
rleg.Weld.C1 = CFrame.new(0, 1, 0)
newWeld(root, torso, 0, -1, 0)
torso.Weld.C1 = CFrame.new(0, -1, 0)
----------------------------------------------------
z = Instance.new("Sound", char)
z.SoundId = "rbxassetid://275282542"--303570180
z.Looped = true
z.Pitch = 1
z.Volume = 1
wait(.1)
z:Play()
----------------------------------------------------
local Transforming = true
hum.WalkSpeed = 0
local fx = Instance.new("Part",torso)
fx.Anchored = true
fx.CanCollide = false
fx.Locked = true
fx.Transparency = 1
fx.Material = "Neon"
fx.Size = Vector3.new(1,1,1)
fx.TopSurface = "SmoothNoOutlines"
fx.BottomSurface = "SmoothNoOutlines"
fx.BrickColor = BrickColor.new("Really black")
fxm = Instance.new("SpecialMesh",fx)
fxm.MeshType = "Sphere"
fxm.Scale = Vector3.new(1,1,1)
for i = 1, 20 do rs:wait()
fx.Transparency = fx.Transparency - (1/20)
fx.CFrame = torso.CFrame
fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
rs:wait()
end
----------------------------------------------------
local m = Instance.new("Model")
m.Name = "Hair"
p1 = Instance.new("Part", m)
p1.BrickColor = BrickColor.new("Really black")
p1.FormFactor = Enum.FormFactor.Symmetric
p1.Size = Vector3.new(1, 1, 1)
p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006)
p1.CanCollide = false
p1.Locked = true
p1.BottomSurface = Enum.SurfaceType.Smooth
p1.TopSurface = Enum.SurfaceType.Smooth
b1 = Instance.new("SpecialMesh", p1)
b1.MeshId = "http://www.roblox.com/asset/?id=12212520"
b1.TextureId = ""
b1.MeshType = Enum.MeshType.FileMesh
b1.Name = "Mesh"
b1.VertexColor = Vector3.new(0, 0, 0)
b1.Scale = Vector3.new(1, 1.60000002, 1.29999995)
p2 = Instance.new("Part", m)
p2.BrickColor = BrickColor.new("Pastel brown")
p2.Transparency = 1
p2.Name = "Head"
p2.FormFactor = Enum.FormFactor.Symmetric
p2.Size = Vector3.new(2, 1, 1)
p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-006, 7.4505806e-008, -1, -1.50268988e-007, 1, 1.49011612e-008, 1.00000012, 6.79109462e-008, 4.23316806e-006)
p2.CanCollide = false
p2.Locked = true
p2.TopSurface = Enum.SurfaceType.Smooth
b2 = Instance.new("SpecialMesh", p2)
b2.MeshType = Enum.MeshType.Head
b2.Name = "Mesh"
b2.Scale = Vector3.new(1.25, 1.25, 1.25)
p3 = Instance.new("Part", m)
p3.BrickColor = BrickColor.new("Really black")
p3.FormFactor = Enum.FormFactor.Symmetric
p3.Size = Vector3.new(2, 2, 2)
p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-006, 6.95607483e-008, -1.00000012, -1.20466638e-007, 1, 9.95640903e-009, 1.00000024, 3.81086345e-008, 2.56423846e-006)
p3.CanCollide = false
p3.Locked = true
p3.BottomSurface = Enum.SurfaceType.Smooth
p3.TopSurface = Enum.SurfaceType.Smooth
b3 = Instance.new("SpecialMesh", p3)
b3.MeshId = "http://www.roblox.com/asset/?id=16627529"
b3.TextureId = ""
b3.MeshType = Enum.MeshType.FileMesh
b3.Name = "Mesh"
b3.VertexColor = Vector3.new(0, 0, 0)
b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
p4 = Instance.new("Part", m)
p4.BrickColor = BrickColor.new("Really black")
p4.FormFactor = Enum.FormFactor.Symmetric
p4.Size = Vector3.new(1, 1, 1)
p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-006, 7.9450956e-008, -1.00000012, -1.80071311e-007, 1, 1.98458743e-008, 1.00000024, 9.77132402e-008, 5.78289018e-006)
p4.CanCollide = false
p4.Locked = true
p4.BottomSurface = Enum.SurfaceType.Smooth
p4.TopSurface = Enum.SurfaceType.Smooth
b4 = Instance.new("SpecialMesh", p4)
b4.MeshId = "http://www.roblox.com/asset/?id=19326912"
b4.TextureId = ""
b4.MeshType = Enum.MeshType.FileMesh
b4.Name = "Mesh"
b4.VertexColor = Vector3.new(0, 0, 0)
p5 = Instance.new("Part", m)
p5.BrickColor = BrickColor.new("Really black")
p5.FormFactor = Enum.FormFactor.Symmetric
p5.Size = Vector3.new(1, 1, 1)
p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-007, 2.98088111e-007, -1, -1.00421907e-007, 1, 2.38484063e-007, 1.00000012, 1.80640072e-008, -3.56389592e-007)
p5.CanCollide = false
p5.Locked = true
p5.BottomSurface = Enum.SurfaceType.Smooth
p5.TopSurface = Enum.SurfaceType.Smooth
b5 = Instance.new("SpecialMesh", p5)
b5.MeshId = "http://www.roblox.com/asset/?id=45916884"
b5.TextureId = ""
b5.MeshType = Enum.MeshType.FileMesh
b5.Name = "Mesh"
b5.VertexColor = Vector3.new(0, 0, 0)
b5.Scale = Vector3.new(1, 0.899999976, 1)
p6 = Instance.new("Part", m)
p6.BrickColor = BrickColor.new("Really black")
p6.FormFactor = Enum.FormFactor.Symmetric
p6.Size = Vector3.new(1, 1, 1)
p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-007, 5.36502284e-007, -0.99999994, -1.3998249e-007, 1, 4.76898265e-007, 1, 5.76247672e-008, -5.94808171e-007)
p6.CanCollide = false
p6.Locked = true
p6.BottomSurface = Enum.SurfaceType.Smooth
p6.TopSurface = Enum.SurfaceType.Smooth
b6 = Instance.new("SpecialMesh", p6)
b6.MeshId = "http://www.roblox.com/asset/?id=62246019"
b6.TextureId = ""
b6.MeshType = Enum.MeshType.FileMesh
b6.Name = "Mesh"
b6.VertexColor = Vector3.new(0, 0, 0)
p7 = Instance.new("Part", m)
p7.BrickColor = BrickColor.new("Really black")
p7.FormFactor = Enum.FormFactor.Symmetric
p7.Size = Vector3.new(1, 1, 1)
p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-007, 5.36502228e-007, -0.999999881, -1.39982518e-007, 1, 4.76898208e-007, 0.99999994, 5.76247459e-008, -4.75598938e-007)
p7.CanCollide = false
p7.Locked = true
p7.BottomSurface = Enum.SurfaceType.Smooth
p7.TopSurface = Enum.SurfaceType.Smooth
b7 = Instance.new("SpecialMesh", p7)
b7.MeshId = "http://www.roblox.com/asset/?id=76056263"
b7.TextureId = ""
b7.MeshType = Enum.MeshType.FileMesh
b7.Name = "Mesh"
b7.VertexColor = Vector3.new(0, 0, 0)
p8 = Instance.new("Part", m)
p8.BrickColor = BrickColor.new("Really black")
p8.FormFactor = Enum.FormFactor.Symmetric
p8.Size = Vector3.new(1, 1, 1)
p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-006, -0.805111349, 0.593123376, -2.5008859e-007, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-007, 4.4941558e-007)
p8.CanCollide = false
p8.Locked = true
p8.BottomSurface = Enum.SurfaceType.Smooth
p8.TopSurface = Enum.SurfaceType.Smooth
b8 = Instance.new("SpecialMesh", p8)
b8.MeshId = "http://www.roblox.com/asset/?id=12212520"
b8.TextureId = ""
b8.MeshType = Enum.MeshType.FileMesh
b8.Name = "Mesh"
b8.VertexColor = Vector3.new(0, 0, 0)
b8.Scale = Vector3.new(1, 1.60000002, 1.29999995)
p9 = Instance.new("Part", m)
p9.BrickColor = BrickColor.new("Really black")
p9.FormFactor = Enum.FormFactor.Symmetric
p9.Size = Vector3.new(2, 1, 2)
p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-007, -0.0995008349, -0.995037436, -1.70322267e-007, 0.995037675, -0.0995009243, 1, 1.13823972e-007, -6.80968242e-007)
p9.CanCollide = false
p9.Locked = true
p9.BottomSurface = Enum.SurfaceType.Smooth
p9.TopSurface = Enum.SurfaceType.Smooth
b9 = Instance.new("SpecialMesh", p9)
b9.MeshId = "http://www.roblox.com/asset/?id=12259089"
b9.TextureId = ""
b9.MeshType = Enum.MeshType.FileMesh
b9.Name = "Mesh"
b9.VertexColor = Vector3.new(0, 0, 0)
b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995)
p10 = Instance.new("Part", m)
p10.BrickColor = BrickColor.new("Really black")
p10.FormFactor = Enum.FormFactor.Symmetric
p10.Size = Vector3.new(1, 1, 1)
p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-006, -0.683569431, -0.729885519, -2.85231891e-007, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-007, -8.40051371e-007)
p10.CanCollide = false
p10.Locked = true
p10.BottomSurface = Enum.SurfaceType.Smooth
p10.TopSurface = Enum.SurfaceType.Smooth
b10 = Instance.new("SpecialMesh", p10)
b10.MeshId = "http://www.roblox.com/asset/?id=12212520"
b10.TextureId = ""
b10.MeshType = Enum.MeshType.FileMesh
b10.Name = "Mesh"
b10.VertexColor = Vector3.new(0, 0, 0)
b10.Scale = Vector3.new(1, 1.60000002, 1.29999995)
p11 = Instance.new("Part", m)
p11.BrickColor = BrickColor.new("Really black")
p11.FormFactor = Enum.FormFactor.Symmetric
p11.Size = Vector3.new(1, 1, 1)
p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-006, -0.989475727, -0.144699216, -4.36450762e-007, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-007, -7.38401468e-007)
p11.CanCollide = false
p11.Locked = true
p11.BottomSurface = Enum.SurfaceType.Smooth
p11.TopSurface = Enum.SurfaceType.Smooth
b11 = Instance.new("SpecialMesh", p11)
b11.MeshId = "http://www.roblox.com/asset/?id=12212520"
b11.TextureId = ""
b11.MeshType = Enum.MeshType.FileMesh
b11.Name = "Mesh"
b11.VertexColor = Vector3.new(0, 0, 0)
b11.Scale = Vector3.new(1, 1.60000002, 1.29999995)
p12 = Instance.new("Part", m)
p12.BrickColor = BrickColor.new("Really black")
p12.FormFactor = Enum.FormFactor.Custom
p12.Size = Vector3.new(1, 3.5, 1)
p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-006, -0.553697288, 0.832718134, -3.31002866e-007, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-007, 3.69213154e-007)
p12.CanCollide = false
p12.Locked = true
p12.BottomSurface = Enum.SurfaceType.Smooth
p12.TopSurface = Enum.SurfaceType.Smooth
b12 = Instance.new("SpecialMesh", p12)
b12.MeshId = "http://www.roblox.com/asset/?id=12212520"
b12.TextureId = ""
b12.MeshType = Enum.MeshType.FileMesh
b12.Name = "Mesh"
b12.VertexColor = Vector3.new(0, 0, 0)
b12.Scale = Vector3.new(1, 3, 1.29999995)
p13 = Instance.new("Part", m)
p13.BrickColor = BrickColor.new("Really black")
p13.FormFactor = Enum.FormFactor.Custom
p13.Size = Vector3.new(1, 2, 1)
p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-007, -0.319307148, 0.947651446, -5.6545997e-007, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-007, 1.79318391e-007)
p13.CanCollide = false
p13.Locked = true
p13.BottomSurface = Enum.SurfaceType.Smooth
p13.TopSurface = Enum.SurfaceType.Smooth
b13 = Instance.new("SpecialMesh", p13)
b13.MeshId = "http://www.roblox.com/asset/?id=12212520"
b13.TextureId = ""
b13.MeshType = Enum.MeshType.FileMesh
b13.Name = "Mesh"
b13.VertexColor = Vector3.new(0, 0, 0)
b13.Scale = Vector3.new(1, 3, 1.29999995)
p14 = Instance.new("Part", m)
p14.BrickColor = BrickColor.new("Really black")
p14.FormFactor = Enum.FormFactor.Custom
p14.Size = Vector3.new(1, 2, 1)
p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-006, -0.750354111, 0.661036491, -5.20037702e-008, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-007, 2.01137496e-007)
p14.CanCollide = false
p14.Locked = true
p14.BottomSurface = Enum.SurfaceType.Smooth
p14.TopSurface = Enum.SurfaceType.Smooth
b14 = Instance.new("SpecialMesh", p14)
b14.MeshId = "http://www.roblox.com/asset/?id=12212520"
b14.TextureId = ""
b14.MeshType = Enum.MeshType.FileMesh
b14.Name = "Mesh"
b14.VertexColor = Vector3.new(0, 0, 0)
b14.Scale = Vector3.new(1, 3, 1.29999995)
p15 = Instance.new("Part", m)
p15.BrickColor = BrickColor.new("Really black")
p15.FormFactor = Enum.FormFactor.Custom
p15.Size = Vector3.new(1, 2.5, 1)
p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-007, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281)
p15.CanCollide = false
p15.Locked = true
p15.BottomSurface = Enum.SurfaceType.Smooth
p15.TopSurface = Enum.SurfaceType.Smooth
b15 = Instance.new("SpecialMesh", p15)
b15.MeshId = "http://www.roblox.com/asset/?id=12212520"
b15.TextureId = ""
b15.MeshType = Enum.MeshType.FileMesh
b15.Name = "Mesh"
b15.VertexColor = Vector3.new(0, 0, 0)
b15.Scale = Vector3.new(1, 3, 1.29999995)
p16 = Instance.new("Part", m)
p16.BrickColor = BrickColor.new("Really black")
p16.FormFactor = Enum.FormFactor.Custom
p16.Size = Vector3.new(1, 2.5, 1)
p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-007, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779)
p16.CanCollide = false
p16.Locked = true
p16.BottomSurface = Enum.SurfaceType.Smooth
p16.TopSurface = Enum.SurfaceType.Smooth
b16 = Instance.new("SpecialMesh", p16)
b16.MeshId = "http://www.roblox.com/asset/?id=12212520"
b16.TextureId = ""
b16.MeshType = Enum.MeshType.FileMesh
b16.Name = "Mesh"
b16.VertexColor = Vector3.new(0, 0, 0)
b16.Scale = Vector3.new(1, 3, 1.29999995)
p17 = Instance.new("Part", m)
p17.BrickColor = BrickColor.new("Really black")
p17.FormFactor = Enum.FormFactor.Custom
p17.Size = Vector3.new(1, 2.4000001, 1)
p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-006, -0.319307148, 0.947651625, -1.1920929e-006, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-006, 1.04308128e-007)
p17.CanCollide = false
p17.Locked = true
p17.BottomSurface = Enum.SurfaceType.Smooth
p17.TopSurface = Enum.SurfaceType.Smooth
b17 = Instance.new("SpecialMesh", p17)
b17.MeshId = "http://www.roblox.com/asset/?id=12212520"
b17.TextureId = ""
b17.MeshType = Enum.MeshType.FileMesh
b17.Name = "Mesh"
b17.VertexColor = Vector3.new(0, 0, 0)
b17.Scale = Vector3.new(1, 3, 1.29999995)
p18 = Instance.new("Part", m)
p18.BrickColor = BrickColor.new("Really black")
p18.FormFactor = Enum.FormFactor.Custom
p18.Size = Vector3.new(2, 2, 2)
p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-006, 1.78813934e-007, 1.00000036, -2.35242567e-007, 1.00000072, 3.27825546e-007, -1.0000006, 7.95440158e-009, -2.91315405e-006)
p18.CanCollide = false
p18.Locked = true
p18.BottomSurface = Enum.SurfaceType.Smooth
p18.TopSurface = Enum.SurfaceType.Smooth
b18 = Instance.new("SpecialMesh", p18)
b18.MeshId = "http://www.roblox.com/asset/?id=16627529"
b18.TextureId = ""
b18.MeshType = Enum.MeshType.FileMesh
b18.Name = "Mesh"
b18.VertexColor = Vector3.new(0, 0, 0)
b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995)
w1 = Instance.new("Weld", p1)
w1.Name = "Head_Weld"
w1.Part0 = p1
w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-006, 3.27825546e-007, 1, -0.978699088, -0.205299854, -5.30481339e-006, 0.205299824, -0.978699148, 1.49011612e-006)
w1.Part1 = p2
w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
w2 = Instance.new("Weld", p2)
w2.Name = "Part_Weld"
w2.Part0 = p2
w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006)
w2.Part1 = p3
w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
w3 = Instance.new("Weld", p3)
w3.Name = "Part_Weld"
w3.Part0 = p3
w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006)
w3.Part1 = p4
w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
w4 = Instance.new("Weld", p4)
w4.Name = "Part_Weld"
w4.Part0 = p4
w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006)
w4.Part1 = p5
w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
w5 = Instance.new("Weld", p5)
w5.Name = "Part_Weld"
w5.Part0 = p5
w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007)
w5.Part1 = p6
w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
w6 = Instance.new("Weld", p6)
w6.Name = "Part_Weld"
w6.Part0 = p6
w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007)
w6.Part1 = p7
w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
w7 = Instance.new("Weld", p7)
w7.Name = "Part_Weld"
w7.Part0 = p7
w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007)
w7.Part1 = p8
w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
w8 = Instance.new("Weld", p8)
w8.Name = "Part_Weld"
w8.Part0 = p8
w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007)
w8.Part1 = p9
w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
w9 = Instance.new("Weld", p9)
w9.Name = "Part_Weld"
w9.Part0 = p9
w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007)
w9.Part1 = p10
w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
w10 = Instance.new("Weld", p10)
w10.Name = "Part_Weld"
w10.Part0 = p10
w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007)
w10.Part1 = p11
w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
w11 = Instance.new("Weld", p11)
w11.Name = "Part_Weld"
w11.Part0 = p11
w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007)
w11.Part1 = p12
w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
w12 = Instance.new("Weld", p12)
w12.Name = "Part_Weld"
w12.Part0 = p12
w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007)
w12.Part1 = p13
w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
w13 = Instance.new("Weld", p13)
w13.Name = "Part_Weld"
w13.Part0 = p13
w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007)
w13.Part1 = p14
w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
w14 = Instance.new("Weld", p14)
w14.Name = "Part_Weld"
w14.Part0 = p14
w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007)
w14.Part1 = p15
w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
w15 = Instance.new("Weld", p15)
w15.Name = "Part_Weld"
w15.Part0 = p15
w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775)
w15.Part1 = p16
w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
w16 = Instance.new("Weld", p16)
w16.Name = "Part_Weld"
w16.Part0 = p16
w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928)
w16.Part1 = p17
w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
w17 = Instance.new("Weld", p17)
w17.Name = "Part_Weld"
w17.Part0 = p17
w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007)
w17.Part1 = p18
w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-006, -7.89943471e-008, -1, -2.47197018e-008, 1, -7.89942831e-008, 1, 2.47194887e-008, -2.6504224e-006)
m.Parent = char
m:MakeJoints()
----------------------------------------------------
local cor = Instance.new("Part", char.Hair)
cor.Name = "Link"
cor.Locked = true
cor.BottomSurface = 0
cor.CanCollide = false
cor.Size = Vector3.new(1, 9, 1)
cor.Transparency = 1
cor.TopSurface = 0
corw = Instance.new("Weld", cor)
corw.Part0 = hed
corw.Part1 = cor
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
weld1 = Instance.new("Weld", char.Hair)
weld1.Part0 = cor
weld1.Part1 = char.Hair.Head
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
----------------------------------------------------
GroundWave1 = function()
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local Colors = {"Royal purple", "Really black"}
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Transparency = 0.35
wave.CFrame = HandCF
wm = Instance.new("SpecialMesh", wave)
wm.MeshId = "rbxassetid://3270017"
coroutine.wrap(function()
for i = 1, 30, 1 do
wm.Scale = Vector3.new(1 + i*2, 1 + i*2, 1)
wave.Size = wm.Scale
wave.CFrame = HandCF
wave.Transparency = i/30
wait()
end
wait(0.5)
wave:Destroy()
end)()
end
----
ring = function()
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local Colors = {"Royal purple", "Really black"}
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Transparency = 0.35
wave.CFrame = HandCF
wm = Instance.new("SpecialMesh", wave)
wm.MeshId = "rbxassetid://3270017"
coroutine.wrap(function()
for i = 1, 30 do
wm.Scale = Vector3.new(1 + i*2, 1 + i*2, 1)
wave.Size = wm.Scale
wave.CFrame = HandCF
wave.Transparency = i/30
wait()
end
wait()
wave:Destroy()
end)()
end
----------------------------------------------------
GroundWave = function()
if Transforming == true then
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new("Royal purple")
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Material="Neon"
wave.Transparency = 0.35
wave.CFrame = fx.CFrame
wm = Instance.new("SpecialMesh", wave)
wm.MeshType = "Sphere"
wm.Scale = Vector3.new(1,1,1)
coroutine.wrap(function()
for i = 1, 18, 1 do
wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2)
--wave.Size = wm.Scale
wave.CFrame = fx.CFrame
wave.Transparency = i/14
wait()
end
wait()
wave:Destroy()
end)()
elseif Transforming == false then
wait()
end
end
for i = 1, 100 do rs:wait()
fx.CFrame = torso.CFrame
end
Spawn(function()
while wait(1) do
GroundWave()
end
end)
wait(4)
Transforming = false
for i = 1, 20 do rs:wait()
fx.Transparency = fx.Transparency + (1/20)
fx.CFrame = torso.CFrame
fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
rs:wait()
end
local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new("Really black")
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Material="Neon"
wave.Transparency = 0.35
wave.CFrame = HandCF
wm = Instance.new("SpecialMesh", wave)
wm.MeshId = "rbxassetid://3270017"
coroutine.wrap(function()
for i = 1, 14, 1 do
wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
wave.Size = wm.Scale
wave.CFrame = HandCF
wave.Transparency = i/14
wait()
end
wait()
wave:Destroy()
end)()
hum.WalkSpeed = 16
----------------------------------------------------
Blast = function()
local Colors = {"Really black", "Really black"}
local wave = Instance.new("Part", torso)
wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
wave.Anchored = true
wave.CanCollide = false
wave.Locked = true
wave.Size = Vector3.new(1, 1, 1)
wave.TopSurface = "Smooth"
wave.BottomSurface = "Smooth"
wave.Transparency = 0.35
wave.CFrame = rarm.CFrame
wm = Instance.new("SpecialMesh", wave)
wm.MeshType = "Sphere"
wm.Scale = Vector3.new(1,1,1)
z = Instance.new("Sound",wave)
z.SoundId = "rbxassetid://237035051"
z.Volume = 1
z.Pitch = .9
z:Play()
coroutine.wrap(function()
for i = 1, 30, 1 do
wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
--wave.Size = wm.Scale
wave.CFrame = rarm.CFrame
wave.Transparency = (1/14)
rs:wait()
end
rs:wait()
wave:Destroy()
z:Destroy()
end)()
end
----------------------------------------------------
rarm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.RPunch == true and Debounces.RPunched == false then
Debounces.RPunched = true
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.RPunched = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.RPunch == true and Debounces.RPunched == false then
Debounces.RPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.RPunched = false
end
end
end
end
end)
larm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.LPunch == true and Debounces.LPunched == false then
Debounces.LPunched = true
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
if Debounces.ks2==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.LPunched = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.LPunch == true and Debounces.LPunched == false then
Debounces.LPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
if Debounces.ks2==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.LPunched = false
end
end
end
end
end)
----------------------------------------------------
mod4 = Instance.new("Model",char)
ptez = {0.7, 0.8, 0.9, 1}
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
function Punch()
part=Instance.new('Part',mod4)
part.Anchored=true
part.CanCollide=false
part.FormFactor='Custom'
part.Size=Vector3.new(.2,.2,.2)
part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
part.Transparency=.7
part.BrickColor=BrickColor.new('Really black')
mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
mesh.Scale=Vector3.new(3,3,3)
part2=Instance.new('Part',mod4)
part2.Anchored=true
part2.CanCollide=false
part2.FormFactor='Custom'
part2.Size=Vector3.new(.2,.2,.2)
part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
part2.Transparency=.7
part2.BrickColor=BrickColor.new('Really black')
mesh2=Instance.new('SpecialMesh',part2)
mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh2.Scale=Vector3.new(3,1.5,3)
for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(2,6))
end
end
coroutine.resume(coroutine.create(function()
for i=0,0.62,0.4 do
wait()
part.CFrame=part.CFrame
part.Transparency=i
mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
part2.CFrame=part2.CFrame
part2.Transparency=i
mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
end
part.Parent=nil
part2.Parent=nil
end))
end
----------------------------------------------------
rarm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.RPunch == true and Debounces.RPunched == false then
Debounces.RPunched = true
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.RPunched = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.RPunch == true and Debounces.RPunched == false then
Debounces.RPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.RPunched = false
end
end
end
end
end)
larm.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
if Debounces.LPunch == true and Debounces.LPunched == false then
Debounces.LPunched = true
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
if Debounces.ks2==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.LPunched = false
end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
if Debounces.LPunch == true and Debounces.LPunched == false then
Debounces.LPunched = true
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
if Debounces.ks2==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
end
wait(.2)
Debounces.LPunched = false
end
end
end
end
end)
----------------------------------------------------
local player = game.Players.LocalPlayer
local pchar = player.Character
local mouse = player:GetMouse()
local cam = workspace.CurrentCamera
local rad = math.rad
local keysDown = {}
local flySpeed = 0
local MAX_FLY_SPEED = 150
local canFly = false
local flyToggled = false
local forward, side = 0, 0
local lastForward, lastSide = 0, 0
local floatBP = Instance.new("BodyPosition")
floatBP.maxForce = Vector3.new(0, math.huge, 0)
local flyBV = Instance.new("BodyVelocity")
flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
local turnBG = Instance.new("BodyGyro")
turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
mouse.KeyDown:connect(function(key)
keysDown[key] = true
if key == "f" then
flyToggled = not flyToggled
if not flyToggled then
stanceToggle = "Normal"
floatBP.Parent = nil
flyBV.Parent = nil
turnBG.Parent = nil
root.Velocity = Vector3.new()
pchar.Humanoid.PlatformStand = false
end
end
end)
mouse.KeyUp:connect(function(key)
keysDown[key] = nil
end)
local function updateFly()
if not flyToggled then return end
lastForward = forward
lastSide = side
forward = 0
side = 0
if keysDown.w then
forward = forward + 1
end
if keysDown.s then
forward = forward - 1
end
if keysDown.a then
side = side - 1
end
if keysDown.d then
side = side + 1
end
canFly = (forward ~= 0 or side ~= 0)
if canFly then
stanceToggle = "Floating"
turnBG.Parent = root
floatBP.Parent = nil
flyBV.Parent = root
flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
else
floatBP.position = root.Position
floatBP.Parent = root
flySpeed = flySpeed - 1
if flySpeed < 0 then flySpeed = 0 end
end
local camCF = cam.CoordinateFrame
local in_forward = canFly and forward or lastForward
local in_side = canFly and side or lastSide
flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
in_forward * 0.2, 0).p) - camCF.p) * flySpeed
turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
0)
end
game:service'RunService'.RenderStepped:connect(function()
if flyToggled then
pchar.Humanoid.PlatformStand = true
end
updateFly()
end)
-------------------------------
mouse.KeyDown:connect(function(key)
if key == "q"--[[ and ki > 25]] then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
--ki=ki-25
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://232213955"
z.Pitch = 1
z.Volume = 1
wait(0.2)
z:Play()
sp = Instance.new("Part",rarm)
sp.Anchored = true
sp.CanCollide = false
sp.Locked = true
sp.Transparency = 0
sp.Material = "Neon"
sp.Size = Vector3.new(1,1,1)
sp.TopSurface = "SmoothNoOutlines"
sp.BottomSurface = "SmoothNoOutlines"
sp.BrickColor = BrickColor.new("Royal purple")
spm = Instance.new("SpecialMesh",sp)
spm.MeshType = "Sphere"
spm.Scale = Vector3.new(21,21,21)
sp2 = Instance.new("Part", rarm)
sp2.Name = "Energy"
sp2.BrickColor = BrickColor.new("Royal purple")
sp2.Size = Vector3.new(1, 1, 1)
sp2.Shape = "Ball"
sp2.CanCollide = false
sp2.Anchored = true
sp2.Locked = true
sp2.TopSurface = 0
sp2.BottomSurface = 0
sp2.Transparency = 1
spm2 = Instance.new("SpecialMesh",sp2)
spm2.MeshId = "rbxassetid://9982590"
spm2.Scale = Vector3.new(2,2,2)
for i = 1, 20 do
spm.Scale = spm.Scale - Vector3.new(1,1,1)
sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
for i = 1, 100, 20 do rs:wait()
sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
end
for i = 1, 20 do
sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
sp.Transparency = 1
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
wait(1)
sp.Transparency = 0
sp2.Transparency = 0.84
for i = 1, 20 do
--spm.Scale = spm.Scale - Vector3.new(1,1,1)
sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
for i = 1, 2880, 50 do
rs:wait()
sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
rs:wait()
end
sp:Destroy()
sp2:Destroy()
local X = Instance.new("Part",char)
local O = Instance.new("ObjectValue",X)
O.Name = "creator"
X.Locked = true
X.Name = "Shell"
X.Anchored = false
X.CanCollide = false
X.Transparency = 0
X.Reflectance = 0
X.BottomSurface = 0
X.TopSurface = 0
X.Shape = 0
local V = Instance.new("ObjectValue",X)
V.Value = char
V.Name = "creator"
X.BrickColor = BrickColor.new("Royal purple")
X.Size = Vector3.new(2,2,2)
X.Material = "Neon"
local Z = Instance.new("SpecialMesh",X)
Z.MeshType = "Sphere"
Z.Scale = Vector3.new(0.5,0.5,1)
X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
local bv = Instance.new("BodyVelocity",X)
bv.maxForce = Vector3.new(99999,99999,99999)
X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
bv.velocity = X.CFrame.lookVector*65
Explode = X.Touched:connect(function(hit)
if hit ~= char and hit.Name ~= "Shell" then
local cf = X.CFrame
bv:Destroy()
X.Anchored = true
Z:Remove()
Explode:disconnect()
X.Size = Vector3.new(3,3,3)
X.Touched:connect(function(hit) end)
X.CanCollide = false
local part3 = Instance.new("Part", rarm)
part3.Anchored=true
part3.CanCollide=false
part3.Locked = true
part3.TopSurface = "SmoothNoOutlines"
part3.BottomSurface = "SmoothNoOutlines"
part3.FormFactor='Custom'
part3.Size=Vector3.new(1,1, 1)
part3.CFrame=X.CFrame
part3.Transparency=0
part3.BrickColor=BrickColor.new("Royal purple")
local mesh3 = Instance.new("SpecialMesh",part3)
mesh3.MeshType = "Sphere"
mesh3.Scale = Vector3.new(1,1,1)
--debris:AddItem(X,8)
local part4 = Instance.new("Part", rarm)
part4.Material = "Neon"
part4.Anchored=true
part4.CanCollide=false
part4.Locked = true
part4.TopSurface = "SmoothNoOutlines"
part4.BottomSurface = "SmoothNoOutlines"
part4.FormFactor='Custom'
part4.Size=Vector3.new(1,1, 1)
part4.CFrame=X.CFrame
part4.Transparency=0
part4.BrickColor=BrickColor.new("Hot pink")
local mesh4 = Instance.new("SpecialMesh",part4)
mesh4.MeshType = "Sphere"
mesh4.Scale = Vector3.new(.5,.5,.5)
local part7 = Instance.new("Part", rarm)
part7.Material = "Neon"
part7.Anchored=true
part7.CanCollide=false
part7.Locked = true
part7.TopSurface = "SmoothNoOutlines"
part7.BottomSurface = "SmoothNoOutlines"
part7.FormFactor='Custom'
part7.Size=Vector3.new(1,1, 1)
part7.CFrame=X.CFrame
part7.Transparency=0
part7.BrickColor=BrickColor.new("Really black")
local mesh7 = Instance.new("SpecialMesh",part7)
mesh7.MeshType = "Sphere"
mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
--[[X.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
wait(.3)
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
wait(.3)
end
end
end
end)
part3.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
wait(.3)
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
wait(.3)
end
end
end
end)]]--
for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(60,90))
v.Humanoid.PlatformStand = true
v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
end
end
local acos = math.acos
local sqrt = math.sqrt
local Vec3 = Vector3.new
local fromAxisAngle = CFrame.fromAxisAngle
local function toAxisAngle(CFr)
local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
local Angle = math.acos((R00+R11+R22-1)/2)
local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
A = A == 0 and 0.00001 or A
local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
B = B == 0 and 0.00001 or B
local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
C = C == 0 and 0.00001 or C
local x = (R21-R12)/sqrt(A)
local y = (R02-R20)/sqrt(B)
local z = (R10-R01)/sqrt(C)
return Vec3(x,y,z),Angle
end
function ApplyTrig(Num,Func)
local Min,Max = Func(0),Func(1)
local i = Func(Num)
return (i-Min)/(Max-Min)
end
function LerpCFrame(CFrame1,CFrame2,Num)
local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
end
function Crater(Torso,Radius)
Spawn(function()
local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
local Ignore = {}
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
if v.Character ~= nil then
Ignore[#Ignore+1] = v.Character
end
end
local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
if Hit == nil then return end
local Parts = {}
for i = 1,360,10 do
local P = Instance.new("Part",Torso.Parent)
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
if math.random(0,5) == 0 then -- rubble
local P = Instance.new("Part",Torso.Parent)
P.Anchored = true
P.FormFactor = "Custom"
P.BrickColor = Hit.BrickColor
P.Material = Hit.Material
P.TopSurface = "Smooth"
P.BottomSurface = "Smooth"
P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
end
end
for i = 0,1,0.05 do
for i2,v in pairs(Parts) do
v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
end
wait(0.02)
end
for i,v in pairs(Parts) do
if v[1].Size.X > 2.1 then
v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
end
v[1].Anchored = false
end
for i = 0,1,0.05 do
for i2,v in pairs(Parts) do
v[1].Transparency = i
if i == 1 then
v[1]:Destroy()
elseif i >= 0.25 then
v[1].CanCollide = false
end
end
wait(0.02)
end
Parts = nil
end)
end
ROW = function(out, trans, s, wt, t, ang, plus)
for i = 1, 360, 360/t do
local c = Instance.new("Part", game.Workspace)
c.FormFactor = 3
c.TopSurface = 0
c.BottomSurface = 0
c.Size = s
c.Anchored = true
c.CanCollide = wt
c.Material="Neon"
c.Transparency = trans
c.BrickColor = BrickColor.new("Really black")
c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
c.Locked=true
game.Debris:AddItem(c,15)
end
end
Part = function(x,y,z,color,tr,cc,an,parent)
local p = Instance.new('Part',parent or Weapon)
p.formFactor = 'Custom'
p.Size = Vector3.new(x,y,z)
p.BrickColor = BrickColor.new(color)
p.CanCollide = cc
p.Transparency = tr
p.Anchored = an
p.TopSurface,p.BottomSurface = 0,0
p.Locked=true
p:BreakJoints()
return p end
Mesh = function(par,num,x,y,z)
local msh = _
if num == 1 then msh = Instance.new("CylinderMesh",par)
elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
elseif num == 3 then msh = Instance.new("BlockMesh",par)
elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
end msh.Scale = Vector3.new(x,y,z)
return msh end
function explosion(col1,col2,cfr,sz,rng,dmg)
local a= Part(1,1,1,col1,.5,false,true,workspace)
local a2= Part(1,1,1,col2,.5,false,true,workspace)
local a3= Part(1,1,1,col2,.5,false,true,workspace)
v1,v2,v3=sz.x,sz.y,sz.z
local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
a.CFrame=cfr
a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
Spawn(function()
while wait() do
if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
a.Transparency=a.Transparency+0.05
a2.Transparency=a2.Transparency+0.05
a3.Transparency=a3.Transparency+0.05
end
end)
end
Crater(X,20)
ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
z = Instance.new("Sound",X)
z.SoundId = "rbxassetid://231917744"
z.Pitch = .5
z.Volume = 10
z1 = Instance.new("Sound",X)
z1.SoundId = "rbxassetid://231917744"
z1.Pitch = .5
z1.Volume = 10
z2 = Instance.new("Sound",X)
z2.SoundId = "rbxassetid://231917744"
z2.Pitch = .5
z2.Volume = 10
z3 = Instance.new("Sound",X)
z3.SoundId = "rbxassetid://245537790"
z3.Pitch = .7
z3.Volume = 1
z4 = Instance.new("Sound",X)
z4.SoundId = "rbxassetid://245537790"
z4.Pitch = .7
z4.Volume = 1
wait(0.1)
z:Play()
z1:Play()
z2:Play()
z3:Play()
z4:Play()
local part=Instance.new('Part',rarm)
part.Anchored=true
part.CanCollide=false
part.Locked = true
part.FormFactor='Custom'
part.Size=Vector3.new(1,1,1)
part.CFrame=X.CFrame*CFrame.new(0,0,0)
part.Transparency=0
part.BrickColor=BrickColor.new('Really black')
local mesh=Instance.new('SpecialMesh',part)
mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
mesh.Scale=Vector3.new(2,2,2)
local part2=part:clone()
part2.Parent = rarm
part2.BrickColor=BrickColor.new("Royal purple")
local part5=part:clone()
part5.Parent = rarm
part5.BrickColor=BrickColor.new("Magenta")
local part6=part:clone()
part6.Parent = rarm
part6.BrickColor=BrickColor.new("Black")
local mesh2=mesh:clone()
mesh2.Parent=part2
mesh2.Scale=Vector3.new(3, 3, 3)
local mesh5=mesh:clone()
mesh5.Parent=part5
mesh5.Scale=Vector3.new(3, 3, 3)
local mesh6=mesh:clone()
mesh6.Parent=part6
mesh6.Scale=Vector3.new(3, 3, 3)
local blast = Instance.new("Part", rarm)
blast.BrickColor = BrickColor.new("Really black")
blast.Anchored = true
blast.CanCollide = false
blast.Locked = true
blast.Size = Vector3.new(1, 1, 1)
blast.TopSurface = "Smooth"
blast.BottomSurface = "Smooth"
blast.Transparency = 0
blast.CFrame = HandCF
local bm = Instance.new("SpecialMesh", blast)
bm.Scale = Vector3.new(5,1,5)
bm.MeshId = "rbxassetid://3270017"
local blast2 = Instance.new("Part", rarm)
blast2.BrickColor = BrickColor.new("Really black")
blast2.Anchored = true
blast2.CanCollide = false
blast2.Locked = true
blast2.Size = Vector3.new(1, 1, 1)
blast2.TopSurface = "Smooth"
blast2.BottomSurface = "Smooth"
blast2.Transparency = 0
blast2.CFrame = HandCF
local bm2 = Instance.new("SpecialMesh", blast2)
bm2.Scale = Vector3.new(3,1,3)
bm2.MeshId = "rbxassetid://3270017"
local blast3 = Instance.new("Part", rarm)
blast3.BrickColor = BrickColor.new("Really black")
blast3.Anchored = true
blast3.CanCollide = false
blast3.Locked = true
blast3.Size = Vector3.new(1, 1, 1)
blast3.TopSurface = "Smooth"
blast3.BottomSurface = "Smooth"
blast3.Transparency = 0
blast3.CFrame = HandCF
local bm3 = Instance.new("SpecialMesh", blast3)
bm3.Scale = Vector3.new(3,1,3)
bm3.MeshId = "rbxassetid://3270017"
for i = 1,120 do rs:wait()
X.Transparency = X.Transparency + (1/120)
part.Transparency = part.Transparency + (1/120)
part2.Transparency = part2.Transparency + (1/120)
part3.Transparency = part3.Transparency + (1/120)
part4.Transparency = part4.Transparency + (1/120)
part5.Transparency = part5.Transparency + (1/120)
part6.Transparency = part6.Transparency + (1/120)
part7.Transparency = part7.Transparency + (1/120)
blast.Transparency = blast.Transparency + (1/120)
blast2.Transparency = blast2.Transparency + (1/120)
blast3.Transparency = blast3.Transparency + (1/120)
X.Size = X.Size + Vector3.new(.8,.8,.8)
--part3.Size = part3.Size + Vector3.new(3,3,3)
mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
bm.Scale = bm.Scale + Vector3.new(6,6,.2)
bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
X.CFrame = cf
part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
part3.CFrame=X.CFrame
part4.CFrame=X.CFrame
part7.CFrame=X.CFrame
part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
rs:wait()
end
X:Destroy()
part:Destroy()
part2:Destroy()
part3:Destroy()
part4:Destroy()
part5:Destroy()
part6:Destroy()
blast:Destroy()
blast2:Destroy()
blast3:Destroy()
z:Destroy()
z1:Destroy()
z2:Destroy()
z3:Destroy()
z4:Destroy()
end
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "e" --[[and ki > 5--]] then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
--ki=ki-5
pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5}
z = Instance.new("Sound", rarm)
z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
z.Volume = .6
z.Pitch = pt[math.random(1,#pt)]
z.Looped = false
z:Play()
Debounces.RPunch = true
Debounces.LPunch = true
Debounces.ks = true
Debounces.ks2 = true
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z2 = Instance.new("Sound", larm)
z2.SoundId = "http://www.roblox.com/asset/?id=206083107"
z2.Volume = .6
z2.Pitch = pt[math.random(1,#pt)]
z2.Looped = false
z2:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z3 = Instance.new("Sound", rarm)
z3.SoundId = "http://www.roblox.com/asset/?id=206083107"
z3.Volume = 0.6
z3.Pitch = pt[math.random(1,#pt)]
z3.Looped = false
z3:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z4 = Instance.new("Sound", larm)
z4.SoundId = "http://www.roblox.com/asset/?id=206083107"
z4.Volume = .6
z4.Pitch = pt[math.random(1,#pt)]
z4.Looped = false
z4:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z5 = Instance.new("Sound", rarm)
z5.SoundId = "http://www.roblox.com/asset/?id=206083107"
z5.Volume = .6
z5.Pitch = pt[math.random(1,#pt)]
z5.Looped = false
z5:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
if Debounces.on == false then break end
wait()
end
z6 = Instance.new("Sound", larm)
z6.SoundId = "http://www.roblox.com/asset/?id=206083107"
z6.Volume = .6
z6.Pitch = pt[math.random(1,#pt)]
z6.Looped = false
z6:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z7 = Instance.new("Sound", rarm)
z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
z7.Volume = .6
z7.Pitch = pt[math.random(1,#pt)]
z7.Looped = false
z7:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z8 = Instance.new("Sound", larm)
z8.SoundId = "http://www.roblox.com/asset/?id=206083107"
z8.Volume = .6
z8.Pitch = pt[math.random(1,#pt)]
z8.Looped = false
z8:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z9 = Instance.new("Sound", rarm)
z9.SoundId = "http://www.roblox.com/asset/?id=206083107"
z9.Volume = 0.6
z9.Pitch = pt[math.random(1,#pt)]
z9.Looped = false
z9:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z10 = Instance.new("Sound", larm)
z10.SoundId = "http://www.roblox.com/asset/?id=206083107"
z10.Volume = .6
z10.Pitch = pt[math.random(1,#pt)]
z10.Looped = false
z10:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z11 = Instance.new("Sound", rarm)
z11.SoundId = "http://www.roblox.com/asset/?id=206083107"
z11.Volume = .6
z11.Pitch = pt[math.random(1,#pt)]
z11.Looped = false
z11:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
if Debounces.on == false then break end
wait()
end
z12 = Instance.new("Sound", larm)
z12.SoundId = "http://www.roblox.com/asset/?id=206083107"
z12.Volume = .6
z12.Pitch = pt[math.random(1,#pt)]
z12.Looped = false
z12:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z13 = Instance.new("Sound", rarm)
z13.SoundId = "http://www.roblox.com/asset/?id=206083107"
z13.Volume = 0.6
z13.Pitch = pt[math.random(1,#pt)]
z13.Looped = false
z13:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z14 = Instance.new("Sound", larm)
z14.SoundId = "http://www.roblox.com/asset/?id=206083107"
z14.Volume = .6
z14.Pitch = pt[math.random(1,#pt)]
z14.Looped = false
z14:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z15 = Instance.new("Sound", rarm)
z15.SoundId = "http://www.roblox.com/asset/?id=206083107"
z15.Volume = .6
z15.Pitch = pt[math.random(1,#pt)]
z15.Looped = false
z15:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9)
if Debounces.on == false then break end
wait()
end
z16 = Instance.new("Sound", larm)
z16.SoundId = "http://www.roblox.com/asset/?id=206083107"
z16.Volume = .6
z16.Pitch = pt[math.random(1,#pt)]
z16.Looped = false
z16:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z17 = Instance.new("Sound", rarm)
z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212
z17.Volume = .6
z17.Pitch = pt[math.random(1,#pt)]
z17.Looped = false
z17:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z18 = Instance.new("Sound", larm)
z18.SoundId = "http://www.roblox.com/asset/?id=206083107"
z18.Volume = .6
z18.Pitch = pt[math.random(1,#pt)]
z18.Looped = false
z18:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z19 = Instance.new("Sound", rarm)
z19.SoundId = "http://www.roblox.com/asset/?id=206083107"
z19.Volume = 0.6
z19.Pitch = pt[math.random(1,#pt)]
z19.Looped = false
z19:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z20 = Instance.new("Sound", larm)
z20.SoundId = "http://www.roblox.com/asset/?id=206083107"
z20.Volume = .6
z20.Pitch = pt[math.random(1,#pt)]
z20.Looped = false
z20:Play()
for i = 1, 3 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92)
if Debounces.on == false then break end
wait()
end
z:Destroy()
z2:Destroy()
z3:Destroy()
z4:Destroy()
z5:Destroy()
z6:Destroy()
z7:Destroy()
z8:Destroy()
z9:Destroy()
z10:Destroy()
z11:Destroy()
z12:Destroy()
z13:Destroy()
z14:Destroy()
z15:Destroy()
z16:Destroy()
z17:Destroy()
z18:Destroy()
z19:Destroy()
z20:Destroy()
Debounces.LPunch = false
Debounces.RPunch = false
Debounces.ks = false
Debounces.ks2 = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
-------------------------------
mouse.KeyDown:connect(function(key)
if key == "t"--[[ and ki > 2.5--]] then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
Debounces.ks = true
--ki=ki-2.5
kik = rleg.Touched:connect(function(ht)
hit = ht.Parent
if ht and hit:IsA("Model") then
if hit:FindFirstChild("Humanoid") then
if hit.Name ~= p.Name then
--[[if Debounces.Slashing == true and Debounces.Slashed == false then
Debounces.Slashed = true]]--
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
Debounces.ks=false
end
hit:FindFirstChild("Humanoid"):TakeDamage(2)
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
--Debounces.Slashed = false
--end
end
end
elseif ht and hit:IsA("Hat") then
if hit.Parent.Name ~= p.Name then
if hit.Parent:FindFirstChild("Humanoid") then
--[[if Debounces.Slashing == true and Debounces.Slashed == false then
Debounces.Slashed = true]]--
hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2)
hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300
--Debounces.Slashed = false
--end
end
end
end
end)
for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
kik:disconnect()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "y" --[[and ki > 15--]] then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.on = true
Debounces.NoIdl = true
--ki=ki-15
for i = 1, 15 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait(2.7)
end
x = Instance.new("Sound",char)
x.SoundId = "rbxassetid://228343271"
x.Pitch = 1
x.Volume = .8
wait(.1)
x:Play()
Debounces.on = false
Debounces.Here = false
shot = shot + 1
local rng = Instance.new("Part", larm)
rng.Anchored = true
rng.BrickColor = BrickColor.new("Royal purple")
rng.CanCollide = false
rng.FormFactor = 3
rng.Name = "Ring"
rng.Size = Vector3.new(1, 1, 1)
rng.Transparency = 0.35
rng.TopSurface = 0
rng.BottomSurface = 0
rng2 = rng:clone()
rng3 = rng2:clone()
rng4 = rng2:clone()
local rngm = Instance.new("SpecialMesh", rng)
rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
rngm.Scale = Vector3.new(10, 10, 1)
rngm2 = rngm:clone()
rngm2.Scale = Vector3.new(5, 5, 3)
rngm3=rngm2:clone()
rngm3.Parent = rng3
rngm3.Scale = Vector3.new(8, 8, 1)
rngm4 = rngm2:clone()
rngm4.Parent = rng4
rngm4.Scale = Vector3.new(6, 6, 1)
local bem = Instance.new("Part", larm)
bem.Anchored = true
bem.BrickColor = BrickColor.new("Really black")
bem.CanCollide = false
bem.FormFactor = 3
bem.Name = "Beam" .. shot
bem.Size = Vector3.new(1, 1, 1)
bem.Transparency = 0.35
bem.TopSurface = 0
bem.BottomSurface = 0
local bemm = Instance.new("SpecialMesh", bem)
bemm.MeshType = 4
bemm.Scale = Vector3.new(1, 4, 4)
local out = Instance.new("Part", larm)
out.Anchored = true
out.BrickColor = BrickColor.new("Really black")
out.CanCollide = false
out.FormFactor = 3
out.Name = "Out"
out.Size = Vector3.new(4, 4, 4)
out.Transparency = 0.35
out.TopSurface = 0
out.BottomSurface = 0
local outm = Instance.new("SpecialMesh", out)
outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
outm.Scale = Vector3.new(6, 4, 6)
local bnd = Instance.new("Part", larm)
bnd.Anchored = true
bnd.BrickColor = BrickColor.new("Really black")
bnd.CanCollide = false
bnd.FormFactor = 3
bnd.Name = "Bend"
bnd.Size = Vector3.new(1, 1, 1)
bnd.Transparency = 1
bnd.TopSurface = 0
bnd.BottomSurface = 0
local bndm = Instance.new("SpecialMesh", bnd)
bndm.MeshType = 3
bndm.Scale = Vector3.new(8, 8, 8)
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
Debounces.Shewt = true
coroutine.wrap(function()
for i = 1, 20, 0.2 do
rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
rng.Transparency = i/20
rng3.Transparency = 1/24
rng4.Transparency = i/26
wait()
end
wait()
rng:Destroy()
end)()
if Debounces.Shewt == true then
larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
hit = ht.Parent
if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
if HasntTouched(hit.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit:FindFirstChild("Humanoid").PlatformStand = true
hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
end)()
table.insert(Touche, hit.Name)
deb = false
end
elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
if HasntTouched(hit.Parent.Name) == true and deb == false then
deb = true
coroutine.wrap(function()
hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
wait(1)
hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
end)()
table.insert(Touche, hit.Parent.Name)
deb = false
for i, v in pairs(Touche) do
print(v)
end
end
end
end)
end
for i = 0, 260, 8 do
bem.Size = Vector3.new(i, 3, 3)
out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
bnd.Size = Vector3.new(1,1,1)
bndm.Scale = Vector3.new(8,8,8)
if i % 10 == 0 then
local newRng = rng2:Clone()
newRng.Parent = larm
newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
local newRngm = rngm2:clone()
newRngm.Parent=newRng
coroutine.wrap(function()
for i = 1, 10, 0.2 do
newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
newRng.Transparency = i/10
wait()
end
wait()
newRng:Destroy()
end)()
end
wait()
end
wait()
Debounces.Shewt = false
bem:Destroy()
out:Destroy()
bnd:Destroy()
Debounces.Ready = false
for i, v in pairs(Touche) do
table.remove(Touche, i)
end
wait()
table.insert(Touche, char.Name)
Debounces.NoIdl = false
if Debounces.CanAttack == false then
Debounces.CanAttack = true
end
end
end
end)
----------------------------------------------------
--[[mouse.KeyDown:connect(function(key)
if key == "y" then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
local shell = Instance.new("Part",torso)
shell.BrickColor = BrickColor.new("Royal purple")
shell.Anchored = false
shell.CanCollide = false
shell.Locked = true
shell.TopSurface = "SmoothNoOutlines"
shell.BottomSurface = "SmoothNoOutlines"
shell.Size = Vector3.new(1.2,1.2,1.2)
shell.FormFactor = 3
local shellm = Instance.new("SpecialMesh",shell)
shellm.MeshType = "Sphere"
shellm.Scale = Vector3.new(1.2,1.2,1.2)
Omega = function()
local X = Instance.new("Part",char)
local O = Instance.new("ObjectValue",X)
O.Name = "creator"
X.Locked = true
X.Name = "Shell"
X.Anchored = false
X.CanCollide = false
X.Transparency = 0.5
X.Reflectance = 0
X.BottomSurface = 0
X.TopSurface = 0
X.Shape = 0
local V = Instance.new("ObjectValue",X)
V.Value = char
V.Name = "creator"
X.BrickColor = BrickColor.new("Royal purple")
X.Size = Vector3.new(40,40,40)
--X.Material = "Neon"
local Z = Instance.new("SpecialMesh",X)
Z.MeshType = "Sphere"
Z.Scale = Vector3.new(0.2,0.2,0.2)
X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
local bv = Instance.new("BodyVelocity",X)
bv.maxForce = Vector3.new(99999,99999,99999)
X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
bv.velocity = root.CFrame.lookVector*10
Explode = X.Touched:connect(function(hit)
if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then
local cf = X.CFrame
bv:Destroy()
X.Anchored = true
Z:Remove()
Explode:disconnect()
X.Size = Vector3.new(3,3,3)
X.Touched:connect(function(hit) end)
X.CanCollide = false
for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(80,120))
end
end
for i = 1, (40) do rs:wait()
X.Transparency = X.Transparency + (1/40)
X.Size = X.Size + Vector3.new(1,1,1)
X.CFrame = root.CFrame * CFrame.new(0,0,-10)
end
X:Destroy()
end
end)
end
for i = 1,200 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
for i = 1,30 do
shell.CFrame = torso.CFrame * CFrame.new(0,8,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
for i = 1,40 do
shell.CFrame = torso.CFrame * CFrame.new(0,20,0)
shell.Size = shell.Size + Vector3.new(1,1,1)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
for i = 1,40 do
shell.CFrame = torso.CFrame * CFrame.new(0,0,-30)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
for i = 1,60 do
shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
for i = 1,60 do
shell.CFrame = torso.CFrame * CFrame.new(0,0,-60)
shell.Size = shell.Size + Vector3.new(1,1,1)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4)
if Debounces.on == false then break end
rs:wait()
end
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)]]--
----------------------------------------------------
Charging = false
mouse.KeyDown:connect(function(key)
if key == "r" then
if Charging == false then
Charging = true
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
--[[for i = 1,20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4)
if Debounces.on == false then break end
rs:wait()
end]]--
pt=Instance.new('Part',torso)
pt.Anchored=true
pt.CanCollide=false
pt.Locked = true
pt.FormFactor='Custom'
pt.Size=Vector3.new(1,1,1)
pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
pt.Transparency=.6
pt.BrickColor=BrickColor.new('Really black')
msh=Instance.new('SpecialMesh',pt)
msh.MeshId='http://www.roblox.com/asset/?id=20329976'
msh.Scale=Vector3.new(8,4,8)
pt2=pt:clone()
pt2.Parent = torso
pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
pt2.BrickColor=BrickColor.new("Royal purple")
msh2=msh:clone()
msh2.Parent=pt2
msh2.Scale=Vector3.new(10,5,10)
custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
bl = Instance.new("Part", char)
bl.Locked = true
bl.Name = "Shell"
bl.BrickColor = BrickColor.new("Really black")
bl.Anchored = true
bl.CanCollide = false
bl.Transparency = 0
bl.Reflectance = 0
bl.BottomSurface = 0
bl.TopSurface = 0
bl.Shape = 0
blm = Instance.new("SpecialMesh",bl)
blm.MeshType = "Sphere"
blm.Scale = Vector3.new(1,1,1)
blm.MeshId = "rbxassetid://9982590"
coroutine.resume(coroutine.create(function()
for i=1, math.huge, 4 do
if Charging == true then
rs:wait()
bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1)
bl.Transparency = bl.Transparency + 0.005
pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
elseif Charging == false then break
end
end
end))
--[[coroutine.wrap(function()
while Charging == true do
ring()
wait(1)
end
end)()
coroutine.wrap(function()
while Charging == true do
ki = ki+0.3
wait()
end
end)()--]]
repeat
--[[local p = Instance.new('Part',torso)
p.formFactor = 'Custom'
p.Size = Vector3.new(1,1,1)
p.BrickColor = BrickColor.new("Royal purple")
p.CanCollide = false
p.Transparency = 0
p.Anchored = true
p.Locked=true
p.Material = "Neon"
s = math.random(1,40)/10
local m = Instance.new("BlockMesh",p)
m.Scale = Vector3.new(s,s,s)
p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
--]]Spawn(function()
while rs:wait() do
if Charging == true then
rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
elseif Charging == false then break
end
end
end)
Spawn(function()
while rs:wait() do
if p.Transparency >= 1 then p:Destroy() break end
p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
p.Transparency = p.Transparency+0.01
end
end)
wait(0.05)
until Charging == false
end
end
end
end)
----------------------------------------------------
mouse.KeyUp:connect(function(key)
if key == "r" then
if Charging == true then
Charging = false
pt:Destroy()
pt2:Destroy()
bl:Destroy()
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if key == "g" --[[and ki > 10--]] then
if Debounces.CanAttack == true then
Debounces.CanAttack = false
Debounces.NoIdl = true
Debounces.on = true
--ki=ki-10
local shell = Instance.new("Part",torso)
shell.BrickColor = BrickColor.new("Royal purple")
shell.Anchored = true
shell.CanCollide = false
shell.Locked = true
shell.TopSurface = "SmoothNoOutlines"
shell.BottomSurface = "SmoothNoOutlines"
shell.Size = Vector3.new(1,1,1)
shellm = Instance.new("SpecialMesh",shell)
shellm.MeshType = "Sphere"
shellm.Scale = Vector3.new(1,1,1)
local shell2 = Instance.new("Part",torso)
shell2.BrickColor = BrickColor.new("Royal purple")
shell2.Anchored = true
shell2.CanCollide = false
shell2.Locked = true
shell2.TopSurface = "SmoothNoOutlines"
shell2.BottomSurface = "SmoothNoOutlines"
shell2.Size = Vector3.new(1,1,1)
shellm2 = Instance.new("SpecialMesh",shell2)
shellm2.MeshType = "Sphere"
shellm2.Scale = Vector3.new(1,1,1)
function FindNearestTorso(Position,Distance,SinglePlayer)
if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
local List = {}
for i,v in pairs(workspace:GetChildren())do
if v:IsA("Model")then
if v:findFirstChild("Torso")then
if v ~= char then
if(v.Torso.Position -Position).magnitude <= Distance then
table.insert(List,v)
end
end
end
end
end
return List
end
Shell = function()
local X = Instance.new("Part",char)
local O = Instance.new("ObjectValue",X)
O.Name = "creator"
X.Locked = true
X.Name = "Shell"
X.Anchored = false
X.CanCollide = false
X.Transparency = 0
X.Reflectance = 0
X.BottomSurface = 0
X.TopSurface = 0
X.Shape = 0
local V = Instance.new("ObjectValue",X)
V.Value = char
V.Name = "creator"
X.BrickColor = BrickColor.new("Royal purple")
X.Size = Vector3.new(1,1,1)
X.Material = "Neon"
local Z = Instance.new("SpecialMesh",X)
Z.MeshType = "Sphere"
Z.Scale = Vector3.new(1,1,1)
X.CFrame = rarm.CFrame*CFrame.new(0,-6,0)
local bv = Instance.new("BodyVelocity",X)
bv.maxForce = Vector3.new(99999,99999,99999)
X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10)
bv.velocity = root.CFrame.lookVector*65
Explode = X.Touched:connect(function(hit)
if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then
local cf = X.CFrame
bv:Destroy()
X.Anchored = true
Z:Remove()
Explode:disconnect()
X.Size = Vector3.new(3,3,3)
X.Touched:connect(function(hit) end)
X.CanCollide = false
for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do
if v:FindFirstChild('Humanoid') then
v.Humanoid:TakeDamage(math.random(6,12))
end
end
for i = 1, (40) do rs:wait()
X.Transparency = X.Transparency + (1/40)
X.Size = X.Size + Vector3.new(1,1,1)
X.CFrame = cf
end
X:Destroy()
end
end)
end
Shell()
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell2.Transparency = 0
shell.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
Shell()
shell.Transparency = 0
shell2.Transparency = 1
for i = 1, 10 do
shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7)
if Debounces.on == false then break end
rs:wait()
end
shell.Transparency = 1
if Debounces.CanAttack == false then
Debounces.CanAttack = true
Debounces.NoIdl = false
Debounces.on = false
end
end
end
end)
----------------------------------------------------
Search = false
mouse.KeyDown:connect(function(key)
if key == "n" --[[ and ki > 1--]] then
--ki=ki-1
if Search == false then
Search = true
for i,v in pairs(game.Players:getPlayers()) do
if v.Name~=char.Name then
for j,k in pairs(v.Character:GetChildren()) do
if k:IsA("BasePart") and k.Transparency >= 1 then
bawx=Instance.new("SelectionBox",cam)
bawx.Color = BrickColor.new("Royal purple")
bawx.Transparency = .5
bawx.Adornee = k
end
end
end
end
elseif Search == true then
Search = false
for i, v in pairs(cam:GetChildren()) do
if v:IsA("SelectionBox") then
v:Destroy()
end
end
end
end
end)
----------------------------------------------------
Grab = false
mouse.KeyDown:connect(function(key)
if key == "z" --[[ and ki > 10--]] then
Debounces.on = true
Debounces.NoIdl = true
Debounces.ks = true
if Grab == false then
--ki=ki-2
gp = nil
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
con1=larm.Touched:connect(function(hit) -- this is grab
ht = hit.Parent
hum1=ht:FindFirstChild('Humanoid')
if hum1 ~= nil then
if Debounces.ks==true then
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Volume = 1
z:Play()
Debounces.ks=false
end
hum1.PlatformStand=true
gp = ht
Grab = true
asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0))
asd.Parent = larm
asd.Name = "asd"
asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
elseif hum1 == nil then
con1:disconnect()
wait() return
end
end)
for i = 1, 20 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
if hum1 == nil then
Debounces.on = false
Debounces.NoIdl = false
end
con1:disconnect()
elseif Grab == true then
Grab = false
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
Punch()
z = Instance.new("Sound",hed)
z.SoundId = "rbxassetid://169380525"
z.Pitch = ptz[math.random(1,#ptz)]
z.Volume = 1
z:Play()
for i = 1, 10 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
if Debounces.on == false then break end
rs:wait()
end
con1:disconnect()
wait()
con1:disconnect()
con1:disconnect()
con1:disconnect()
Debounces.on = false
Debounces.NoIdl = false
if gp ~= nil then
gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
for i,v in pairs(larm:GetChildren()) do
if v.Name == "asd" and v:IsA("Weld") then
v:Remove()
end
end
--[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
bv.maxForce = Vector3.new(400000, 400000, 400000)
bv.P = 125000
bv.velocity = char.Head.CFrame.lookVector * 200]]--
hum1=nil
ht=nil
Debounces.on = false
Debounces.NoIdl = false
elseif ht == nil then wait()
Grab = false
Debounces.on = false
Debounces.NoIdl = false
end
end
end
end)
----------------------------------------------------
mouse.KeyDown:connect(function(key)
if string.byte(key) == 52 then
char.Humanoid.WalkSpeed = 60
end
end)
mouse.KeyUp:connect(function(key)
if string.byte(key) == 52 then
char.Humanoid.WalkSpeed = 8
end
end)
-------------------------------
local animpose = "Idle"
local lastanimpose = "Idle"
local sine = 0
local change = 1
local val = 0
local ffing = false
-------------------------------
game:GetService("RunService").RenderStepped:connect(function()
--[[if char.Humanoid.Jump == true then
jump = true
else
jump = false
end]]
char.Humanoid.FreeFalling:connect(function(f)
if f then
ffing = true
else
ffing = false
end
end)
sine = sine + change
if jumpn == true then
animpose = "Jumping"
elseif ffing == true then
animpose = "Freefalling"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
animpose = "Idle"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
animpose = "Walking"
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
animpose = "Running"
end
if animpose ~= lastanimpose then
sine = 0
if Debounces.NoIdl == false then
if animpose == "Idle" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
end
elseif animpose == "Walking" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
end
elseif animpose == "Running" then
for i = 1, 2 do
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
wait()
end
end
else
end
end
lastanimpose = animpose
if Debounces.NoIdl == false then
if animpose == "Idle" then
change = 0.5
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
elseif animpose == "Walking" then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
elseif animpose == "Running" then
change = 1
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
end
end
end)
hum.MaxHealth = math.huge
wait(1)
hum.Health = math.huge
function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
--[[Part0 = Vector3 (Start pos)
Part1 = Vector3 (End pos)
Times = number (Amount of lightning parts)
Offset = number (Offset)
Color = color (brickcolor value)
Thickness = number (thickness)
Trans = number (transparency)
]]--
local magz = (Part0 - Part1).magnitude
local curpos = Part0
local trz = {-Offset,Offset}
for i=1,Times do
local li = Instance.new("Part", torso)
li.Name = "Lightning"
li.TopSurface =0
li.Material = "Neon"
li.BottomSurface = 0
li.Anchored = true
li.Locked = true
li.Transparency = Trans or 0.4
li.BrickColor = BrickColor.new(Color)
li.formFactor = "Custom"
li.CanCollide = false
li.Size = Vector3.new(Thickness,Thickness,magz/Times)
local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
if Times == i then
local magz2 = (curpos - Part1).magnitude
li.Size = Vector3.new(Thickness,Thickness,magz2)
li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
else
li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
end
curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
game.Debris:AddItem(li,.1)
end
end
BodyParts = {} -- Parts to emit lightning effects from
for _, v in pairs(char:GetChildren()) do
if v:IsA("Part") then
table.insert(BodyParts, v)
end
end
Bounding = {} -- Calculate the bounding boxes
for _, v in pairs(BodyParts) do
local temp = {X=nil, Y=nil, Z=nil}
temp.X = v.Size.X/2 * 10
temp.Y = v.Size.Y/2 * 10
temp.Z = v.Size.Z/2 * 10
Bounding[v.Name] = temp
--table.insert(Bounding, v.Name, temp)
end
while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly
local Body1 = BodyParts[math.random(#BodyParts)]
local Body2 = BodyParts[math.random(#BodyParts)]
local Pos1 = Vector3.new(
math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
)
local Pos2 = Vector3.new(
math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
)
local SPos1 = Body1.Position + Pos1
local SPos2 = Body2.Position + Pos2
Lightning(SPos1, SPos2, 4, 3, "Royal purple", .3, .56)
end