46 lines
926 B
C
46 lines
926 B
C
// Sparksammy's LUA Conversion
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#include "pch.h"
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extern "C" {
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#include "Lua/lua.h"
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#include "Lua/lauxlib.h"
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#include "Lua/lualib.h"
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#include "Lua/lobject.h"
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#include "Lua/lstate.h"
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#include "Lua/lfunc.h"
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#include "Lua/lopcodes.h"
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}
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#define LS_GLOBALSTATE 164
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int rl = 6;
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int number = 0;
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//ROBLOX LUA functions, mostly a note-to-self for redifinitions.
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#define R_LUA_TNONE -1
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#define R_LUA_TNIL 0
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#define R_LUA_TLIGHTUSERDATA 1
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#define R_LUA_TNUMBER 2
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#define R_LUA_TBOOLEAN 3
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#define R_LUA_TSTRING 4
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#define R_LUA_TTHREAD 5
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#define R_LUA_TFUNCTION 6
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#define R_LUA_TTABLE 7
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#define R_LUA_TUSERDATA 8
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#define R_LUA_TPROTO 9
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#define R_LUA_TUPVALUE 10
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#define LUA_TNONE -1
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#define LUA_TNIL 0
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#define LUA_TLIGHTUSERDATA 1
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#define LUA_TNUMBER 2
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#define LUA_TBOOLEAN 3
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#define LUA_TSTRING 4
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#define LUA_TTHREAD 5
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#define LUA_TFUNCTION 6
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#define LUA_TTABLE 7
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#define LUA_TUSERDATA 8
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#define LUA_TPROTO 9
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#define LUA_TUPVALUE 10
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