historical/toontown-classic.git/panda/direct/tkpanels/FSMInspector.py
2024-01-16 11:20:27 -06:00

548 lines
19 KiB
Python

""" Finite State Machine Inspector module """
__all__ = ['FSMInspector', 'StateInspector']
from direct.tkwidgets.AppShell import *
from direct.showbase.TkGlobal import *
import Pmw, math, operator, sys
if sys.version_info >= (3, 0):
from tkinter.simpledialog import askstring
else:
from tkSimpleDialog import askstring
DELTA = (5.0 / 360.) * 2.0 * math.pi
class FSMInspector(AppShell):
# Override class variables
appname = 'ClassicFSM Inspector'
frameWidth = 400
frameHeight = 450
usecommandarea = 0
usestatusarea = 0
def __init__(self, fsm, **kw):
INITOPT = Pmw.INITOPT
optiondefs = (
('title', fsm.getName(), None),
('gridSize', '0.25i', self._setGridSize),
)
self.defineoptions(kw, optiondefs)
self.fsm = fsm
# Tell the fsm we are inspecting it so it will send events
# when it changes state
self.fsm.inspecting = 1
AppShell.__init__(self)
self.initialiseoptions(FSMInspector)
def appInit(self):
# Initialize instance variables
self.states = []
self.stateInspectorDict = {}
self.name = self.fsm.getName()
def createInterface(self):
# Create the components
interior = self.interior()
menuBar = self.menuBar
# ClassicFSM Menu
menuBar.addmenu('ClassicFSM', 'ClassicFSM Operations')
menuBar.addmenuitem('ClassicFSM', 'command',
'Input grid spacing',
label = 'Grid spacing...',
command = self.popupGridDialog)
# Create the checkbutton variable
self._fGridSnap = IntVar()
self._fGridSnap.set(1)
menuBar.addmenuitem('ClassicFSM', 'checkbutton',
'Enable/disable grid',
label = 'Snap to grid',
variable = self._fGridSnap,
command = self.toggleGridSnap)
menuBar.addmenuitem('ClassicFSM', 'command',
'Print out ClassicFSM layout',
label = 'Print ClassicFSM layout',
command = self.printLayout)
# States Menu
menuBar.addmenu('States', 'State Inspector Operations')
menuBar.addcascademenu('States', 'Font Size',
'Set state label size', tearoff = 1)
for size in (8, 10, 12, 14, 18, 24):
menuBar.addmenuitem('Font Size', 'command',
'Set font to: ' + repr(size) + ' Pts', label = repr(size) + ' Pts',
command = lambda s = self, sz = size: s.setFontSize(sz))
menuBar.addcascademenu('States', 'Marker Size',
'Set state marker size', tearoff = 1)
for size in ('Small', 'Medium', 'Large'):
sizeDict = {'Small': '0.25i', 'Medium': '0.375i', 'Large': '0.5i'}
menuBar.addmenuitem('Marker Size', 'command',
size + ' markers', label = size + ' Markers',
command = lambda s = self, sz = size, d = sizeDict:
s.setMarkerSize(d[sz]))
# The Scrolled Canvas
self._scrolledCanvas = self.createcomponent('scrolledCanvas',
(), None,
Pmw.ScrolledCanvas, (interior,),
hull_width = 400, hull_height = 400,
usehullsize = 1)
self._canvas = self._scrolledCanvas.component('canvas')
self._canvas['scrollregion'] = ('-2i', '-2i', '2i', '2i')
self._scrolledCanvas.resizescrollregion()
self._scrolledCanvas.pack(padx = 5, pady = 5, expand=1, fill = BOTH)
# Update lines
self._canvas.bind('<B1-Motion>', self.drawConnections)
self._canvas.bind('<ButtonPress-2>', self.mouse2Down)
self._canvas.bind('<B2-Motion>', self.mouse2Motion)
self._canvas.bind('<Configure>',
lambda e, sc = self._scrolledCanvas:
sc.resizescrollregion())
self.createStateInspectors()
self.initialiseoptions(FSMInspector)
def scrolledCanvas(self):
return self._scrolledCanvas
def canvas(self):
return self._canvas
def setFontSize(self, size):
self._canvas.itemconfigure('labels', font = ('MS Sans Serif', size))
def setMarkerSize(self, size):
for key in self.stateInspectorDict:
self.stateInspectorDict[key].setRadius(size)
self.drawConnections()
def drawConnections(self, event = None):
# Get rid of existing arrows
self._canvas.delete('arrow')
for key in self.stateInspectorDict:
si = self.stateInspectorDict[key]
state = si.state
if state.getTransitions():
for name in state.getTransitions():
self.connectStates(si, self.getStateInspector(name))
def connectStates(self, fromState, toState):
endpts = self.computeEndpoints(fromState, toState)
line = self._canvas.create_line(endpts, tags = ('arrow',),
arrow = 'last')
def computeEndpoints(self, fromState, toState):
# Compute angle between two points
fromCenter = fromState.center()
toCenter = toState.center()
angle = self.findAngle(fromCenter, toCenter)
# Compute offset fromState point
newFromPt = map(operator.__add__,
fromCenter,
self.computePoint(fromState.radius,
angle + DELTA))
# Compute offset toState point
newToPt = map(operator.__sub__,
toCenter,
self.computePoint(toState.radius,
angle - DELTA))
return list(newFromPt) + list(newToPt)
def computePoint(self, radius, angle):
x = radius * math.cos(angle)
y = radius * math.sin(angle)
return (x, y)
def findAngle(self, fromPoint, toPoint):
dx = toPoint[0] - fromPoint[0]
dy = toPoint[1] - fromPoint[1]
return math.atan2(dy, dx)
def mouse2Down(self, event):
self._width = 1.0 * self._canvas.winfo_width()
self._height = 1.0 * self._canvas.winfo_height()
xview = self._canvas.xview()
yview = self._canvas.yview()
self._left = xview[0]
self._top = yview[0]
self._dxview = xview[1] - xview[0]
self._dyview = yview[1] - yview[0]
self._2lx = event.x
self._2ly = event.y
def mouse2Motion(self, event):
newx = self._left - ((event.x - self._2lx)/self._width) * self._dxview
self._canvas.xview_moveto(newx)
newy = self._top - ((event.y - self._2ly)/self._height) * self._dyview
self._canvas.yview_moveto(newy)
self._2lx = event.x
self._2ly = event.y
self._left = self._canvas.xview()[0]
self._top = self._canvas.yview()[0]
def createStateInspectors(self):
fsm = self.fsm
self.states = fsm.getStates()
# Number of rows/cols needed to fit inspectors in a grid
dim = int(math.ceil(math.sqrt(len(self.states))))
# Separation between nodes
spacing = 2.5 * self._canvas.canvasx('0.375i')
count = 0
for state in self.states:
si = self.addState(state)
if state.getInspectorPos():
si.setPos(state.getInspectorPos()[0],
state.getInspectorPos()[1])
else:
row = int(math.floor(count / dim))
col = count % dim
si.setPos(col * spacing, row * spacing +
0.5 * (0, spacing)[col % 2])
# Add hooks
self.accept(self.name + '_' + si.getName() + '_entered',
si.enteredState)
self.accept(self.name + '_' + si.getName() + '_exited',
si.exitedState)
count = count + 1
self.drawConnections()
if fsm.getCurrentState():
self.enteredState(fsm.getCurrentState().getName())
def getStateInspector(self, name):
return self.stateInspectorDict.get(name, None)
def addState(self, state):
si = self.stateInspectorDict[state.getName()] = (
StateInspector(self, state))
return si
def enteredState(self, stateName):
si = self.stateInspectorDict.get(stateName, None)
if si:
si.enteredState()
def exitedState(self, stateName):
si = self.stateInspectorDict.get(stateName, None)
if si:
si.exitedState()
def _setGridSize(self):
self._gridSize = self['gridSize']
self.setGridSize(self._gridSize)
def setGridSize(self, size):
for key in self.stateInspectorDict:
self.stateInspectorDict[key].setGridSize(size)
def popupGridDialog(self):
spacing = askstring('ClassicFSM Grid Spacing', 'Grid Spacing:')
if spacing:
self.setGridSize(spacing)
self._gridSize = spacing
def toggleGridSnap(self):
if self._fGridSnap.get():
self.setGridSize(self._gridSize)
else:
self.setGridSize(0)
def printLayout(self):
dict = self.stateInspectorDict
keys = list(dict.keys())
keys.sort()
print("ClassicFSM.ClassicFSM('%s', [" % self.name)
for key in keys[:-1]:
si = dict[key]
center = si.center()
print(" State.State('%s'," % si.state.getName())
print(" %s," % si.state.getEnterFunc().__name__)
print(" %s," % si.state.getExitFunc().__name__)
print(" %s," % si.state.getTransitions())
print(" inspectorPos = [%.1f, %.1f])," % (center[0], center[1]))
for key in keys[-1:]:
si = dict[key]
center = si.center()
print(" State.State('%s'," % si.state.getName())
print(" %s," % si.state.getEnterFunc().__name__)
print(" %s," % si.state.getExitFunc().__name__)
print(" %s," % si.state.getTransitions())
print(" inspectorPos = [%.1f, %.1f])]," % (center[0], center[1]))
print(" '%s'," % self.fsm.getInitialState().getName())
print(" '%s')" % self.fsm.getFinalState().getName())
def toggleBalloon(self):
if self.toggleBalloonVar.get():
self.balloon.configure(state = 'balloon')
else:
self.balloon.configure(state = 'none')
def onDestroy(self, event):
""" Called on ClassicFSM Panel shutdown """
self.fsm.inspecting = 0
for si in self.stateInspectorDict.values():
self.ignore(self.name + '_' + si.getName() + '_entered')
self.ignore(self.name + '_' + si.getName() + '_exited')
class StateInspector(Pmw.MegaArchetype):
def __init__(self, inspector, state, **kw):
# Record inspector and state
self.inspector = inspector
self.state = state
# Create a unique tag which you can use to move a marker and
# and its corresponding text around together
self.tag = state.getName()
self.fsm = inspector.fsm
# Pointers to the inspector's components
self.scrolledCanvas = inspector.component('scrolledCanvas')
self._canvas = self.scrolledCanvas.component('canvas')
#define the megawidget options
optiondefs = (
('radius', '0.375i', self._setRadius),
('gridSize', '0.25i', self._setGridSize),
)
self.defineoptions(kw, optiondefs)
# Initialize the parent class
Pmw.MegaArchetype.__init__(self)
# Draw the oval
self.x = 0
self.y = 0
half = self._canvas.winfo_fpixels(self['radius'])
self.marker = self._canvas.create_oval((self.x - half),
(self.y - half),
(self.x + half),
(self.y + half),
fill = 'CornflowerBlue',
tags = (self.tag,'markers'))
self.text = self._canvas.create_text(0, 0, text = state.getName(),
justify = CENTER,
tags = (self.tag,'labels'))
# Is this state contain a sub machine?
if state.hasChildren():
# reduce half by sqrt of 2.0
half = half * 0.707106
self.rect = self._canvas.create_rectangle((- half), (- half),
half, half,
tags = (self.tag,))
# The Popup State Menu
self._popupMenu = Menu(self._canvas, tearoff = 0)
self._popupMenu.add_command(label = 'Request transition to ' +
state.getName(),
command = self.transitionTo)
if state.hasChildren():
self._popupMenu.add_command(label = 'Inspect ' + state.getName() +
' submachine',
command = self.inspectSubMachine)
self.scrolledCanvas.resizescrollregion()
# Add bindings
self._canvas.tag_bind(self.tag, '<Enter>', self.mouseEnter)
self._canvas.tag_bind(self.tag, '<Leave>', self.mouseLeave)
self._canvas.tag_bind(self.tag, '<ButtonPress-1>', self.mouseDown)
self._canvas.tag_bind(self.tag, '<B1-Motion>', self.mouseMotion)
self._canvas.tag_bind(self.tag, '<ButtonRelease-1>', self.mouseRelease)
self._canvas.tag_bind(self.tag, '<ButtonPress-3>', self.popupStateMenu)
self.initialiseoptions(StateInspector)
# Utility methods
def _setRadius(self):
self.setRadius(self['radius'])
def setRadius(self, size):
half = self.radius = self._canvas.winfo_fpixels(size)
c = self.center()
self._canvas.coords(self.marker,
c[0] - half, c[1] - half, c[0] + half, c[1] + half)
if self.state.hasChildren():
half = self.radius * 0.707106
self._canvas.coords(self.rect,
c[0] - half, c[1] - half, c[0] + half, c[1] + half)
def _setGridSize(self):
self.setGridSize(self['gridSize'])
def setGridSize(self, size):
self.gridSize = self._canvas.winfo_fpixels(size)
if self.gridSize == 0:
self.fGridSnap = 0
else:
self.fGridSnap = 1
def setText(self, text = None):
self._canvas.itemconfigure(self.text, text = text)
def setPos(self, x, y, snapToGrid = 0):
if self.fGridSnap:
self.x = round(x / self.gridSize) * self.gridSize
self.y = round(y / self.gridSize) * self.gridSize
else:
self.x = x
self.y = y
# How far do we have to move?
cx, cy = self.center()
self._canvas.move(self.tag, self.x - cx, self.y - cy)
def center(self):
c = self._canvas.coords(self.marker)
return (c[0] + c[2])/2.0, (c[1] + c[3])/2.0
def getName(self):
return self.tag
# Event Handlers
def mouseEnter(self, event):
self._canvas.itemconfig(self.marker, width = 2)
def mouseLeave(self, event):
self._canvas.itemconfig(self.marker, width = 1)
def mouseDown(self, event):
self._canvas.lift(self.tag)
self.startx, self.starty = self.center()
self.lastx = self._canvas.canvasx(event.x)
self.lasty = self._canvas.canvasy(event.y)
def mouseMotion(self, event):
dx = self._canvas.canvasx(event.x) - self.lastx
dy = self._canvas.canvasy(event.y) - self.lasty
newx, newy = map(operator.__add__, (self.startx, self.starty), (dx, dy))
self.setPos(newx, newy)
def mouseRelease(self, event):
self.scrolledCanvas.resizescrollregion()
def popupStateMenu(self, event):
self._popupMenu.post(event.widget.winfo_pointerx(),
event.widget.winfo_pointery())
def transitionTo(self):
self.fsm.request(self.getName())
def inspectSubMachine(self):
print('inspect ' + self.tag + ' subMachine')
for childFSM in self.state.getChildren():
FSMInspector(childFSM)
def enteredState(self):
self._canvas.itemconfigure(self.marker, fill = 'Red')
def exitedState(self):
self._canvas.itemconfigure(self.marker, fill = 'CornflowerBlue')
"""
# USING FINITE STATE INSPECTOR
1) in your Configrc add:
want-tk #t
2) start up the show and create a Finite State Machine
from direct.showbase.ShowBaseGlobal import *
from direct.fsm import ClassicFSM
from direct.fsm import State
def enterState():
print 'enterState'
def exitState():
print 'exitState'
fsm = ClassicFSM.ClassicFSM('stopLight',
[State.State('red', enterState, exitState, ['green']),
State.State('yellow', enterState, exitState, ['red']),
State.State('green', enterState, exitState, ['yellow'])],
'red',
'red')
import FSMInspector
inspector = FSMInspector.FSMInspector(fsm, title = fsm.getName())
# Note, the inspectorPos argument is optional, the inspector will
# automagically position states on startup
fsm = ClassicFSM.ClassicFSM('stopLight', [
State.State('yellow',
enterState,
exitState,
['red'],
inspectorPos = [95.9, 48.0]),
State.State('red',
enterState,
exitState,
['green'],
inspectorPos = [0.0, 0.0]),
State.State('green',
enterState,
exitState,
['yellow'],
inspectorPos = [0.0, 95.9])],
'red',
'red')
3) Pop open a viewer
import FSMInspector
insp = FSMInspector.FSMInspector(fsm)
or if you wish to be fancy:
insp = FSMInspector.FSMInspector(fsm, title = fsm.getName())
Features:
- Right mouse button over a state pops up a menu allowing you to
request a transition to that state
- Middle mouse button will grab the canvas and slide things around
if your state machine is bigger than the viewing area
- There are some self explanatory menu options up at the top, the most
useful being: "print ClassicFSM layout" which will print out python code
which will create an ClassicFSM augmented with layout information for the
viewer so everything shows up in the same place the next time you
inspect the state machine
CAVEAT:
There is some unexplained problems with using TK and emacs right now which
occasionally results in everything locking up. This procedure seems to
avoid the problem for me:
# Start up the show
from direct.showbase.ShowBaseGlobal import *
# You will see the window and a Tk panel pop open
# Type a number at the emacs prompt
>>> 123
# At this point everything will lock up and you won't get your prompt back
# Hit a bunch of Control-C's in rapid succession, in most cases
# this will break you out of whatever badness you were in and
# from that point on everything will behave normally
# This is how you pop up an inspector
import FSMInspector
inspector = FSMInspector.FSMInspector(fsm, title = fsm.getName())
"""