62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file aiWorld.h
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* @author Deepak, John, Navin
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* @date 2009-09-08
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*/
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#ifndef _AIWORLD_H
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#define _AIWORLD_H
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#include "aiGlobals.h"
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#include "aiCharacter.h"
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#include "flock.h"
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class AICharacter;
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class Flock;
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/**
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* A class that implements the virtual AI world which keeps track of the AI
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* characters active at any given time. It contains a linked list of AI
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* characters, obstactle data and unique name for each character. It also
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* updates each characters state. The AI characters can also be added to the
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* world as flocks.
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*/
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class EXPCL_PANDAAI AIWorld {
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private:
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typedef std::vector<PT(AICharacter)> AICharPool;
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AICharPool _ai_char_pool;
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NodePath _render;
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public:
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std::vector<NodePath> _obstacles;
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typedef std::vector<Flock*> FlockPool;
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FlockPool _flock_pool;
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void remove_ai_char_from_flock(std::string name);
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PUBLISHED:
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AIWorld(NodePath render);
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~AIWorld();
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void add_ai_char(AICharacter *ai_ch);
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void remove_ai_char(std::string name);
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void add_flock(Flock *flock);
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void flock_off(unsigned int flock_id);
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void flock_on(unsigned int flock_id);
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void remove_flock(unsigned int flock_id);
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Flock get_flock(unsigned int flock_id);
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void add_obstacle(NodePath obstacle);
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void remove_obstacle(NodePath obstacle);
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void print_list();
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void update();
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};
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#endif
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