174 lines
3.9 KiB
Text
174 lines
3.9 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file animControlCollection.I
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* @author drose
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* @date 2000-02-22
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*/
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/**
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* Starts the named animation playing.
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*/
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INLINE bool AnimControlCollection::
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play(const std::string &anim_name) {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return false;
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}
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_last_started_control = control;
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control->play();
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return true;
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}
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/**
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* Starts the named animation playing.
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*/
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INLINE bool AnimControlCollection::
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play(const std::string &anim_name, double from, double to) {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return false;
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}
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_last_started_control = control;
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control->play(from, to);
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return true;
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}
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/**
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* Starts the named animation looping.
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*/
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INLINE bool AnimControlCollection::
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loop(const std::string &anim_name, bool restart) {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return false;
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}
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_last_started_control = control;
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control->loop(restart);
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return true;
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}
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/**
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* Starts the named animation looping.
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*/
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INLINE bool AnimControlCollection::
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loop(const std::string &anim_name, bool restart, double from, double to) {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return false;
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}
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_last_started_control = control;
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control->loop(restart, from, to);
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return true;
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}
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/**
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* Stops the named animation.
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*/
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INLINE bool AnimControlCollection::
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stop(const std::string &anim_name) {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return false;
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}
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control->stop();
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return true;
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}
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/**
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* Sets to a particular frame in the named animation.
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*/
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INLINE bool AnimControlCollection::
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pose(const std::string &anim_name, double frame) {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return false;
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}
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_last_started_control = control;
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control->pose(frame);
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return true;
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}
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/**
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* Returns the current frame in the named animation, or 0 if the animation is
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* not found.
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*/
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INLINE int AnimControlCollection::
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get_frame(const std::string &anim_name) const {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return 0;
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}
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return control->get_frame();
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}
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/**
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* Returns the current frame in the last-started animation.
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*/
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INLINE int AnimControlCollection::
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get_frame() const {
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if (_last_started_control == nullptr) {
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return 0;
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}
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return _last_started_control->get_frame();
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}
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/**
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* Returns true if the named animation is currently playing, false otherwise.
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*/
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INLINE bool AnimControlCollection::
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is_playing(const std::string &anim_name) const {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return false;
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}
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return control->is_playing();
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}
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/**
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* Returns true if the last-started animation is currently playing, false
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* otherwise.
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*/
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INLINE bool AnimControlCollection::
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is_playing() const {
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if (_last_started_control == nullptr) {
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return false;
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}
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return _last_started_control->is_playing();
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}
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/**
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* Returns the total number of frames in the named animation, or 0 if the
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* animation is not found.
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*/
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INLINE int AnimControlCollection::
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get_num_frames(const std::string &anim_name) const {
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AnimControl *control = find_anim(anim_name);
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if (control == nullptr) {
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return 0;
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}
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return control->get_num_frames();
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}
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/**
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* Returns the total number of frames in the last-started animation.
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*/
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INLINE int AnimControlCollection::
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get_num_frames() const {
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if (_last_started_control == nullptr) {
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return 0;
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}
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return _last_started_control->get_num_frames();
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}
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INLINE std::ostream &
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operator << (std::ostream &out, const AnimControlCollection &collection) {
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collection.output(out);
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return out;
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}
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