72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletBaseCharacterControllerNode.h
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* @author enn0x
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* @date 2010-11-21
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*/
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#ifndef __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__
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#define __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__
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#include "pandabase.h"
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#include "bullet_includes.h"
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#include "bullet_utils.h"
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#include "bulletShape.h"
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#include "pandaNode.h"
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#include "collideMask.h"
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/**
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*
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*/
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class EXPCL_PANDABULLET BulletBaseCharacterControllerNode : public PandaNode {
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PUBLISHED:
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explicit BulletBaseCharacterControllerNode(const char *name="character");
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public:
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virtual CollideMask get_legal_collide_mask() const;
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virtual bool safe_to_flatten() const;
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virtual bool safe_to_transform() const;
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virtual bool safe_to_modify_transform() const;
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virtual bool safe_to_combine() const;
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virtual bool safe_to_combine_children() const;
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virtual bool safe_to_flatten_below() const;
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virtual btPairCachingGhostObject *get_ghost() const = 0;
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virtual btCharacterControllerInterface *get_character() const = 0;
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virtual void do_sync_p2b(PN_stdfloat dt, int num_substeps) = 0;
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virtual void do_sync_b2p() = 0;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PandaNode::init_type();
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register_type(_type_handle, "BulletBaseCharacterControllerNode",
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PandaNode::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "bulletBaseCharacterControllerNode.I"
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#endif // __BULLET_BASE_CHARACTER_CONTROLLER_NODE_H__
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