64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletClosestHitSweepResult.h
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* @author enn0x
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* @date 2010-12-01
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*/
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#ifndef __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__
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#define __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__
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#include "pandabase.h"
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#include "bullet_includes.h"
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#include "bullet_utils.h"
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#include "luse.h"
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#include "pandaNode.h"
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#include "collideMask.h"
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/**
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*
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*/
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struct EXPCL_PANDABULLET BulletClosestHitSweepResult : public btCollisionWorld::ClosestConvexResultCallback {
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PUBLISHED:
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INLINE static BulletClosestHitSweepResult empty();
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LPoint3 get_from_pos() const;
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LPoint3 get_to_pos() const;
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bool has_hit() const;
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PandaNode *get_node() const;
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LPoint3 get_hit_pos() const;
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LVector3 get_hit_normal() const;
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PN_stdfloat get_hit_fraction() const;
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MAKE_PROPERTY(from_pos, get_from_pos);
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MAKE_PROPERTY(to_pos, get_to_pos);
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MAKE_PROPERTY(node, get_node);
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MAKE_PROPERTY(hit_pos, get_hit_pos);
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MAKE_PROPERTY(hit_normal, get_hit_normal);
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MAKE_PROPERTY(hit_fraction, get_hit_fraction);
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public:
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virtual bool needsCollision(btBroadphaseProxy* proxy0) const;
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private:
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BulletClosestHitSweepResult(const btVector3 &from_pos, const btVector3 &to_pos, const CollideMask &mask);
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CollideMask _mask;
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friend class BulletWorld;
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};
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#include "bulletClosestHitSweepResult.I"
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#endif // __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__
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