89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file bulletShape.h
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* @author enn0x
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* @date 2010-01-23
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*/
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#ifndef __BULLET_SHAPE_H__
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#define __BULLET_SHAPE_H__
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#include "pandabase.h"
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#include "bullet_includes.h"
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#include "typedWritableReferenceCount.h"
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#include "boundingSphere.h"
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/**
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*
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*/
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class EXPCL_PANDABULLET BulletShape : public TypedWritableReferenceCount {
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protected:
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INLINE BulletShape() {};
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PUBLISHED:
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INLINE virtual ~BulletShape();
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bool is_polyhedral() const;
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bool is_convex() const;
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bool is_convex_2d() const;
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bool is_concave() const;
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bool is_infinite() const;
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bool is_non_moving() const;
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bool is_soft_body() const;
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void set_margin(PN_stdfloat margin);
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const char *get_name() const;
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PN_stdfloat get_margin() const;
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BoundingSphere get_shape_bounds() const;
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MAKE_PROPERTY(polyhedral, is_polyhedral);
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MAKE_PROPERTY(convex, is_convex);
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MAKE_PROPERTY(convex_2d, is_convex_2d);
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MAKE_PROPERTY(concave, is_concave);
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MAKE_PROPERTY(infinite, is_infinite);
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MAKE_PROPERTY(non_moving, is_non_moving);
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MAKE_PROPERTY(soft_body, is_soft_body);
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MAKE_PROPERTY(margin, get_margin, set_margin);
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MAKE_PROPERTY(name, get_name);
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MAKE_PROPERTY(shape_bounds, get_shape_bounds);
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public:
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virtual btCollisionShape *ptr() const = 0;
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LVecBase3 get_local_scale() const;
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void set_local_scale(const LVecBase3 &scale);
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void do_set_local_scale(const LVecBase3 &scale);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "BulletShape",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {
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init_type();
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return get_class_type();
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "bulletShape.I"
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#endif // __BULLET_SHAPE_H__
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