182 lines
6.1 KiB
C++
182 lines
6.1 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file character.h
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* @author drose
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* @date 2002-03-06
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*/
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#ifndef CHARACTER_H
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#define CHARACTER_H
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#include "pandabase.h"
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#include "characterJoint.h"
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#include "characterSlider.h"
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#include "characterVertexSlider.h"
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#include "jointVertexTransform.h"
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#include "partBundleNode.h"
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#include "vector_PartGroupStar.h"
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#include "pointerTo.h"
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#include "geom.h"
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#include "pStatCollector.h"
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#include "transformTable.h"
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#include "transformBlendTable.h"
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#include "sliderTable.h"
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class CharacterJointBundle;
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/**
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* An animated character, with skeleton-morph animation and either soft-
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* skinned or hard-skinned vertices.
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*/
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class EXPCL_PANDA_CHAR Character : public PartBundleNode {
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protected:
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Character(const Character ©, bool copy_bundles);
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PUBLISHED:
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explicit Character(const std::string &name);
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virtual ~Character();
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public:
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virtual PandaNode *make_copy() const;
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virtual PandaNode *dupe_for_flatten() const;
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virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
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virtual CPT(TransformState)
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calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point,
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bool &found_any,
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const TransformState *transform,
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Thread *current_thread) const;
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PUBLISHED:
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virtual PandaNode *combine_with(PandaNode *other);
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INLINE CharacterJointBundle *get_bundle(int i) const;
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void merge_bundles(PartBundle *old_bundle, PartBundle *other_bundle);
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void merge_bundles(PartBundleHandle *old_bundle_handle,
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PartBundleHandle *other_bundle_handle);
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void set_lod_animation(const LPoint3 ¢er,
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PN_stdfloat far_distance, PN_stdfloat near_distance,
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PN_stdfloat delay_factor);
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void clear_lod_animation();
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CharacterJoint *find_joint(const std::string &name) const;
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CharacterSlider *find_slider(const std::string &name) const;
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void write_parts(std::ostream &out) const;
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void write_part_values(std::ostream &out) const;
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void update_to_now();
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void update();
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void force_update();
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protected:
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virtual void r_copy_children(const PandaNode *from, InstanceMap &inst_map,
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Thread *current_thread);
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virtual void update_bundle(PartBundleHandle *old_bundle_handle,
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PartBundle *new_bundle);
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CPT(TransformState) get_rel_transform(CullTraverser *trav, CullTraverserData &data);
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private:
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void do_update();
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void set_lod_current_delay(double delay);
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typedef pmap<const PandaNode *, PandaNode *> NodeMap;
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typedef pmap<const PartGroup *, PartGroup *> JointMap;
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typedef pmap<const GeomVertexData *, GeomVertexData *> GeomVertexMap;
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typedef pmap<const VertexTransform *, PT(JointVertexTransform) > GeomJointMap;
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typedef pmap<const VertexSlider *, PT(CharacterVertexSlider) > GeomSliderMap;
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void fill_joint_map(JointMap &joint_map, PartGroup *copy, PartGroup *orig);
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void r_merge_bundles(Character::JointMap &joint_map,
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PartGroup *old_group, PartGroup *new_group);
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void r_copy_char(PandaNode *dest, const PandaNode *source,
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const Character *from, NodeMap &node_map,
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const JointMap &joint_map, GeomVertexMap &gvmap,
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GeomJointMap &gjmap, GeomSliderMap &gsmap);
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void r_update_geom(PandaNode *node,
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const JointMap &joint_map, GeomVertexMap &gvmap,
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GeomJointMap &gjmap, GeomSliderMap &gsmap);
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PT(Geom) copy_geom(const Geom *source,
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const JointMap &joint_map, GeomVertexMap &gvmap,
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GeomJointMap &gjmap, GeomSliderMap &gsmap);
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void copy_node_pointers(const Character::NodeMap &node_map,
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PartGroup *dest, const PartGroup *source);
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CPT(TransformTable) redirect_transform_table(const TransformTable *source,
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const JointMap &joint_map,
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GeomJointMap &gjmap);
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CPT(TransformBlendTable) redirect_transform_blend_table
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(const TransformBlendTable *source, const JointMap &joint_map,
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GeomJointMap &gjmap);
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CPT(SliderTable) redirect_slider_table(const SliderTable *source,
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GeomSliderMap &gsmap);
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PT(JointVertexTransform) redirect_joint(const VertexTransform *vt,
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const JointMap &joint_map,
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GeomJointMap &gjmap);
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PT(CharacterVertexSlider) redirect_slider(const VertexSlider *vs, GeomSliderMap &gsmap);
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void r_clear_joint_characters(PartGroup *part);
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// into our joints and sliders. typedef vector_PartGroupStar Parts; Parts
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// _parts;
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double _last_auto_update;
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int _view_frame;
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double _view_distance2;
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LPoint3 _lod_center;
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PN_stdfloat _lod_far_distance;
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PN_stdfloat _lod_near_distance;
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PN_stdfloat _lod_delay_factor;
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bool _do_lod_animation;
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// Statistics
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PStatCollector _joints_pcollector;
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PStatCollector _skinning_pcollector;
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static PStatCollector _animation_pcollector;
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// This variable is only used temporarily, while reading from the bam file.
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unsigned int _temp_num_parts;
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &dg);
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virtual int complete_pointers(TypedWritable **plist,
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BamReader *manager);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager);
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PartBundleNode::init_type();
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register_type(_type_handle, "Character",
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PartBundleNode::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "character.I"
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#endif
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