72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file characterJointBundle.h
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* @author drose
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* @date 1999-02-23
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*/
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#ifndef CHARACTERJOINTBUNDLE_H
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#define CHARACTERJOINTBUNDLE_H
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#include "pandabase.h"
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#include "partBundle.h"
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#include "partGroup.h"
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#include "animControl.h"
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class Character;
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/**
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* The collection of all the joints and sliders in the character.
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*/
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class EXPCL_PANDA_CHAR CharacterJointBundle : public PartBundle {
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protected:
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INLINE CharacterJointBundle(const CharacterJointBundle ©);
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PUBLISHED:
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explicit CharacterJointBundle(const std::string &name = "");
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virtual ~CharacterJointBundle();
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PUBLISHED:
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INLINE Character *get_node(int n) const;
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protected:
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virtual PartGroup *make_copy() const;
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virtual void add_node(PartBundleNode *node);
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virtual void remove_node(PartBundleNode *node);
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private:
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void r_set_character(PartGroup *group, Character *character);
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public:
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static void register_with_read_factory();
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static TypedWritable *make_CharacterJointBundle(const FactoryParams ¶ms);
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public:
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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PartBundle::init_type();
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register_type(_type_handle, "CharacterJointBundle",
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PartBundle::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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};
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#include "characterJointBundle.I"
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#endif
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