historical/toontown-classic.git/panda/include/clientButtonDevice.h
2024-01-16 11:20:27 -06:00

60 lines
1.6 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file clientButtonDevice.h
* @author drose
* @date 2001-01-26
*/
#ifndef CLIENTBUTTONDEVICE_H
#define CLIENTBUTTONDEVICE_H
#include "pandabase.h"
#include "clientDevice.h"
#include "buttonHandle.h"
#include "buttonEvent.h"
#include "buttonEventList.h"
#include "pointerTo.h"
/**
* A device, attached to the ClientBase by a ButtonNode, that records the data
* from a single named button device. The named device can contain any number
* of up/down style buttons, numbered in sequence beginning at zero; these are
* mapped by this class to a sequence of ButtonHandles specified by the user.
*/
class EXPCL_PANDA_DEVICE ClientButtonDevice : public ClientDevice {
protected:
ClientButtonDevice(ClientBase *client, const std::string &device_name);
public:
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level = 0) const;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
ClientDevice::init_type();
register_type(_type_handle, "ClientButtonDevice",
ClientDevice::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "clientButtonDevice.I"
#endif