69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionGeom.h
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* @author drose
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* @date 2006-03-01
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*/
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#ifndef COLLISIONGEOM_H
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#define COLLISIONGEOM_H
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#include "pandabase.h"
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#include "collisionPolygon.h"
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/**
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* A special CollisionPolygon created just for the purpose of detecting
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* collision against geometry. This kind of object does not have any
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* persistance in the scene graph; it is created on-the-fly.
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*
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* You should not attempt to create one of these directly; it is created only
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* by the CollisionTraverser, as needed.
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*/
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class EXPCL_PANDA_COLLIDE CollisionGeom : public CollisionPolygon {
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private:
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INLINE CollisionGeom(const LVecBase3 &a, const LVecBase3 &b,
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const LVecBase3 &c);
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INLINE CollisionGeom(const CollisionGeom ©);
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public:
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virtual CollisionSolid *make_copy();
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virtual PStatCollector &get_volume_pcollector();
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virtual PStatCollector &get_test_pcollector();
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virtual void output(std::ostream &out) const;
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private:
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static PStatCollector _volume_pcollector;
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static PStatCollector _test_pcollector;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionPolygon::init_type();
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register_type(_type_handle, "CollisionGeom",
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CollisionPolygon::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class CollisionTraverser;
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};
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#include "collisionGeom.I"
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#endif
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