112 lines
3.4 KiB
C++
112 lines
3.4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionHandlerEvent.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef COLLISIONHANDLEREVENT_H
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#define COLLISIONHANDLEREVENT_H
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#include "pandabase.h"
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#include "collisionHandler.h"
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#include "collisionNode.h"
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#include "collisionEntry.h"
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#include "vector_string.h"
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#include "pointerTo.h"
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/**
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* A specialized kind of CollisionHandler that throws an event for each
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* collision detected. The event thrown may be based on the name of the
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* moving object or the struck object, or both. The first parameter of the
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* event will be a pointer to the CollisionEntry that triggered it.
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*/
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class EXPCL_PANDA_COLLIDE CollisionHandlerEvent : public CollisionHandler {
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PUBLISHED:
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CollisionHandlerEvent();
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public:
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virtual void begin_group();
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virtual void add_entry(CollisionEntry *entry);
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virtual bool end_group();
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PUBLISHED:
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INLINE void clear_in_patterns();
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INLINE void add_in_pattern(const std::string &in_pattern);
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INLINE void set_in_pattern(const std::string &in_pattern);
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INLINE int get_num_in_patterns() const;
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INLINE std::string get_in_pattern(int n) const;
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MAKE_SEQ(get_in_patterns, get_num_in_patterns, get_in_pattern);
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INLINE void clear_again_patterns();
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INLINE void add_again_pattern(const std::string &again_pattern);
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INLINE void set_again_pattern(const std::string &again_pattern);
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INLINE int get_num_again_patterns() const;
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INLINE std::string get_again_pattern(int n) const;
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MAKE_SEQ(get_again_patterns, get_num_again_patterns, get_again_pattern);
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INLINE void clear_out_patterns();
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INLINE void add_out_pattern(const std::string &out_pattern);
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INLINE void set_out_pattern(const std::string &out_pattern);
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INLINE int get_num_out_patterns() const;
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INLINE std::string get_out_pattern(int n) const;
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MAKE_SEQ(get_out_patterns, get_num_out_patterns, get_out_pattern);
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MAKE_SEQ_PROPERTY(in_patterns, get_num_in_patterns, get_in_pattern);
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MAKE_SEQ_PROPERTY(again_patterns, get_num_again_patterns, get_out_pattern);
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MAKE_SEQ_PROPERTY(out_patterns, get_num_out_patterns, get_out_pattern);
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void clear();
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void flush();
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protected:
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void throw_event_for(const vector_string &patterns, CollisionEntry *entry);
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void throw_event_pattern(const std::string &pattern, CollisionEntry *entry);
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vector_string _in_patterns;
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vector_string _again_patterns;
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vector_string _out_patterns;
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int _index;
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class SortEntries {
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public:
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INLINE bool
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operator () (const PT(CollisionEntry) &a,
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const PT(CollisionEntry) &b) const;
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INLINE void operator = (const SortEntries &other);
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};
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typedef pset<PT(CollisionEntry), SortEntries> Colliding;
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Colliding _current_colliding;
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Colliding _last_colliding;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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CollisionHandler::init_type();
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register_type(_type_handle, "CollisionHandlerEvent",
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CollisionHandler::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "collisionHandlerEvent.I"
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#endif
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