43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file drawCullHandler.h
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* @author drose
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* @date 2002-02-25
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*/
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#ifndef DRAWCULLHANDLER_H
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#define DRAWCULLHANDLER_H
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#include "pandabase.h"
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#include "cullHandler.h"
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class GraphicsStateGuardianBase;
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/**
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* This special kind of CullHandler immediately draws its contents as soon as
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* it receives them. This draws geometry immediately as it is encountered in
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* the scene graph by cull, mixing the draw and cull traversals into one
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* traversal, and prohibiting state sorting. However, it has somewhat lower
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* overhead than separating out draw and cull, if state sorting and
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* multiprocessing are not required.
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*/
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class EXPCL_PANDA_CULL DrawCullHandler : public CullHandler {
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public:
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INLINE DrawCullHandler(GraphicsStateGuardianBase *gsg);
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virtual void record_object(CullableObject *object,
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const CullTraverser *traverser);
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private:
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GraphicsStateGuardianBase *_gsg;
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};
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#include "drawCullHandler.I"
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#endif
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