447 lines
13 KiB
Text
447 lines
13 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file dynamicTextFont.I
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* @author drose
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* @date 2002-02-08
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*/
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/**
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* Disambiguates the get_name() method between that inherited from TextFont
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* and that inherited from FreetypeFont.
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*/
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INLINE const std::string &DynamicTextFont::
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get_name() const {
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return TextFont::get_name();
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}
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/**
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* Sets the point size of the font. This controls the apparent size of the
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* font onscreen. By convention, a 10 point font is about 1 screen unit high.
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*
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* This should only be called before any characters have been requested out of
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* the font, or immediately after calling clear().
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*/
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INLINE bool DynamicTextFont::
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set_point_size(PN_stdfloat point_size) {
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// If this assertion fails, you didn't call clear() first. RTFM.
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nassertr(get_num_pages() == 0, false);
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return FreetypeFont::set_point_size(point_size);
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}
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/**
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* Returns the point size of the font.
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*/
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INLINE PN_stdfloat DynamicTextFont::
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get_point_size() const {
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return FreetypeFont::get_point_size();
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}
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/**
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* Set the resolution of the texture map, and hence the clarity of the
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* resulting font. This sets the number of pixels in the texture map that are
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* used for each onscreen unit.
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*
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* Setting this number larger results in an easier to read font, but at the
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* cost of more texture memory.
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*
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* This should only be called before any characters have been requested out of
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* the font, or immediately after calling clear().
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*/
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INLINE bool DynamicTextFont::
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set_pixels_per_unit(PN_stdfloat pixels_per_unit) {
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// If this assertion fails, you didn't call clear() first. RTFM.
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nassertr(get_num_pages() == 0, false);
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return FreetypeFont::set_pixels_per_unit(pixels_per_unit);
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}
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/**
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* Returns the resolution of the texture map. See set_pixels_per_unit().
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*/
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INLINE PN_stdfloat DynamicTextFont::
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get_pixels_per_unit() const {
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return FreetypeFont::get_pixels_per_unit();
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}
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/**
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* Sets the factor by which the font is rendered larger by the FreeType
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* library before being filtered down to its actual size in the texture as
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* specified by set_pixels_per_unit(). This may be set to a number larger
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* than 1.0 to improve the font's antialiasing (since FreeType doesn't really
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* do a swell job of antialiasing by itself). There is some performance
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* implication for setting this different than 1.0, but it is probably small.
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*
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* This should only be called before any characters have been requested out of
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* the font, or immediately after calling clear().
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*/
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INLINE bool DynamicTextFont::
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set_scale_factor(PN_stdfloat scale_factor) {
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// If this assertion fails, you didn't call clear() first. RTFM.
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nassertr(get_num_pages() == 0, false);
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return FreetypeFont::set_scale_factor(scale_factor);
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}
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/**
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* Returns the antialiasing scale factor. See set_scale_factor().
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*/
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INLINE PN_stdfloat DynamicTextFont::
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get_scale_factor() const {
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return FreetypeFont::get_scale_factor();
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}
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/**
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* Sets whether the Freetype library's built-in antialias mode is enabled.
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* There are two unrelated ways to achieve antialiasing: with Freetype's
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* native antialias mode, and with the use of a scale_factor greater than one.
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* By default, both modes are enabled.
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*
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* At low resolutions, some fonts may do better with one mode or the other.
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* In general, Freetype's native antialiasing will produce less blurry
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* results, but may introduce more artifacts.
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*/
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INLINE void DynamicTextFont::
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set_native_antialias(bool native_antialias) {
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// If this assertion fails, you didn't call clear() first. RTFM.
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nassertv(get_num_pages() == 0);
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FreetypeFont::set_native_antialias(native_antialias);
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}
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/**
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* Returns whether Freetype's built-in antialias mode is enabled. See
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* set_native_antialias().
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*/
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INLINE bool DynamicTextFont::
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get_native_antialias() const {
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return FreetypeFont::get_native_antialias();
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}
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/**
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* This is used to report whether the requested pixel size is being only
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* approximated by a fixed-pixel-size font. This returns 0 in the normal
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* case, in which a scalable font is used, or the fixed-pixel-size font has
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* exactly the requested pixel size.
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*
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* If this returns non-zero, it is the pixel size of the font that we are
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* using to approximate our desired size.
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*/
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INLINE int DynamicTextFont::
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get_font_pixel_size() const {
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return FreetypeFont::get_font_pixel_size();
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}
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/**
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* Returns the number of units high each line of text is.
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*/
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INLINE PN_stdfloat DynamicTextFont::
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get_line_height() const {
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return TextFont::get_line_height();
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}
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/**
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* Returns the number of units wide a space is.
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*/
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INLINE PN_stdfloat DynamicTextFont::
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get_space_advance() const {
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return TextFont::get_space_advance();
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}
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/**
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* Sets the number of pixels of padding that is added around the border of
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* each glyph before adding it to the texture map. This reduces the bleed in
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* from neighboring glyphs in the texture map.
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*/
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INLINE void DynamicTextFont::
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set_texture_margin(int texture_margin) {
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_texture_margin = texture_margin;
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}
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/**
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* Returns the number of pixels of padding that is added around the border of
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* each glyph in the texture map. See set_texture_margin().
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*/
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INLINE int DynamicTextFont::
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get_texture_margin() const {
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return _texture_margin;
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}
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/**
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* Sets the number of pixels of padding that is included around each glyph in
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* the generated polygons. This helps prevent the edges of the glyphs from
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* being cut off at small minifications. It is not related to the amount of
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* extra pixels reserved in the texture map (but it should be set somewhat
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* smaller than this number, which is controlled by set_texture_margin(), to
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* prevent bleed-in from neighboring letters in the texture).
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*/
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INLINE void DynamicTextFont::
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set_poly_margin(PN_stdfloat poly_margin) {
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_poly_margin = poly_margin;
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}
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/**
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* Returns the number of pixels of padding that is included around each glyph
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* in the generated polygons. See set_poly_margin().
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*/
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INLINE PN_stdfloat DynamicTextFont::
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get_poly_margin() const {
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return _poly_margin;
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}
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/**
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* Sets the x, y size of the textures that are created for the
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* DynamicTextFont.
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*/
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INLINE void DynamicTextFont::
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set_page_size(const LVecBase2i &page_size) {
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_page_size = page_size;
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}
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/**
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* Sets the x, y size of the textures that are created for the
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* DynamicTextFont.
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*/
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INLINE void DynamicTextFont::
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set_page_size(int x_size, int y_size) {
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_page_size.set(x_size, y_size);
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}
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/**
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* Returns the size of the textures that are created for the DynamicTextFont.
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* See set_page_size().
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*/
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INLINE const LVecBase2i &DynamicTextFont::
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get_page_size() const {
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return _page_size;
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}
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/**
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* Returns the x size of the textures that are created for the
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* DynamicTextFont. See set_page_size().
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*/
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INLINE int DynamicTextFont::
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get_page_x_size() const {
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return _page_size.get_x();
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}
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/**
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* Returns the y size of the textures that are created for the
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* DynamicTextFont. See set_page_size().
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*/
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INLINE int DynamicTextFont::
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get_page_y_size() const {
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return _page_size.get_y();
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}
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/**
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* Sets the filter type used when minimizing the textures created for this
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* font.
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*/
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INLINE void DynamicTextFont::
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set_minfilter(SamplerState::FilterType filter) {
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_minfilter = filter;
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update_filters();
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}
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/**
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* Returns the filter type used when minimizing the textures created for this
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* font.
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*/
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INLINE SamplerState::FilterType DynamicTextFont::
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get_minfilter() const {
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return _minfilter;
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}
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/**
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* Sets the filter type used when enlarging the textures created for this
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* font.
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*/
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INLINE void DynamicTextFont::
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set_magfilter(SamplerState::FilterType filter) {
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_magfilter = filter;
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update_filters();
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}
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/**
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* Returns the filter type used when enlarging the textures created for this
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* font.
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*/
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INLINE SamplerState::FilterType DynamicTextFont::
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get_magfilter() const {
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return _magfilter;
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}
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/**
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* Enables or disables anisotropic filtering on the textures created for this
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* font. The default value is specified by the text-anisotropic-degree
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* variable. See Texture::set_anisotropic_degree().
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*/
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INLINE void DynamicTextFont::
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set_anisotropic_degree(int anisotropic_degree) {
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_anisotropic_degree = anisotropic_degree;
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update_filters();
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}
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/**
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* Returns the current anisotropic degree for textures created for this font.
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* See set_anisotropic_degree().
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*/
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INLINE int DynamicTextFont::
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get_anisotropic_degree() const {
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return _anisotropic_degree;
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}
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/**
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* Specifies the way the glyphs on this particular font are generated. The
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* default is RM_texture, which is the only mode supported for bitmap fonts.
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* Other modes are possible for most modern fonts.
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*/
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INLINE void DynamicTextFont::
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set_render_mode(DynamicTextFont::RenderMode render_mode) {
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_render_mode = render_mode;
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}
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/**
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* Returns the way the glyphs on this particular font are generated. See
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* set_render_mode().
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*/
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INLINE DynamicTextFont::RenderMode DynamicTextFont::
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get_render_mode() const {
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return _render_mode;
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}
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/**
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* Changes the color of the foreground pixels of the font as they are rendered
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* into the font texture. The default is (1, 1, 1, 1), or opaque white, which
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* allows text created with the font to be colored individually. Normally,
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* you would not change this unless you really need a particular color effect
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* to appear in the font itself.
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*
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* This should only be called before any characters have been requested out of
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* the font, or immediately after calling clear().
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*/
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INLINE void DynamicTextFont::
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set_fg(const LColor &fg) {
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// If this assertion fails, you didn't call clear() first. RTFM.
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nassertv(get_num_pages() == 0);
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_fg = fg;
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determine_tex_format();
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}
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/**
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* Returns the color of the foreground pixels of the font as they are rendered
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* into the font texture. See set_fg().
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*/
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INLINE const LColor &DynamicTextFont::
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get_fg() const {
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return _fg;
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}
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/**
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* Changes the color of the background pixels of the font as they are rendered
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* into the font texture. The default is (1, 1, 1, 0), or transparent white,
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* which allows text created with the font to be colored individually. (Note
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* that it should not generally be (0, 0, 0, 0), which would tend to bleed
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* into the foreground color, unless you have also specified a outline color
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* of (0, 0, 0, 1)) .
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*
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* Normally, you would not change this unless you really need a particular
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* color effect to appear in the font itself.
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*
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* This should only be called before any characters have been requested out of
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* the font, or immediately after calling clear().
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*/
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INLINE void DynamicTextFont::
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set_bg(const LColor &bg) {
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// If this assertion fails, you didn't call clear() first. RTFM.
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nassertv(get_num_pages() == 0);
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_bg = bg;
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determine_tex_format();
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}
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/**
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* Returns the color of the background pixels of the font as they are rendered
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* into the font texture. See set_bg().
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*/
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INLINE const LColor &DynamicTextFont::
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get_bg() const {
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return _bg;
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}
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/**
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* Sets up the font to have an outline around each font letter. This is
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* achieved via a Gaussian post-process as each letter is generated; there is
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* some runtime cost for this effect, but it is minimal as each letter is
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* normally generated only once and then cached.
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*
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* The color is the desired color of the outline, width is the number of
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* points beyond the letter that the outline extends (a typical font is 10
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* points high), and feather is a number in the range 0.0 .. 1.0 that controls
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* the softness of the outline. Set the width to 0.0 to disable the outline.
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*
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* This should only be called before any characters have been requested out of
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* the font, or immediately after calling clear().
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*/
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INLINE void DynamicTextFont::
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set_outline(const LColor &outline_color, PN_stdfloat outline_width,
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PN_stdfloat outline_feather) {
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// If this assertion fails, you didn't call clear() first. RTFM.
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nassertv(get_num_pages() == 0);
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_outline_color = outline_color;
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_outline_width = outline_width;
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_outline_feather = outline_feather;
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determine_tex_format();
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}
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/**
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* Returns the color of the outline pixels of the font as they are rendered
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* into the font texture. See set_outline().
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*/
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INLINE const LColor &DynamicTextFont::
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get_outline_color() const {
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return _outline_color;
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}
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/**
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* Returns the width of the outline pixels of the font, as the number of
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* points beyond each letter. See set_outline().
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*/
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INLINE PN_stdfloat DynamicTextFont::
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get_outline_width() const {
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return _outline_width;
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}
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/**
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* Returns the softness of the outline pixels of the font, as a value in the
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* range 0.0 to 1.0. See set_outline().
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*/
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INLINE PN_stdfloat DynamicTextFont::
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get_outline_feather() const {
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return _outline_feather;
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}
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/**
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* Returns the texture format used to render the individual pages. This is
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* set automatically according to the colors selected.
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*/
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INLINE Texture::Format DynamicTextFont::
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get_tex_format() const {
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return _tex_format;
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}
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INLINE std::ostream &
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operator << (std::ostream &out, const DynamicTextFont &dtf) {
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return out << dtf.get_name();
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}
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