94 lines
2.4 KiB
C++
94 lines
2.4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file dynamicTextGlyph.h
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* @author drose
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* @date 2002-02-09
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*/
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#ifndef DYNAMICTEXTGLYPH_H
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#define DYNAMICTEXTGLYPH_H
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#include "pandabase.h"
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#ifdef HAVE_FREETYPE
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#include "textGlyph.h"
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class DynamicTextPage;
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class DynamicTextFont;
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/**
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* A specialization on TextGlyph that is generated and stored by a
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* DynamicTextFont. This keeps some additional information, such as where the
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* glyph appears on a texture map.
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*/
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class EXPCL_PANDA_TEXT DynamicTextGlyph : public TextGlyph {
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public:
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INLINE DynamicTextGlyph(int character, DynamicTextPage *page,
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int x, int y, int x_size, int y_size,
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int margin, PN_stdfloat advance);
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INLINE DynamicTextGlyph(int character, PN_stdfloat advance);
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DynamicTextGlyph(const DynamicTextGlyph ©) = delete;
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DynamicTextGlyph &operator = (const DynamicTextGlyph ©) = delete;
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PUBLISHED:
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virtual ~DynamicTextGlyph();
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INLINE DynamicTextPage *get_page() const;
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MAKE_PROPERTY(page, get_page);
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INLINE bool intersects(int x, int y, int x_size, int y_size) const;
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INLINE PN_stdfloat get_left() const;
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INLINE PN_stdfloat get_bottom() const;
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INLINE PN_stdfloat get_right() const;
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INLINE PN_stdfloat get_top() const;
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INLINE PN_stdfloat get_uv_left() const;
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INLINE PN_stdfloat get_uv_bottom() const;
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INLINE PN_stdfloat get_uv_right() const;
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INLINE PN_stdfloat get_uv_top() const;
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public:
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unsigned char *get_row(int y);
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void erase(DynamicTextFont *font);
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virtual bool is_whitespace() const;
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DynamicTextPage *_page;
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int _x, _y;
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int _x_size, _y_size;
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int _margin;
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friend class DynamicTextFont;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TextGlyph::init_type();
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register_type(_type_handle, "DynamicTextGlyph",
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TextGlyph::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "dynamicTextGlyph.I"
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#endif // HAVE_FREETYPE
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#endif
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