55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file eventQueue.h
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* @author drose
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* @date 1999-02-08
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*/
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#ifndef EVENTQUEUE_H
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#define EVENTQUEUE_H
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#include "pandabase.h"
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#include "event.h"
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#include "pt_Event.h"
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#include "lightMutex.h"
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#include "pdeque.h"
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/**
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* A queue of pending events. As events are thrown, they are added to this
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* queue; eventually, they will be extracted out again by an EventHandler and
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* processed.
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*/
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class EXPCL_PANDA_EVENT EventQueue {
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PUBLISHED:
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EventQueue();
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~EventQueue();
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void queue_event(CPT_Event event);
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void clear();
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bool is_queue_empty() const;
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bool is_queue_full() const;
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CPT_Event dequeue_event();
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INLINE static EventQueue *get_global_event_queue();
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private:
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static void make_global_event_queue();
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static EventQueue *_global_event_queue;
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typedef pdeque<CPT_Event> Events;
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Events _queue;
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LightMutex _lock;
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};
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#include "eventQueue.I"
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#endif
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