historical/toontown-classic.git/panda/include/fcollada_utils.h
2024-01-16 11:20:27 -06:00

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C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file fcollada_utils.h
* @author rdb
* @date 2008-12-22
*/
// This file defines some conversion tools for conversion between FCollada and
// Panda3D
#ifndef FCOLLADA_UTILS_H
#define FCOLLADA_UTILS_H
#include "pre_fcollada_include.h"
#include <FCollada.h>
// Useful conversion stuff
inline LVecBase3d TO_VEC3(FMVector3 v) {
return LVecBase3d(v.x, v.y, v.z);
}
inline LVecBase4d TO_VEC4(FMVector4 v) {
return LVecBase4d(v.x, v.y, v.z, v.w);
}
inline LColor TO_COLOR(FMVector4 v) {
return LColor(v.x, v.y, v.z, v.w);
}
#define FROM_VEC3(v) (FMVector3(v[0], v[1], v[2]))
#define FROM_VEC4(v) (FMVector4(v[0], v[1], v[2], v[3]))
#define FROM_MAT4(v) (FMMatrix44(v.getData()))
#define FROM_FSTRING(fs) (std::string(fs.c_str()))
#endif