historical/toontown-classic.git/panda/include/gamepadButton.h
2024-01-16 11:20:27 -06:00

70 lines
1.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file gamepadButton.h
* @author rdb
* @date 2015-08-21
*/
#ifndef GAMEPADBUTTON_H
#define GAMEPADBUTTON_H
#include "pandabase.h"
#include "buttonHandle.h"
/**
* This class is just used as a convenient namespace for grouping all of these
* handy functions that return buttons which map to gamepad buttons.
*/
class EXPCL_PANDA_PUTIL GamepadButton {
PUBLISHED:
static ButtonHandle lstick();
static ButtonHandle rstick();
static ButtonHandle lshoulder();
static ButtonHandle rshoulder();
static ButtonHandle ltrigger();
static ButtonHandle rtrigger();
static ButtonHandle lgrip();
static ButtonHandle rgrip();
static ButtonHandle dpad_left();
static ButtonHandle dpad_right();
static ButtonHandle dpad_up();
static ButtonHandle dpad_down();
static ButtonHandle back();
static ButtonHandle guide();
static ButtonHandle start();
static ButtonHandle next();
static ButtonHandle previous();
static ButtonHandle face_a();
static ButtonHandle face_b();
static ButtonHandle face_c();
static ButtonHandle face_x();
static ButtonHandle face_y();
static ButtonHandle face_z();
static ButtonHandle face_1();
static ButtonHandle face_2();
// Flight stick buttons, takes zero-based index. First is always trigger.
static ButtonHandle trigger();
static ButtonHandle joystick(int button_number);
static ButtonHandle hat_up();
static ButtonHandle hat_down();
static ButtonHandle hat_left();
static ButtonHandle hat_right();
public:
static void init_gamepad_buttons();
};
#endif