historical/toontown-classic.git/panda/include/geom.h
2024-01-16 11:20:27 -06:00

459 lines
15 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file geom.h
* @author drose
* @date 2005-03-06
*/
#ifndef GEOM_H
#define GEOM_H
#include "pandabase.h"
#include "copyOnWriteObject.h"
#include "copyOnWritePointer.h"
#include "cycleData.h"
#include "cycleDataLockedReader.h"
#include "cycleDataReader.h"
#include "cycleDataWriter.h"
#include "cycleDataStageReader.h"
#include "cycleDataStageWriter.h"
#include "pipelineCycler.h"
#include "geomVertexData.h"
#include "geomPrimitive.h"
#include "geomMunger.h"
#include "geomEnums.h"
#include "geomCacheEntry.h"
#include "textureStage.h"
#include "updateSeq.h"
#include "pointerTo.h"
#include "indirectLess.h"
#include "pset.h"
#include "pmap.h"
#include "boundingVolume.h"
#include "pStatCollector.h"
#include "deletedChain.h"
#include "lightMutex.h"
class GeomContext;
class PreparedGraphicsObjects;
/**
* A container for geometry primitives. This class associates one or more
* GeomPrimitive objects with a table of vertices defined by a GeomVertexData
* object. All of the primitives stored in a particular Geom are drawn from
* the same set of vertices (each primitive uses a subset of all of the
* vertices in the table), and all of them must be rendered at the same time,
* in the same graphics state.
*/
class EXPCL_PANDA_GOBJ Geom : public CopyOnWriteObject, public GeomEnums {
protected:
virtual PT(CopyOnWriteObject) make_cow_copy();
PUBLISHED:
explicit Geom(const GeomVertexData *data);
protected:
Geom(const Geom &copy);
PUBLISHED:
void operator = (const Geom &copy);
virtual ~Geom();
ALLOC_DELETED_CHAIN(Geom);
virtual Geom *make_copy() const;
INLINE PrimitiveType get_primitive_type() const;
INLINE ShadeModel get_shade_model() const;
INLINE int get_geom_rendering() const;
MAKE_PROPERTY(primitive_type, get_primitive_type);
MAKE_PROPERTY(shade_model, get_shade_model);
MAKE_PROPERTY(geom_rendering, get_geom_rendering);
UsageHint get_usage_hint() const;
void set_usage_hint(UsageHint usage_hint);
//MAKE_PROPERTY(usage_hint, get_usage_hint, set_usage_hint);
INLINE CPT(GeomVertexData) get_vertex_data(Thread *current_thread = Thread::get_current_thread()) const;
PT(GeomVertexData) modify_vertex_data();
void set_vertex_data(const GeomVertexData *data);
void offset_vertices(const GeomVertexData *data, int offset);
int make_nonindexed(bool composite_only);
CPT(GeomVertexData) get_animated_vertex_data(bool force, Thread *current_thread) const;
INLINE bool is_empty() const;
INLINE size_t get_num_primitives() const;
INLINE CPT(GeomPrimitive) get_primitive(size_t i) const;
MAKE_SEQ(get_primitives, get_num_primitives, get_primitive);
INLINE PT(GeomPrimitive) modify_primitive(size_t i);
void set_primitive(size_t i, const GeomPrimitive *primitive);
void insert_primitive(size_t i, const GeomPrimitive *primitive);
INLINE void add_primitive(const GeomPrimitive *primitive);
void remove_primitive(size_t i);
void clear_primitives();
MAKE_SEQ_PROPERTY(primitives, get_num_primitives, get_primitive, set_primitive, remove_primitive, insert_primitive);
INLINE PT(Geom) decompose() const;
INLINE PT(Geom) doubleside() const;
INLINE PT(Geom) reverse() const;
INLINE PT(Geom) rotate() const;
INLINE PT(Geom) unify(int max_indices, bool preserve_order) const;
INLINE PT(Geom) make_points() const;
INLINE PT(Geom) make_lines() const;
INLINE PT(Geom) make_patches() const;
INLINE PT(Geom) make_adjacency() const;
void decompose_in_place();
void doubleside_in_place();
void reverse_in_place();
void rotate_in_place();
void unify_in_place(int max_indices, bool preserve_order);
void make_points_in_place();
void make_lines_in_place();
void make_patches_in_place();
void make_adjacency_in_place();
virtual bool copy_primitives_from(const Geom *other);
int get_num_bytes() const;
INLINE UpdateSeq get_modified(Thread *current_thread = Thread::get_current_thread()) const;
MAKE_PROPERTY(num_bytes, get_num_bytes);
MAKE_PROPERTY(modified, get_modified);
bool request_resident() const;
void transform_vertices(const LMatrix4 &mat);
bool check_valid() const;
bool check_valid(const GeomVertexData *vertex_data) const;
CPT(BoundingVolume) get_bounds(Thread *current_thread = Thread::get_current_thread()) const;
int get_nested_vertices(Thread *current_thread = Thread::get_current_thread()) const;
INLINE void mark_bounds_stale() const;
INLINE void set_bounds_type(BoundingVolume::BoundsType bounds_type);
INLINE BoundingVolume::BoundsType get_bounds_type() const;
INLINE void set_bounds(const BoundingVolume *volume);
INLINE void clear_bounds();
MAKE_PROPERTY(bounds_type, get_bounds_type, set_bounds_type);
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level = 0) const;
void clear_cache();
void clear_cache_stage(Thread *current_thread);
void prepare(PreparedGraphicsObjects *prepared_objects);
bool is_prepared(PreparedGraphicsObjects *prepared_objects) const;
bool release(PreparedGraphicsObjects *prepared_objects);
int release_all();
GeomContext *prepare_now(PreparedGraphicsObjects *prepared_objects,
GraphicsStateGuardianBase *gsg);
public:
bool draw(GraphicsStateGuardianBase *gsg,
const GeomVertexData *vertex_data,
bool force, Thread *current_thread) const;
INLINE void calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point,
bool &found_any,
const GeomVertexData *vertex_data,
bool got_mat, const LMatrix4 &mat,
Thread *current_thread) const;
INLINE void calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point,
bool &found_any, Thread *current_thread) const;
INLINE void calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point,
bool &found_any,
const GeomVertexData *vertex_data,
bool got_mat, const LMatrix4 &mat,
const InternalName *column_name,
Thread *current_thread) const;
static UpdateSeq get_next_modified();
private:
class CData;
INLINE void mark_internal_bounds_stale(CData *cdata);
void compute_internal_bounds(CData *cdata, Thread *current_thread) const;
void do_calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point,
PN_stdfloat &sq_center_dist, bool &found_any,
const GeomVertexData *vertex_data,
bool got_mat, const LMatrix4 &mat,
const InternalName *column_name,
const CData *cdata, Thread *current_thread) const;
void do_calc_sphere_radius(const LPoint3 &center,
PN_stdfloat &sq_radius, bool &found_any,
const GeomVertexData *vertex_data,
const CData *cdata, Thread *current_thread) const;
void clear_prepared(PreparedGraphicsObjects *prepared_objects);
bool check_will_be_valid(const GeomVertexData *vertex_data) const;
void reset_geom_rendering(CData *cdata);
void combine_primitives(GeomPrimitive *a_prim, CPT(GeomPrimitive) b_prim,
Thread *current_thread);
private:
typedef pvector<COWPT(GeomPrimitive) > Primitives;
// We have to use reference-counting pointers here instead of having
// explicit cleanup in the GeomVertexFormat destructor, because the cache
// needs to be stored in the CycleData, which makes accurate cleanup more
// difficult. We use the GeomCacheManager class to avoid cache bloat.
// Note: the above comment is no longer true. The cache is not stored in
// the CycleData, which just causes problems; instead, we cycle each
// individual CacheEntry as needed. Need to investigate if we could
// simplify the cache system now.
// The pipelined data with each CacheEntry.
class EXPCL_PANDA_GOBJ CDataCache : public CycleData {
public:
INLINE CDataCache();
INLINE CDataCache(const CDataCache &copy);
virtual ~CDataCache();
ALLOC_DELETED_CHAIN(CDataCache);
virtual CycleData *make_copy() const;
virtual TypeHandle get_parent_type() const {
return Geom::get_class_type();
}
INLINE void set_result(const Geom *geom_result, const GeomVertexData *data_result);
Geom *_source; // A back pointer to the containing Geom
const Geom *_geom_result; // ref-counted if not NULL and not same as _source
CPT(GeomVertexData) _data_result;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "Geom::CDataCache");
}
private:
static TypeHandle _type_handle;
};
typedef CycleDataReader<CDataCache> CDCacheReader;
typedef CycleDataWriter<CDataCache> CDCacheWriter;
public:
// The CacheKey class separates out just the part of CacheEntry that is used
// to key the cache entry within the map. We have this as a separate class
// so we can easily look up a new entry in the map, without having to
// execute the relatively expensive CacheEntry constructor.
class CacheKey {
public:
INLINE CacheKey(const GeomVertexData *source_data,
const GeomMunger *modifier);
INLINE CacheKey(const CacheKey &copy);
INLINE CacheKey(CacheKey &&from) noexcept;
INLINE bool operator < (const CacheKey &other) const;
CPT(GeomVertexData) _source_data;
CPT(GeomMunger) _modifier;
};
// It is not clear why MSVC7 needs this class to be public.
class CacheEntry : public GeomCacheEntry {
public:
INLINE CacheEntry(Geom *source,
const GeomVertexData *source_data,
const GeomMunger *modifier);
INLINE CacheEntry(Geom *source, const CacheKey &key);
INLINE CacheEntry(Geom *source, CacheKey &&key) noexcept;
ALLOC_DELETED_CHAIN(CacheEntry);
virtual void evict_callback();
virtual void output(std::ostream &out) const;
Geom *_source; // A back pointer to the containing Geom
CacheKey _key;
PipelineCycler<CDataCache> _cycler;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
GeomCacheEntry::init_type();
register_type(_type_handle, "Geom::CacheEntry",
GeomCacheEntry::get_class_type());
}
private:
static TypeHandle _type_handle;
};
typedef pmap<const CacheKey *, PT(CacheEntry), IndirectLess<CacheKey> > Cache;
private:
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_GOBJ CData : public CycleData {
public:
INLINE CData();
INLINE CData(GeomVertexData *data);
ALLOC_DELETED_CHAIN(CData);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return Geom::get_class_type();
}
COWPT(GeomVertexData) _data;
Primitives _primitives;
PrimitiveType _primitive_type;
ShadeModel _shade_model;
int _geom_rendering;
UpdateSeq _modified;
CPT(BoundingVolume) _internal_bounds;
int _nested_vertices;
bool _internal_bounds_stale;
BoundingVolume::BoundsType _bounds_type;
CPT(BoundingVolume) _user_bounds;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "Geom::CData");
}
private:
static TypeHandle _type_handle;
};
PipelineCycler<CData> _cycler;
typedef CycleDataLockedReader<CData> CDLockedReader;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
typedef CycleDataStageReader<CData> CDStageReader;
typedef CycleDataStageWriter<CData> CDStageWriter;
Cache _cache;
LightMutex _cache_lock;
// This works just like the Texture contexts: each Geom keeps a record of
// all the PGO objects that hold the Geom, and vice-versa.
typedef pmap<PreparedGraphicsObjects *, GeomContext *> Contexts;
Contexts _contexts;
static UpdateSeq _next_modified;
static PStatCollector _draw_primitive_setup_pcollector;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual void finalize(BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CopyOnWriteObject::init_type();
register_type(_type_handle, "Geom",
CopyOnWriteObject::get_class_type());
CDataCache::init_type();
CacheEntry::init_type();
CData::init_type();
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class CacheEntry;
friend class GeomMunger;
friend class GeomContext;
friend class GeomPipelineReader;
friend class PreparedGraphicsObjects;
};
/**
* Encapsulates the data from a Geom, pre-fetched for one stage of the
* pipeline.
*
* Does not hold a reference to the Geom. The caller must ensure that the
* Geom persists for at least the lifetime of the GeomPipelineReader.
*/
class EXPCL_PANDA_GOBJ GeomPipelineReader : public GeomEnums {
public:
INLINE GeomPipelineReader(Thread *current_thread);
INLINE GeomPipelineReader(const Geom *object, Thread *current_thread);
GeomPipelineReader(const GeomPipelineReader &copy) = delete;
INLINE ~GeomPipelineReader();
ALLOC_DELETED_CHAIN(GeomPipelineReader);
GeomPipelineReader &operator = (const GeomPipelineReader &copy) = delete;
INLINE void set_object(const Geom *object);
INLINE const Geom *get_object() const;
INLINE Thread *get_current_thread() const;
INLINE PrimitiveType get_primitive_type() const;
INLINE ShadeModel get_shade_model() const;
INLINE int get_geom_rendering() const;
INLINE CPT(GeomVertexData) get_vertex_data() const;
INLINE int get_num_primitives() const;
INLINE CPT(GeomPrimitive) get_primitive(int i) const;
INLINE UpdateSeq get_modified() const;
bool check_valid(const GeomVertexDataPipelineReader *data_reader) const;
INLINE GeomContext *prepare_now(PreparedGraphicsObjects *prepared_objects,
GraphicsStateGuardianBase *gsg) const;
bool draw(GraphicsStateGuardianBase *gsg,
const GeomVertexDataPipelineReader *data_reader,
bool force) const;
private:
const Geom *_object;
Thread *_current_thread;
const Geom::CData *_cdata;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
register_type(_type_handle, "GeomPipelineReader");
}
private:
static TypeHandle _type_handle;
};
INLINE std::ostream &operator << (std::ostream &out, const Geom &obj);
#include "geom.I"
#endif