767 lines
29 KiB
C++
767 lines
29 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file graphicsStateGuardian.h
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* @author drose
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* @date 1999-02-02
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* @author fperazzi, PandaSE
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* @date 2010-05-05
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* _max_2d_texture_array_layers on z axis, get_supports_cg_profile)
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*/
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#ifndef GRAPHICSSTATEGUARDIAN_H
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#define GRAPHICSSTATEGUARDIAN_H
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#include "pandabase.h"
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#include "frameBufferProperties.h"
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#include "preparedGraphicsObjects.h"
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#include "lens.h"
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#include "graphicsStateGuardianBase.h"
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#include "graphicsThreadingModel.h"
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#include "graphicsPipe.h"
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#include "sceneSetup.h"
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#include "displayRegion.h"
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#include "luse.h"
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#include "coordinateSystem.h"
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#include "factory.h"
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#include "pStatCollector.h"
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#include "transformState.h"
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#include "renderState.h"
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#include "light.h"
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#include "planeNode.h"
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#include "config_display.h"
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#include "geomMunger.h"
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#include "geomVertexData.h"
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#include "pnotify.h"
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#include "pvector.h"
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#include "shaderContext.h"
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#include "bitMask.h"
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#include "texture.h"
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#include "occlusionQueryContext.h"
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#include "timerQueryContext.h"
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#include "loader.h"
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#include "shaderAttrib.h"
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#include "texGenAttrib.h"
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#include "textureAttrib.h"
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#include "shaderGenerator.h"
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class DrawableRegion;
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class GraphicsEngine;
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/**
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* Encapsulates all the communication with a particular instance of a given
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* rendering backend. Tries to guarantee that redundant state-change requests
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* are not issued (hence "state guardian").
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*
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* There will be one of these objects for each different graphics context
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* active in the system.
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*/
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class EXPCL_PANDA_DISPLAY GraphicsStateGuardian : public GraphicsStateGuardianBase {
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// Interfaces all GSGs should have
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public:
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GraphicsStateGuardian(CoordinateSystem internal_coordinate_system,
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GraphicsEngine *engine, GraphicsPipe *pipe);
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virtual ~GraphicsStateGuardian();
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PUBLISHED:
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enum ShaderModel {
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SM_00,
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SM_11,
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SM_20,
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SM_2X,
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SM_30,
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SM_40,
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SM_50,
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SM_51,
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};
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INLINE void release_all();
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INLINE int release_all_textures();
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INLINE int release_all_samplers();
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INLINE int release_all_geoms();
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INLINE int release_all_vertex_buffers();
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INLINE int release_all_index_buffers();
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INLINE int release_all_shader_buffers();
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INLINE void set_active(bool active);
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INLINE bool is_active() const;
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INLINE bool is_valid() const;
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INLINE bool needs_reset() const;
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MAKE_PROPERTY(active, is_active, set_active);
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MAKE_PROPERTY(valid, is_valid);
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INLINE void set_incomplete_render(bool incomplete_render);
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virtual INLINE bool get_incomplete_render() const;
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virtual INLINE bool get_effective_incomplete_render() const;
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MAKE_PROPERTY(incomplete_render, get_incomplete_render, set_incomplete_render);
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MAKE_PROPERTY(effective_incomplete_render, get_effective_incomplete_render);
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INLINE void set_loader(Loader *loader);
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INLINE Loader *get_loader() const;
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MAKE_PROPERTY(loader, get_loader, set_loader);
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INLINE void set_shader_generator(ShaderGenerator *shader_generator);
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INLINE ShaderGenerator *get_shader_generator() const;
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MAKE_PROPERTY(shader_generator, get_shader_generator, set_shader_generator);
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INLINE GraphicsPipe *get_pipe() const;
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GraphicsEngine *get_engine() const;
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INLINE const GraphicsThreadingModel &get_threading_model() const;
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MAKE_PROPERTY(pipe, get_pipe);
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INLINE bool is_hardware() const;
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virtual INLINE bool prefers_triangle_strips() const;
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virtual INLINE int get_max_vertices_per_array() const;
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virtual INLINE int get_max_vertices_per_primitive() const;
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INLINE int get_max_texture_stages() const;
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virtual INLINE int get_max_texture_dimension() const;
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INLINE int get_max_3d_texture_dimension() const;
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INLINE int get_max_2d_texture_array_layers() const; //z axis
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INLINE int get_max_cube_map_dimension() const;
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INLINE int get_max_buffer_texture_size() const;
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INLINE bool get_supports_texture_combine() const;
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INLINE bool get_supports_texture_saved_result() const;
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INLINE bool get_supports_texture_dot3() const;
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INLINE bool get_supports_3d_texture() const;
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INLINE bool get_supports_2d_texture_array() const;
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INLINE bool get_supports_cube_map() const;
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INLINE bool get_supports_buffer_texture() const;
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INLINE bool get_supports_cube_map_array() const;
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INLINE bool get_supports_tex_non_pow2() const;
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INLINE bool get_supports_texture_srgb() const;
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INLINE bool get_supports_compressed_texture() const;
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virtual INLINE bool get_supports_compressed_texture_format(int compression_mode) const;
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INLINE int get_max_lights() const;
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INLINE int get_max_clip_planes() const;
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INLINE int get_max_vertex_transforms() const;
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INLINE int get_max_vertex_transform_indices() const;
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INLINE bool get_copy_texture_inverted() const;
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virtual bool get_supports_multisample() const;
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INLINE bool get_supports_generate_mipmap() const;
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INLINE bool get_supports_depth_texture() const;
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INLINE bool get_supports_depth_stencil() const;
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INLINE bool get_supports_luminance_texture() const;
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INLINE bool get_supports_shadow_filter() const;
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INLINE bool get_supports_sampler_objects() const;
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INLINE bool get_supports_basic_shaders() const;
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INLINE bool get_supports_geometry_shaders() const;
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INLINE bool get_supports_tessellation_shaders() const;
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INLINE bool get_supports_compute_shaders() const;
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INLINE bool get_supports_glsl() const;
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INLINE bool get_supports_hlsl() const;
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INLINE bool get_supports_stencil() const;
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INLINE bool get_supports_two_sided_stencil() const;
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INLINE bool get_supports_geometry_instancing() const;
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INLINE bool get_supports_indirect_draw() const;
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INLINE bool get_supports_occlusion_query() const;
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INLINE bool get_supports_timer_query() const;
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INLINE bool get_timer_queries_active() const;
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INLINE int get_max_color_targets() const;
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INLINE int get_maximum_simultaneous_render_targets() const;
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INLINE bool get_supports_dual_source_blending() const;
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MAKE_PROPERTY(max_vertices_per_array, get_max_vertices_per_array);
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MAKE_PROPERTY(max_vertices_per_primitive, get_max_vertices_per_primitive);
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MAKE_PROPERTY(max_texture_stages, get_max_texture_stages);
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MAKE_PROPERTY(max_texture_dimension, get_max_texture_dimension);
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MAKE_PROPERTY(max_3d_texture_dimension, get_max_3d_texture_dimension);
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MAKE_PROPERTY(max_2d_texture_array_layers, get_max_2d_texture_array_layers);
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MAKE_PROPERTY(max_cube_map_dimension, get_max_cube_map_dimension);
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MAKE_PROPERTY(max_buffer_texture_size, get_max_buffer_texture_size);
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MAKE_PROPERTY(supports_texture_combine, get_supports_texture_combine);
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MAKE_PROPERTY(supports_texture_saved_result, get_supports_texture_saved_result);
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MAKE_PROPERTY(supports_texture_dot3, get_supports_texture_dot3);
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MAKE_PROPERTY(supports_3d_texture, get_supports_3d_texture);
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MAKE_PROPERTY(supports_2d_texture_array, get_supports_2d_texture_array);
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MAKE_PROPERTY(supports_cube_map, get_supports_cube_map);
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MAKE_PROPERTY(supports_buffer_texture, get_supports_buffer_texture);
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MAKE_PROPERTY(supports_cube_map_array, get_supports_cube_map_array);
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MAKE_PROPERTY(supports_tex_non_pow2, get_supports_tex_non_pow2);
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MAKE_PROPERTY(supports_texture_srgb, get_supports_texture_srgb);
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MAKE_PROPERTY(supports_compressed_texture, get_supports_compressed_texture);
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MAKE_PROPERTY(max_lights, get_max_lights);
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MAKE_PROPERTY(max_clip_planes, get_max_clip_planes);
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MAKE_PROPERTY(max_vertex_transforms, get_max_vertex_transforms);
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MAKE_PROPERTY(max_vertex_transform_indices, get_max_vertex_transform_indices);
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MAKE_PROPERTY(copy_texture_inverted, get_copy_texture_inverted);
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MAKE_PROPERTY(supports_multisample, get_supports_multisample);
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MAKE_PROPERTY(supports_generate_mipmap, get_supports_generate_mipmap);
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MAKE_PROPERTY(supports_depth_texture, get_supports_depth_texture);
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MAKE_PROPERTY(supports_depth_stencil, get_supports_depth_stencil);
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MAKE_PROPERTY(supports_luminance_texture, get_supports_luminance_texture);
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MAKE_PROPERTY(supports_shadow_filter, get_supports_shadow_filter);
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MAKE_PROPERTY(supports_sampler_objects, get_supports_sampler_objects);
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MAKE_PROPERTY(supports_basic_shaders, get_supports_basic_shaders);
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MAKE_PROPERTY(supports_geometry_shaders, get_supports_geometry_shaders);
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MAKE_PROPERTY(supports_tessellation_shaders, get_supports_tessellation_shaders);
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MAKE_PROPERTY(supports_compute_shaders, get_supports_compute_shaders);
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MAKE_PROPERTY(supports_glsl, get_supports_glsl);
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MAKE_PROPERTY(supports_hlsl, get_supports_hlsl);
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MAKE_PROPERTY(supports_stencil, get_supports_stencil);
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MAKE_PROPERTY(supports_two_sided_stencil, get_supports_two_sided_stencil);
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MAKE_PROPERTY(supports_geometry_instancing, get_supports_geometry_instancing);
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MAKE_PROPERTY(supports_indirect_draw, get_supports_indirect_draw);
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MAKE_PROPERTY(supports_occlusion_query, get_supports_occlusion_query);
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MAKE_PROPERTY(supports_timer_query, get_supports_timer_query);
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MAKE_PROPERTY(timer_queries_active, get_timer_queries_active);
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MAKE_PROPERTY(max_color_targets, get_max_color_targets);
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MAKE_PROPERTY(supports_dual_source_blending, get_supports_dual_source_blending);
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INLINE ShaderModel get_shader_model() const;
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INLINE void set_shader_model(ShaderModel shader_model);
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MAKE_PROPERTY(shader_model, get_shader_model, set_shader_model);
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virtual int get_supported_geom_rendering() const;
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virtual bool get_supports_cg_profile(const std::string &name) const;
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INLINE bool get_color_scale_via_lighting() const;
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INLINE bool get_alpha_scale_via_texture() const;
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INLINE bool get_alpha_scale_via_texture(const TextureAttrib *tex_attrib) const;
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INLINE bool get_runtime_color_scale() const;
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INLINE static TextureStage *get_alpha_scale_texture_stage();
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void set_coordinate_system(CoordinateSystem cs);
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INLINE CoordinateSystem get_coordinate_system() const;
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virtual CoordinateSystem get_internal_coordinate_system() const;
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MAKE_PROPERTY(coordinate_system, get_coordinate_system, set_coordinate_system);
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virtual PreparedGraphicsObjects *get_prepared_objects();
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MAKE_PROPERTY(prepared_objects, get_prepared_objects);
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virtual bool set_gamma(PN_stdfloat gamma);
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PN_stdfloat get_gamma() const;
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virtual void restore_gamma();
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MAKE_PROPERTY(gamma, get_gamma, set_gamma);
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INLINE void set_texture_quality_override(Texture::QualityLevel quality_level);
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INLINE Texture::QualityLevel get_texture_quality_override() const;
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MAKE_PROPERTY(texture_quality_override, get_texture_quality_override,
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set_texture_quality_override);
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EXTENSION(PyObject *get_prepared_textures() const);
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typedef bool TextureCallback(TextureContext *tc, void *callback_arg);
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void traverse_prepared_textures(TextureCallback *func, void *callback_arg);
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#ifndef NDEBUG
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void set_flash_texture(Texture *tex);
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void clear_flash_texture();
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Texture *get_flash_texture() const;
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MAKE_PROPERTY(flash_texture, get_flash_texture, set_flash_texture);
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#endif
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PUBLISHED:
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virtual bool has_extension(const std::string &extension) const;
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virtual std::string get_driver_vendor();
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virtual std::string get_driver_renderer();
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virtual std::string get_driver_version();
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virtual int get_driver_version_major();
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virtual int get_driver_version_minor();
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virtual int get_driver_shader_version_major();
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virtual int get_driver_shader_version_minor();
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MAKE_PROPERTY(driver_vendor, get_driver_vendor);
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MAKE_PROPERTY(driver_renderer, get_driver_renderer);
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MAKE_PROPERTY(driver_version, get_driver_version);
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MAKE_PROPERTY(driver_version_major, get_driver_version_major);
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MAKE_PROPERTY(driver_version_minor, get_driver_version_minor);
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MAKE_PROPERTY(driver_shader_version_major, get_driver_shader_version_major);
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MAKE_PROPERTY(driver_shader_version_minor, get_driver_shader_version_minor);
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bool set_scene(SceneSetup *scene_setup);
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virtual SceneSetup *get_scene() const final;
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MAKE_PROPERTY(scene, get_scene, set_scene);
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public:
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virtual TextureContext *prepare_texture(Texture *tex, int view);
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virtual bool update_texture(TextureContext *tc, bool force);
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virtual void release_texture(TextureContext *tc);
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virtual bool extract_texture_data(Texture *tex);
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virtual SamplerContext *prepare_sampler(const SamplerState &sampler);
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virtual void release_sampler(SamplerContext *sc);
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virtual GeomContext *prepare_geom(Geom *geom);
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virtual void release_geom(GeomContext *gc);
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virtual ShaderContext *prepare_shader(Shader *shader);
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virtual void release_shader(ShaderContext *sc);
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virtual VertexBufferContext *prepare_vertex_buffer(GeomVertexArrayData *data);
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virtual void release_vertex_buffer(VertexBufferContext *vbc);
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virtual IndexBufferContext *prepare_index_buffer(GeomPrimitive *data);
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virtual void release_index_buffer(IndexBufferContext *ibc);
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virtual BufferContext *prepare_shader_buffer(ShaderBuffer *data);
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virtual void release_shader_buffer(BufferContext *ibc);
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virtual void begin_occlusion_query();
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virtual PT(OcclusionQueryContext) end_occlusion_query();
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virtual PT(TimerQueryContext) issue_timer_query(int pstats_index);
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virtual void dispatch_compute(int size_x, int size_y, int size_z);
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virtual PT(GeomMunger) get_geom_munger(const RenderState *state,
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Thread *current_thread);
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virtual PT(GeomMunger) make_geom_munger(const RenderState *state,
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Thread *current_thread);
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virtual void set_state_and_transform(const RenderState *state,
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const TransformState *transform);
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PN_stdfloat compute_distance_to(const LPoint3 &point) const;
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virtual void clear(DrawableRegion *clearable);
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const LMatrix4 *fetch_specified_value(Shader::ShaderMatSpec &spec, int altered);
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const LMatrix4 *fetch_specified_part(Shader::ShaderMatInput input, InternalName *name,
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LMatrix4 &t, int index);
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const LMatrix4 *fetch_specified_member(const NodePath &np, CPT_InternalName member, LMatrix4 &t);
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PT(Texture) fetch_specified_texture(Shader::ShaderTexSpec &spec,
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SamplerState &sampler, int &view);
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const Shader::ShaderPtrData *fetch_ptr_parameter(const Shader::ShaderPtrSpec& spec);
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bool fetch_ptr_parameter(const Shader::ShaderPtrSpec &spec, Shader::ShaderPtrData &data);
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virtual void prepare_display_region(DisplayRegionPipelineReader *dr);
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virtual void clear_before_callback();
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virtual void clear_state_and_transform();
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virtual void remove_window(GraphicsOutputBase *window);
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virtual CPT(TransformState) calc_projection_mat(const Lens *lens);
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virtual bool prepare_lens();
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virtual bool begin_frame(Thread *current_thread);
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PUBLISHED:
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virtual bool begin_scene();
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virtual void end_scene();
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public:
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virtual void end_frame(Thread *current_thread);
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void flush_timer_queries();
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void set_current_properties(const FrameBufferProperties *properties);
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virtual bool depth_offset_decals();
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virtual CPT(RenderState) begin_decal_base_first();
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virtual CPT(RenderState) begin_decal_nested();
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virtual CPT(RenderState) begin_decal_base_second();
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virtual void finish_decal();
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virtual bool begin_draw_primitives(const GeomPipelineReader *geom_reader,
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const GeomVertexDataPipelineReader *data_reader,
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bool force);
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virtual bool draw_triangles(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_triangles_adj(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_tristrips(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_tristrips_adj(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_trifans(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_patches(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_lines(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_lines_adj(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_linestrips(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_linestrips_adj(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual bool draw_points(const GeomPrimitivePipelineReader *reader,
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bool force);
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virtual void end_draw_primitives();
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INLINE bool reset_if_new();
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INLINE void mark_new();
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virtual void reset();
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INLINE CPT(TransformState) get_external_transform() const;
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INLINE CPT(TransformState) get_internal_transform() const;
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RenderBuffer get_render_buffer(int buffer_type, const FrameBufferProperties &prop);
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INLINE const DisplayRegion *get_current_display_region() const;
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INLINE Lens::StereoChannel get_current_stereo_channel() const;
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INLINE int get_current_tex_view_offset() const;
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INLINE const Lens *get_current_lens() const;
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virtual CPT(TransformState) get_cs_transform_for(CoordinateSystem cs) const;
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virtual CPT(TransformState) get_cs_transform() const;
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INLINE CPT(TransformState) get_inv_cs_transform() const;
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void do_issue_clip_plane();
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void do_issue_color();
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void do_issue_color_scale();
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virtual void do_issue_light();
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virtual bool framebuffer_copy_to_texture
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(Texture *tex, int view, int z, const DisplayRegion *dr, const RenderBuffer &rb);
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virtual bool framebuffer_copy_to_ram
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(Texture *tex, int view, int z, const DisplayRegion *dr, const RenderBuffer &rb);
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virtual void bind_light(PointLight *light_obj, const NodePath &light,
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int light_id);
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virtual void bind_light(DirectionalLight *light_obj, const NodePath &light,
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int light_id);
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virtual void bind_light(Spotlight *light_obj, const NodePath &light,
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int light_id);
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|
|
|
static void create_gamma_table (PN_stdfloat gamma, unsigned short *red_table, unsigned short *green_table, unsigned short *blue_table);
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|
|
|
PT(Texture) get_shadow_map(const NodePath &light_np, GraphicsOutputBase *host=nullptr);
|
|
PT(Texture) get_dummy_shadow_map(Texture::TextureType texture_type) const;
|
|
virtual GraphicsOutput *make_shadow_buffer(LightLensNode *light, Texture *tex, GraphicsOutput *host);
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|
|
|
virtual void ensure_generated_shader(const RenderState *state);
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|
|
|
#ifdef DO_PSTATS
|
|
static void init_frame_pstats();
|
|
#endif
|
|
|
|
protected:
|
|
virtual void reissue_transforms();
|
|
|
|
virtual void enable_lighting(bool enable);
|
|
virtual void set_ambient_light(const LColor &color);
|
|
virtual void enable_light(int light_id, bool enable);
|
|
virtual void begin_bind_lights();
|
|
virtual void end_bind_lights();
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|
|
|
virtual void enable_clip_planes(bool enable);
|
|
virtual void enable_clip_plane(int plane_id, bool enable);
|
|
virtual void begin_bind_clip_planes();
|
|
virtual void bind_clip_plane(const NodePath &plane, int plane_id);
|
|
virtual void end_bind_clip_planes();
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|
|
|
void determine_target_texture();
|
|
void determine_target_shader();
|
|
|
|
virtual void free_pointers();
|
|
virtual void close_gsg();
|
|
void panic_deactivate();
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|
|
|
void determine_light_color_scale();
|
|
|
|
static CPT(RenderState) get_unlit_state();
|
|
static CPT(RenderState) get_unclipped_state();
|
|
static CPT(RenderState) get_untextured_state();
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|
|
|
AsyncFuture *async_reload_texture(TextureContext *tc);
|
|
|
|
protected:
|
|
PT(SceneSetup) _scene_null;
|
|
PT(SceneSetup) _scene_setup;
|
|
|
|
// The current state of the graphics context, as of the last call to
|
|
// set_state_and_transform().
|
|
CPT(RenderState) _state_rs;
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|
|
|
// The desired state of the graphics context, during processing of
|
|
// set_state_and_transform().
|
|
CPT(RenderState) _target_rs;
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|
|
|
// This bitmask contains a 1 bit everywhere that _state_rs has a known
|
|
// value. If a bit is 0, the corresponding state must be re-sent. Derived
|
|
// GSGs should initialize _inv_state_mask in reset() as a mask of 1's where
|
|
// they don't care, and 0's where they do care, about the state.
|
|
RenderState::SlotMask _state_mask;
|
|
RenderState::SlotMask _inv_state_mask;
|
|
|
|
// The current transform, as of the last call to set_state_and_transform().
|
|
CPT(TransformState) _internal_transform;
|
|
|
|
// The current TextureAttrib is a special case; we may further restrict it
|
|
// (according to graphics cards limits) or extend it (according to
|
|
// ColorScaleAttribs in effect) beyond what is specifically requested in the
|
|
// scene graph.
|
|
CPT(TextureAttrib) _target_texture;
|
|
CPT(TextureAttrib) _state_texture;
|
|
CPT(TexGenAttrib) _target_tex_gen;
|
|
CPT(TexGenAttrib) _state_tex_gen;
|
|
|
|
// Also, the shader might be the explicitly-requested shader, or it might be
|
|
// an auto-generated one.
|
|
CPT(ShaderAttrib) _state_shader;
|
|
CPT(ShaderAttrib) _target_shader;
|
|
|
|
// This is set by begin_draw_primitives(), and are only valid between
|
|
// begin_draw_primitives() and end_draw_primitives().
|
|
const GeomVertexDataPipelineReader *_data_reader;
|
|
|
|
unsigned int _color_write_mask;
|
|
|
|
PT(DisplayRegion) _current_display_region;
|
|
Lens::StereoChannel _current_stereo_channel;
|
|
int _current_tex_view_offset;
|
|
CPT(Lens) _current_lens;
|
|
CPT(TransformState) _projection_mat;
|
|
CPT(TransformState) _projection_mat_inv;
|
|
const FrameBufferProperties *_current_properties;
|
|
|
|
CoordinateSystem _coordinate_system;
|
|
CoordinateSystem _internal_coordinate_system;
|
|
CPT(TransformState) _cs_transform;
|
|
CPT(TransformState) _inv_cs_transform;
|
|
|
|
LColor _scene_graph_color;
|
|
bool _has_scene_graph_color;
|
|
bool _transform_stale;
|
|
bool _color_blend_involves_color_scale;
|
|
bool _texture_involves_color_scale;
|
|
bool _vertex_colors_enabled;
|
|
bool _lighting_enabled;
|
|
bool _clip_planes_enabled;
|
|
bool _color_scale_enabled;
|
|
LVecBase4 _current_color_scale;
|
|
|
|
bool _has_material_force_color;
|
|
LColor _material_force_color;
|
|
LVecBase4 _light_color_scale;
|
|
bool _has_texture_alpha_scale;
|
|
|
|
bool _tex_gen_modifies_mat;
|
|
bool _tex_gen_point_sprite;
|
|
int _last_max_stage_index;
|
|
|
|
bool _needs_reset;
|
|
bool _is_valid;
|
|
bool _closing_gsg;
|
|
bool _active;
|
|
bool _incomplete_render;
|
|
bool _effective_incomplete_render;
|
|
PT(Loader) _loader;
|
|
|
|
PT(PreparedGraphicsObjects) _prepared_objects;
|
|
|
|
bool _is_hardware;
|
|
bool _prefers_triangle_strips;
|
|
int _max_vertices_per_array;
|
|
int _max_vertices_per_primitive;
|
|
|
|
int _max_texture_stages;
|
|
int _max_texture_dimension;
|
|
int _max_3d_texture_dimension;
|
|
int _max_2d_texture_array_layers; //on the z axis
|
|
int _max_cube_map_dimension;
|
|
int _max_buffer_texture_size;
|
|
|
|
bool _supports_texture_combine;
|
|
bool _supports_texture_saved_result;
|
|
bool _supports_texture_dot3;
|
|
|
|
bool _supports_3d_texture;
|
|
bool _supports_2d_texture_array;
|
|
bool _supports_cube_map;
|
|
bool _supports_buffer_texture;
|
|
bool _supports_cube_map_array;
|
|
bool _supports_tex_non_pow2;
|
|
bool _supports_texture_srgb;
|
|
|
|
bool _supports_compressed_texture;
|
|
BitMask32 _compressed_texture_formats;
|
|
|
|
int _max_lights;
|
|
int _max_clip_planes;
|
|
|
|
int _max_vertex_transforms;
|
|
int _max_vertex_transform_indices;
|
|
|
|
bool _supports_occlusion_query;
|
|
PT(OcclusionQueryContext) _current_occlusion_query;
|
|
|
|
bool _supports_timer_query;
|
|
#ifdef DO_PSTATS
|
|
int _pstats_gpu_thread;
|
|
bool _timer_queries_active;
|
|
PStatFrameData _pstats_gpu_data;
|
|
|
|
int _last_query_frame;
|
|
int _last_num_queried;
|
|
// double _timer_delta;
|
|
typedef pdeque<PT(TimerQueryContext)> TimerQueryQueue;
|
|
TimerQueryQueue _pending_timer_queries;
|
|
#endif
|
|
|
|
bool _copy_texture_inverted;
|
|
bool _supports_multisample;
|
|
bool _supports_generate_mipmap;
|
|
bool _supports_depth_texture;
|
|
bool _supports_depth_stencil;
|
|
bool _supports_luminance_texture;
|
|
bool _supports_shadow_filter;
|
|
bool _supports_sampler_objects;
|
|
bool _supports_basic_shaders;
|
|
bool _supports_geometry_shaders;
|
|
bool _supports_tessellation_shaders;
|
|
bool _supports_compute_shaders;
|
|
bool _supports_glsl;
|
|
bool _supports_hlsl;
|
|
bool _supports_framebuffer_multisample;
|
|
bool _supports_framebuffer_blit;
|
|
|
|
bool _supports_stencil;
|
|
bool _supports_stencil_wrap;
|
|
bool _supports_two_sided_stencil;
|
|
bool _supports_geometry_instancing;
|
|
bool _supports_indirect_draw;
|
|
|
|
int _max_color_targets;
|
|
bool _supports_dual_source_blending;
|
|
|
|
int _supported_geom_rendering;
|
|
bool _color_scale_via_lighting;
|
|
bool _alpha_scale_via_texture;
|
|
bool _runtime_color_scale;
|
|
|
|
int _stereo_buffer_mask;
|
|
|
|
ShaderModel _auto_detect_shader_model;
|
|
ShaderModel _shader_model;
|
|
|
|
static PT(TextureStage) _alpha_scale_texture_stage;
|
|
|
|
Shader::ShaderCaps _shader_caps;
|
|
|
|
PN_stdfloat _gamma;
|
|
Texture::QualityLevel _texture_quality_override;
|
|
|
|
PT(ShaderGenerator) _shader_generator;
|
|
|
|
#ifndef NDEBUG
|
|
PT(Texture) _flash_texture;
|
|
#endif
|
|
|
|
public:
|
|
// Statistics
|
|
static PStatCollector _vertex_buffer_switch_pcollector;
|
|
static PStatCollector _index_buffer_switch_pcollector;
|
|
static PStatCollector _shader_buffer_switch_pcollector;
|
|
static PStatCollector _load_vertex_buffer_pcollector;
|
|
static PStatCollector _load_index_buffer_pcollector;
|
|
static PStatCollector _load_shader_buffer_pcollector;
|
|
static PStatCollector _create_vertex_buffer_pcollector;
|
|
static PStatCollector _create_index_buffer_pcollector;
|
|
static PStatCollector _create_shader_buffer_pcollector;
|
|
static PStatCollector _load_texture_pcollector;
|
|
static PStatCollector _data_transferred_pcollector;
|
|
static PStatCollector _texmgrmem_total_pcollector;
|
|
static PStatCollector _texmgrmem_resident_pcollector;
|
|
static PStatCollector _primitive_batches_pcollector;
|
|
static PStatCollector _primitive_batches_tristrip_pcollector;
|
|
static PStatCollector _primitive_batches_trifan_pcollector;
|
|
static PStatCollector _primitive_batches_tri_pcollector;
|
|
static PStatCollector _primitive_batches_patch_pcollector;
|
|
static PStatCollector _primitive_batches_other_pcollector;
|
|
static PStatCollector _vertices_tristrip_pcollector;
|
|
static PStatCollector _vertices_trifan_pcollector;
|
|
static PStatCollector _vertices_tri_pcollector;
|
|
static PStatCollector _vertices_patch_pcollector;
|
|
static PStatCollector _vertices_other_pcollector;
|
|
static PStatCollector _vertices_indexed_tristrip_pcollector;
|
|
static PStatCollector _state_pcollector;
|
|
static PStatCollector _transform_state_pcollector;
|
|
static PStatCollector _texture_state_pcollector;
|
|
static PStatCollector _draw_primitive_pcollector;
|
|
static PStatCollector _draw_set_state_pcollector;
|
|
static PStatCollector _flush_pcollector;
|
|
static PStatCollector _compute_dispatch_pcollector;
|
|
static PStatCollector _wait_occlusion_pcollector;
|
|
static PStatCollector _wait_timer_pcollector;
|
|
static PStatCollector _timer_queries_pcollector;
|
|
static PStatCollector _command_latency_pcollector;
|
|
|
|
static PStatCollector _prepare_pcollector;
|
|
static PStatCollector _prepare_texture_pcollector;
|
|
static PStatCollector _prepare_sampler_pcollector;
|
|
static PStatCollector _prepare_geom_pcollector;
|
|
static PStatCollector _prepare_shader_pcollector;
|
|
static PStatCollector _prepare_vertex_buffer_pcollector;
|
|
static PStatCollector _prepare_index_buffer_pcollector;
|
|
static PStatCollector _prepare_shader_buffer_pcollector;
|
|
|
|
// A whole slew of collectors to measure the cost of individual state
|
|
// changes. These are disabled by default.
|
|
static PStatCollector _draw_set_state_transform_pcollector;
|
|
static PStatCollector _draw_set_state_alpha_test_pcollector;
|
|
static PStatCollector _draw_set_state_antialias_pcollector;
|
|
static PStatCollector _draw_set_state_clip_plane_pcollector;
|
|
static PStatCollector _draw_set_state_color_pcollector;
|
|
static PStatCollector _draw_set_state_cull_face_pcollector;
|
|
static PStatCollector _draw_set_state_depth_offset_pcollector;
|
|
static PStatCollector _draw_set_state_depth_test_pcollector;
|
|
static PStatCollector _draw_set_state_depth_write_pcollector;
|
|
static PStatCollector _draw_set_state_render_mode_pcollector;
|
|
static PStatCollector _draw_set_state_rescale_normal_pcollector;
|
|
static PStatCollector _draw_set_state_shade_model_pcollector;
|
|
static PStatCollector _draw_set_state_blending_pcollector;
|
|
static PStatCollector _draw_set_state_shader_pcollector;
|
|
static PStatCollector _draw_set_state_shader_parameters_pcollector;
|
|
static PStatCollector _draw_set_state_texture_pcollector;
|
|
static PStatCollector _draw_set_state_tex_matrix_pcollector;
|
|
static PStatCollector _draw_set_state_tex_gen_pcollector;
|
|
static PStatCollector _draw_set_state_material_pcollector;
|
|
static PStatCollector _draw_set_state_light_pcollector;
|
|
static PStatCollector _draw_set_state_stencil_pcollector;
|
|
static PStatCollector _draw_set_state_fog_pcollector;
|
|
static PStatCollector _draw_set_state_scissor_pcollector;
|
|
|
|
private:
|
|
int _num_lights_enabled;
|
|
int _num_clip_planes_enabled;
|
|
|
|
PT(GraphicsPipe) _pipe;
|
|
GraphicsEngine *_engine;
|
|
GraphicsThreadingModel _threading_model;
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
|
|
public:
|
|
static void init_type() {
|
|
GraphicsStateGuardianBase::init_type();
|
|
register_type(_type_handle, "GraphicsStateGuardian",
|
|
GraphicsStateGuardianBase::get_class_type());
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
|
|
friend class GraphicsPipe;
|
|
friend class GraphicsWindow;
|
|
friend class GraphicsEngine;
|
|
};
|
|
|
|
EXPCL_PANDA_DISPLAY std::ostream &operator << (std::ostream &out, GraphicsStateGuardian::ShaderModel sm);
|
|
|
|
#include "graphicsStateGuardian.I"
|
|
|
|
#endif
|