historical/toontown-classic.git/panda/include/linearUserDefinedForce.h
2024-01-16 11:20:27 -06:00

60 lines
1.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file linearUserDefinedForce.h
* @author charles
* @date 2000-07-31
*/
#ifndef LINEARUSERDEFINEDFORCE_H
#define LINEARUSERDEFINEDFORCE_H
#include "linearForce.h"
/**
* A programmable force that takes an evaluator function.
*/
class EXPCL_PANDA_PHYSICS LinearUserDefinedForce : public LinearForce {
PUBLISHED:
explicit LinearUserDefinedForce(LVector3 (*proc)(const PhysicsObject *) = nullptr,
PN_stdfloat a = 1.0f, bool md = false);
LinearUserDefinedForce(const LinearUserDefinedForce &copy);
virtual ~LinearUserDefinedForce();
INLINE void set_proc(LVector3 (*proc)(const PhysicsObject *));
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent=0) const;
private:
LVector3 (*_proc)(const PhysicsObject *po);
virtual LVector3 get_child_vector(const PhysicsObject *po);
virtual LinearForce *make_copy();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
LinearForce::init_type();
register_type(_type_handle, "LinearUserDefinedForce",
LinearForce::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "linearUserDefinedForce.I"
#endif // LINEARUSERDEFINEDFORCE_H