historical/toontown-classic.git/panda/include/materialAttrib.h
2024-01-16 11:20:27 -06:00

92 lines
2.3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file materialAttrib.h
* @author drose
* @date 2002-03-04
*/
#ifndef MATERIALATTRIB_H
#define MATERIALATTRIB_H
#include "pandabase.h"
#include "renderAttrib.h"
#include "material.h"
/**
* Indicates which, if any, material should be applied to geometry. The
* material is used primarily to control lighting effects, and isn't necessary
* (or useful) in the absence of lighting.
*/
class EXPCL_PANDA_PGRAPH MaterialAttrib : public RenderAttrib {
private:
INLINE MaterialAttrib();
PUBLISHED:
static CPT(RenderAttrib) make(Material *material);
static CPT(RenderAttrib) make_off();
static CPT(RenderAttrib) make_default();
INLINE bool is_off() const;
INLINE Material *get_material() const;
PUBLISHED:
MAKE_PROPERTY(material, get_material);
public:
virtual void output(std::ostream &out) const;
protected:
virtual int compare_to_impl(const RenderAttrib *other) const;
virtual size_t get_hash_impl() const;
private:
PT(Material) _material;
PUBLISHED:
static int get_class_slot() {
return _attrib_slot;
}
virtual int get_slot() const {
return get_class_slot();
}
MAKE_PROPERTY(class_slot, get_class_slot);
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
RenderAttrib::init_type();
register_type(_type_handle, "MaterialAttrib",
RenderAttrib::get_class_type());
_attrib_slot = register_slot(_type_handle, 100, new MaterialAttrib);
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
static int _attrib_slot;
};
#include "materialAttrib.I"
#endif