historical/toontown-classic.git/panda/include/materialPool.h
2024-01-16 11:20:27 -06:00

73 lines
2.2 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file materialPool.h
* @author drose
* @date 2001-04-30
*/
#ifndef MATERIALPOOL_H
#define MATERIALPOOL_H
#include "pandabase.h"
#include "material.h"
#include "pointerTo.h"
#include "lightMutex.h"
#include "pset.h"
/**
* The MaterialPool (there is only one in the universe) serves to unify
* different pointers to the same Material, so we do not (a) waste memory with
* many different Material objects that are all equivalent, and (b) waste time
* switching the graphics engine between different Material states that are
* really the same thing.
*
* The idea is to create a temporary Material representing the lighting state
* you want to apply, then call get_material(), passing in your temporary
* Material. The return value will either be a new Material object, or it may
* be the the same object you supplied; in either case, it will have the same
* value.
*/
class EXPCL_PANDA_GOBJ MaterialPool {
PUBLISHED:
INLINE static Material *get_material(Material *temp);
INLINE static void release_material(Material *temp);
INLINE static void release_all_materials();
INLINE static int garbage_collect();
INLINE static void list_contents(std::ostream &out);
static void write(std::ostream &out);
private:
INLINE MaterialPool();
Material *ns_get_material(Material *temp);
void ns_release_material(Material *temp);
void ns_release_all_materials();
int ns_garbage_collect();
void ns_list_contents(std::ostream &out) const;
static MaterialPool *get_global_ptr();
static MaterialPool *_global_ptr;
LightMutex _lock;
// We store a map of CPT(Material) to PT(Material). These are two
// equivalent structures, but different pointers. The first pointer never
// leaves this class. If the second pointer changes value, we'll notice it
// and return a new one.
typedef pmap< CPT(Material), PT(Material), indirect_compare_to<const Material *> > Materials;
Materials _materials;
};
#include "materialPool.I"
#endif