74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file mayaBlendDesc.h
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* @author drose
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* @date 2004-02-10
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*/
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#ifndef MAYABLENDDESC_H
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#define MAYABLENDDESC_H
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#include "pandatoolbase.h"
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#include "referenceCount.h"
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#include "pointerTo.h"
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#include "namable.h"
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#include "pre_maya_include.h"
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#include <maya/MFnBlendShapeDeformer.h>
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#include <maya/MObject.h>
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#include "post_maya_include.h"
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class EggTable;
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class EggSAnimData;
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/**
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* A handle to a Maya blend shape description. This is just one target of a
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* Maya BlendShape object, and thus corresponds more or less one-to-one with a
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* single Egg morph target. (We don't attempt to support Maya's chained
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* target shapes here; should we need to later, it would mean breaking each of
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* those target shapes on the one continuous Maya slider into a separate
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* MayaBlendDesc object, and synthesizing the egg slider values
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* appropriately.)
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*/
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class MayaBlendDesc : public ReferenceCount, public Namable {
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public:
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MayaBlendDesc(MFnBlendShapeDeformer &deformer, int weight_index);
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~MayaBlendDesc();
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void set_slider(PN_stdfloat value);
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PN_stdfloat get_slider() const;
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private:
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void clear_egg();
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MFnBlendShapeDeformer _deformer;
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int _weight_index;
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EggSAnimData *_anim;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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ReferenceCount::init_type();
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Namable::init_type();
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register_type(_type_handle, "MayaBlendDesc",
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ReferenceCount::get_class_type(),
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Namable::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class MayaNodeTree;
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};
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#endif
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