122 lines
3 KiB
C++
122 lines
3 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file mayaNodeDesc.h
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* @author drose
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* @date 2003-06-06
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*/
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#ifndef MAYANODEDESC_H
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#define MAYANODEDESC_H
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#include "pandatoolbase.h"
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#include "mayaBlendDesc.h"
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#include "referenceCount.h"
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#include "pointerTo.h"
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#include "namable.h"
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#include "pre_maya_include.h"
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#include <maya/MDagPath.h>
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#include <maya/MFnDagNode.h>
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#include "post_maya_include.h"
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class MayaToEggConverter;
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class MayaNodeTree;
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class EggGroup;
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class EggTable;
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class EggXfmSAnim;
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/**
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* Describes a single instance of a node in the Maya scene graph, relating it
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* to the corresponding egg structures (e.g. node, group, or table entry)
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* that will be created.
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*/
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class MayaNodeDesc : public ReferenceCount, public Namable {
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public:
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MayaNodeDesc(MayaNodeTree *tree,
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MayaNodeDesc *parent = nullptr, const std::string &name = std::string());
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~MayaNodeDesc();
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void from_dag_path(const MDagPath &dag_path, MayaToEggConverter *converter);
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bool has_dag_path() const;
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const MDagPath &get_dag_path() const;
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int get_num_blend_descs() const;
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MayaBlendDesc *get_blend_desc(int n) const;
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bool is_joint() const;
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bool is_joint_parent() const;
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bool is_tagged() const;
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bool is_joint_tagged() const;
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bool has_object_type(std::string object_type) const;
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MayaNodeTree *_tree;
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MayaNodeDesc *_parent;
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typedef pvector< PT(MayaNodeDesc) > Children;
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Children _children;
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private:
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void tag();
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void untag();
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void tag_recursively();
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void untag_recursively();
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void tag_joint();
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void tag_joint_recursively();
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void clear_egg();
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void mark_joint_parent();
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void check_pseudo_joints(bool joint_above);
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void check_blend_shapes(const MFnDagNode &node,
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const std::string &attrib_name);
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void check_lods();
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MDagPath *_dag_path;
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EggGroup *_egg_group;
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EggTable *_egg_table;
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EggXfmSAnim *_anim;
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typedef pvector< PT(MayaBlendDesc) > BlendDescs;
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BlendDescs _blend_descs;
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enum JointType {
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JT_none, // Not a joint.
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JT_joint, // An actual joint in Maya.
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JT_pseudo_joint, // Not a joint in Maya, but treated just like a
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// joint for the purposes of the converter.
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JT_joint_parent, // A parent or ancestor of a joint or pseudo joint.
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};
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JointType _joint_type;
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bool _is_lod;
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double _switch_in, _switch_out;
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bool _tagged;
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bool _joint_tagged;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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ReferenceCount::init_type();
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Namable::init_type();
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register_type(_type_handle, "MayaNodeDesc",
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ReferenceCount::get_class_type(),
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Namable::get_class_type());
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}
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private:
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static TypeHandle _type_handle;
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friend class MayaNodeTree;
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};
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#endif
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