80 lines
2 KiB
C++
80 lines
2 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file mayaShader.h
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* @author drose
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* @date 2000-02-01
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*/
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#ifndef MAYASHADER_H
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#define MAYASHADER_H
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#include "pandatoolbase.h"
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#include "mayaShaderColorDef.h"
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#include "luse.h"
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#include "lmatrix.h"
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#include "namable.h"
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/**
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* Corresponds to a single "shader" in Maya. This extracts out all the
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* parameters of a Maya shader that we might care about. There are many more
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* parameters that we don't care about or don't know enough to extract.
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*/
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class MayaShader : public Namable {
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public:
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MayaShader(MObject engine, bool legacy_shader);
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~MayaShader();
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void output(std::ostream &out) const;
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void write(std::ostream &out) const;
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private:
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bool find_textures_modern(MObject shader);
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bool find_textures_legacy(MObject shader);
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public:
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void collect_maps();
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bool _legacy_mode;
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MayaShaderColorList _all_maps;
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public: // relevant only to modern mode.
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LColord _flat_color;
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MayaShaderColorList _color_maps;
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MayaShaderColorList _trans_maps;
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MayaShaderColorList _normal_maps;
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MayaShaderColorList _glow_maps;
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MayaShaderColorList _gloss_maps;
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MayaShaderColorList _height_maps;
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void bind_uvsets(MayaFileToUVSetMap &map);
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private:
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void calculate_pairings();
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bool try_pair(MayaShaderColorDef *map1,
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MayaShaderColorDef *map2,
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bool perfect);
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std::string get_file_prefix(const std::string &fn);
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bool _legacy_shader;
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public: // relevant only to legacy mode.
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MayaShaderColorList _color;
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MayaShaderColorDef _transparency;
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LColor get_rgba(size_t idx=0) const;
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MayaShaderColorDef *get_color_def(size_t idx=0) const;
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};
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INLINE std::ostream &operator << (std::ostream &out, const MayaShader &shader) {
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shader.output(out);
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return out;
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}
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#endif
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