148 lines
4 KiB
C++
148 lines
4 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file meshDrawer2D.h
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* @author treeform
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* @date 2010-01-06
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*/
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#ifndef MESHDRAWER2D_H
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#define MESHDRAWER2D_H
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#include "pandabase.h"
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#include "luse.h"
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#include "pandaNode.h"
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#include "pointerTo.h"
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#include "lpoint2.h"
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#include "lvecBase2.h"
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#include "pnmImage.h"
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#include "nodePath.h"
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#include "texture.h"
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#include "geomVertexFormat.h"
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#include "geomVertexArrayFormat.h"
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#include "geomVertexData.h"
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#include "geomVertexWriter.h"
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#include "geomVertexRewriter.h"
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#include "boundingVolume.h"
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#include "nodePathCollection.h"
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#include "geomTristrips.h"
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#include "geomTriangles.h"
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#include "geom.h"
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#include "geomNode.h"
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#include "nodePath.h"
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/**
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* This class allows the drawing of 2d objects - mainly based on quads and
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* rectangles. Allows clipping and serverl high level UI theme functions.
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*/
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class EXPCL_PANDA_GRUTIL MeshDrawer2D : public TypedObject {
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PUBLISHED:
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INLINE MeshDrawer2D();
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INLINE ~MeshDrawer2D();
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INLINE void set_budget(int budget);
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INLINE int get_budget();
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INLINE NodePath get_root();
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INLINE void quad_raw(
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const LVector3 &v1, const LVector4 &c1, const LVector2 &uv1,
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const LVector3 &v2, const LVector4 &c2, const LVector2 &uv2,
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const LVector3 &v3, const LVector4 &c3, const LVector2 &uv3,
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const LVector3 &v4, const LVector4 &c4, const LVector2 &uv4);
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INLINE void rectangle_raw(
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PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,
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PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs,
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const LVector4 &color);
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INLINE void set_clip(PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h);
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INLINE void rectangle(
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PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,
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PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs,
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const LVector4 &color);
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void rectangle_border(
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PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,
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PN_stdfloat r, PN_stdfloat t, PN_stdfloat l, PN_stdfloat b,
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PN_stdfloat tr, PN_stdfloat tt, PN_stdfloat tl, PN_stdfloat tb,
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PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs,
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const LVector4 &color);
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void rectangle_border_tiled(
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PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,
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PN_stdfloat r, PN_stdfloat t, PN_stdfloat l, PN_stdfloat b,
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PN_stdfloat tr, PN_stdfloat tt, PN_stdfloat tl, PN_stdfloat tb,
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PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs,
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const LVector4 &color);
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void rectangle_tiled(
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PN_stdfloat x, PN_stdfloat y, PN_stdfloat w, PN_stdfloat h,
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PN_stdfloat u, PN_stdfloat v, PN_stdfloat us, PN_stdfloat vs,
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const LVector4 &color);
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void begin();
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void end();
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private:
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// use vars
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NodePath _root;
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int _budget;
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// clip
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PN_stdfloat _clip_x;
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PN_stdfloat _clip_y;
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PN_stdfloat _clip_w;
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PN_stdfloat _clip_h;
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// store regeneration geoms & nodes
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PT(Geom) _geom;
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PT(GeomNode) _geomnode;
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PT(GeomVertexData) _vdata;
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PT(GeomTriangles) _prim;
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CPT(GeomPrimitive) _dprim;
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// writers
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GeomVertexRewriter *_vertex;
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GeomVertexRewriter *_uv;
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GeomVertexRewriter *_color;
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// clear indexes
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int _last_clear_index, _start_clear_index, _end_clear_index, _clear_index;
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// bounding volume
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PT(BoundingVolume) _bv;
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// private create all the needed geoms
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void generator(int budget);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedObject::init_type();
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register_type(_type_handle, "MeshDrawer2D",
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TypedObject::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "meshDrawer2D.I"
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#endif /*MESHDRAWER2D_H*/
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