historical/toontown-classic.git/panda/include/movingPartBase.h
2024-01-16 11:20:27 -06:00

125 lines
4.1 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file movingPartBase.h
* @author drose
* @date 1999-02-22
*/
#ifndef MOVINGPARTBASE_H
#define MOVINGPARTBASE_H
#include "pandabase.h"
#include "partGroup.h"
#include "partBundle.h"
#include "animChannelBase.h"
/**
* This is the base class for a single animatable piece that may be bound to
* one channel (or more, if blending is in effect). It corresponds to, for
* instance, a single joint or slider of a character.
*
* MovingPartBase does not have a particular value type. See the derived
* template class, MovingPart, for this.
*/
class EXPCL_PANDA_CHAN MovingPartBase : public PartGroup {
protected:
INLINE MovingPartBase(const MovingPartBase &copy);
public:
MovingPartBase(PartGroup *parent, const std::string &name);
PUBLISHED:
INLINE int get_max_bound() const;
INLINE AnimChannelBase *get_bound(int n) const;
public:
virtual TypeHandle get_value_type() const=0;
virtual AnimChannelBase *make_default_channel() const=0;
PUBLISHED:
virtual bool clear_forced_channel();
virtual AnimChannelBase *get_forced_channel() const;
virtual void write(std::ostream &out, int indent_level) const;
virtual void write_with_value(std::ostream &out, int indent_level) const;
virtual void output_value(std::ostream &out) const=0;
public:
virtual bool do_update(PartBundle *root, const CycleData *root_cdata,
PartGroup *parent, bool parent_changed,
bool anim_changed, Thread *current_thread);
virtual void get_blend_value(const PartBundle *root)=0;
virtual bool update_internals(PartBundle *root, PartGroup *parent,
bool self_changed, bool parent_changed,
Thread *current_thread);
protected:
MovingPartBase();
virtual void pick_channel_index(plist<int> &holes, int &next) const;
virtual void bind_hierarchy(AnimGroup *anim, int channel_index,
int &joint_index, bool is_included,
BitArray &bound_joints,
const PartSubset &subset);
virtual void find_bound_joints(int &joint_index, bool is_included,
BitArray &bound_joints,
const PartSubset &subset);
virtual void determine_effective_channels(const CycleData *root_cdata);
// This is the vector of all channels bound to this part.
typedef pvector< PT(AnimChannelBase) > Channels;
Channels _channels;
// This is the number of channels in the above _channels vector that
// actually have an effect on this part.
int _num_effective_channels;
// This is the single channel that has an effect on this part, as determined
// by determine_effective_channels(). It is only set if there is exactly
// one channel that affects this part (i.e. _num_effective_channels is 1).
// If there are multiple channels, or no channels at all, it is NULL.
AnimControl *_effective_control;
PT(AnimChannelBase) _effective_channel;
// This is the particular channel that's been forced to this part, via
// set_forced_channel(). It overrides all of the above if set.
PT(AnimChannelBase) _forced_channel;
public:
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
protected:
void fillin(DatagramIterator &scan, BamReader *manager);
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
PUBLISHED:
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
PartGroup::init_type();
register_type(_type_handle, "MovingPartBase",
PartGroup::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "movingPartBase.I"
#endif