69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file nodeVertexTransform.h
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* @author drose
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* @date 2007-02-22
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*/
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#ifndef NODEVERTEXTRANSFORM_H
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#define NODEVERTEXTRANSFORM_H
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#include "pandabase.h"
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#include "pandaNode.h"
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#include "vertexTransform.h"
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class FactoryParams;
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/**
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* This VertexTransform gets its matrix from the Transform stored on a node.
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* It can also compose its node's transform with another VertexTransform,
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* allowing you to build up a chain of NodeVertexTransforms that represent a
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* list of composed matrices.
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*/
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class EXPCL_PANDA_GRUTIL NodeVertexTransform : public VertexTransform {
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PUBLISHED:
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NodeVertexTransform(const PandaNode *node,
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const VertexTransform *prev = nullptr);
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INLINE const PandaNode *get_node() const;
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INLINE const VertexTransform *get_prev() const;
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MAKE_PROPERTY(node, get_node);
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MAKE_PROPERTY(prev, get_prev);
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virtual void get_matrix(LMatrix4 &matrix) const;
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virtual void output(std::ostream &out) const;
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private:
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CPT(PandaNode) _node;
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CPT(VertexTransform) _prev;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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VertexTransform::init_type();
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register_type(_type_handle, "NodeVertexTransform",
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VertexTransform::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class RigidBodyCombiner;
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};
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#include "nodeVertexTransform.I"
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#endif
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