historical/toontown-classic.git/panda/include/nullAudioSound.h
2024-01-16 11:20:27 -06:00

94 lines
2.5 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file nullAudioSound.h
* @author skyler
* @date 2001-06-06
* Prior system by: cary
*/
#ifndef NULLAUDIOSOUND_H
#define NULLAUDIOSOUND_H
#include "audioSound.h"
// This class intentionally does next to nothing. It's used as a placeholder
// when you don't want a sound system.
class EXPCL_PANDA_AUDIO NullAudioSound : public AudioSound {
// All of these methods are stubbed out to some degree. If you're looking
// for a starting place for a new AudioManager, please consider looking at
// the milesAudioManager.
public:
~NullAudioSound();
void play();
void stop();
void set_loop(bool);
bool get_loop() const;
void set_loop_count(unsigned long);
unsigned long get_loop_count() const;
void set_time(PN_stdfloat);
PN_stdfloat get_time() const;
void set_volume(PN_stdfloat);
PN_stdfloat get_volume() const;
void set_balance(PN_stdfloat);
PN_stdfloat get_balance() const;
void set_play_rate(PN_stdfloat);
PN_stdfloat get_play_rate() const;
void set_active(bool);
bool get_active() const;
void set_finished_event(const std::string& event);
const std::string& get_finished_event() const;
const std::string& get_name() const;
PN_stdfloat length() const;
void set_3d_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz);
void get_3d_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz);
void set_3d_min_distance(PN_stdfloat dist);
PN_stdfloat get_3d_min_distance() const;
void set_3d_max_distance(PN_stdfloat dist);
PN_stdfloat get_3d_max_distance() const;
AudioSound::SoundStatus status() const;
// why protect the constructor?!? protected:
NullAudioSound();
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
AudioSound::init_type();
register_type(_type_handle, "NullAudioSound",
AudioSound::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class NullAudioManager;
};
#endif /* NULLAUDIOSOUND_H */