37 lines
922 B
C++
37 lines
922 B
C++
/**
|
|
* PANDA 3D SOFTWARE
|
|
* Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
*
|
|
* All use of this software is subject to the terms of the revised BSD
|
|
* license. You should have received a copy of this license along
|
|
* with this source code in a file named "LICENSE."
|
|
*
|
|
* @file obstacleAvoidance.h
|
|
* @author Deepak, John, Navin
|
|
* @date 2009-11-10
|
|
*/
|
|
|
|
#ifndef OBSTACLE_AVOIDANCE_H
|
|
#define OBSTACLE_AVOIDANCE_H
|
|
|
|
#include "aiCharacter.h"
|
|
#include "boundingSphere.h"
|
|
|
|
class AICharacter;
|
|
|
|
class EXPCL_PANDAAI ObstacleAvoidance {
|
|
public :
|
|
AICharacter *_ai_char;
|
|
float _obstacle_avoidance_weight;
|
|
NodePath _nearest_obstacle;
|
|
bool _obstacle_avoidance_done;
|
|
float _feeler;
|
|
|
|
ObstacleAvoidance(AICharacter *ai_char, float feeler_length);
|
|
LVecBase3 do_obstacle_avoidance();
|
|
~ObstacleAvoidance();
|
|
void obstacle_avoidance_activate();
|
|
bool obstacle_detection();
|
|
};
|
|
|
|
#endif
|