historical/toontown-classic.git/panda/include/pStatReader.h
2024-01-16 11:20:27 -06:00

87 lines
2.1 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pStatReader.h
* @author drose
* @date 2000-07-09
*/
#ifndef PSTATREADER_H
#define PSTATREADER_H
#include "pandatoolbase.h"
#include "pStatClientData.h"
#include "pStatMonitor.h"
#include "connectionReader.h"
#include "connectionWriter.h"
#include "referenceCount.h"
#include "circBuffer.h"
class PStatServer;
class PStatMonitor;
class PStatClientControlMessage;
class PStatFrameData;
// This is the maximum number of frame records that will be queued up from
// this particular client between processing loops.
static const int queued_frame_records = 500;
/**
* This is the class that does all the work for handling communications from a
* single Panda client. It reads sockets received from the client and boils
* them down into PStatData.
*/
class PStatReader : public ConnectionReader {
public:
PStatReader(PStatServer *manager, PStatMonitor *monitor);
~PStatReader();
void close();
void set_tcp_connection(Connection *tcp_connection);
void lost_connection();
void idle();
PStatMonitor *get_monitor();
private:
std::string get_hostname();
void send_hello();
virtual void receive_datagram(const NetDatagram &datagram);
void handle_client_control_message(const PStatClientControlMessage &message);
void handle_client_udp_data(const Datagram &datagram);
void dequeue_frame_data();
private:
PStatServer *_manager;
PT(PStatMonitor) _monitor;
ConnectionWriter _writer;
PT(Connection) _tcp_connection;
PT(Connection) _udp_connection;
int _udp_port;
PT(PStatClientData) _client_data;
std::string _hostname;
class FrameData {
public:
int _thread_index;
int _frame_number;
PStatFrameData *_frame_data;
};
typedef CircBuffer<FrameData, queued_frame_records> QueuedFrameData;
QueuedFrameData _queued_frame_data;
};
#endif