historical/toontown-classic.git/panda/include/pfmTrans.h
2024-01-16 11:20:27 -06:00

83 lines
2.1 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pfmTrans.h
* @author drose
* @date 2010-12-23
*/
#ifndef PFMTRANS_H
#define PFMTRANS_H
#include "pandatoolbase.h"
#include "programBase.h"
#include "filename.h"
#include "pvector.h"
#include "nodePath.h"
#include "luse.h"
class PfmFile;
/**
* Operates on a pfm file.
*/
class PfmTrans : public ProgramBase {
public:
PfmTrans();
void run();
bool process_pfm(const Filename &input_filename, PfmFile &file);
void add_transform_options();
protected:
virtual bool handle_args(Args &args);
static bool dispatch_scale(const std::string &opt, const std::string &arg, void *var);
static bool dispatch_rotate_xyz(ProgramBase *self, const std::string &opt, const std::string &arg, void *var);
bool ns_dispatch_rotate_xyz(const std::string &opt, const std::string &arg, void *var);
static bool dispatch_rotate_axis(ProgramBase *self, const std::string &opt, const std::string &arg, void *var);
bool ns_dispatch_rotate_axis(const std::string &opt, const std::string &arg, void *var);
static bool dispatch_translate(const std::string &opt, const std::string &arg, void *var);
private:
typedef pvector<Filename> Filenames;
Filenames _input_filenames;
bool _got_zero_special;
bool _got_no_data_nan;
int _no_data_nan_num_channels;
bool _got_vis_inverse;
bool _got_vis_2d;
bool _got_resize;
int _resize[2];
bool _got_crop;
int _crop[4];
bool _got_autocrop;
int _rotate;
bool _got_mirror_x;
bool _got_mirror_y;
bool _got_output_filename;
Filename _output_filename;
bool _got_output_dirname;
Filename _output_dirname;
bool _got_vis_filename;
Filename _vis_filename;
bool _got_vistex_filename;
Filename _vistex_filename;
bool _got_ls_filename;
Filename _ls_filename;
bool _got_transform;
LMatrix4 _transform;
NodePath _mesh_root;
};
#endif