historical/toontown-classic.git/panda/include/pgFrameStyle.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file pgFrameStyle.I
* @author drose
* @date 2001-07-03
*/
/**
*
*/
INLINE PGFrameStyle::
PGFrameStyle() {
_type = T_none;
_color.set(1.0f, 1.0f, 1.0f, 1.0f);
_width.set(0.1f, 0.1f);
_uv_width.set(0.1f, 0.1f);
_visible_scale.set(1.0f, 1.0f);
}
/**
*
*/
INLINE PGFrameStyle::
PGFrameStyle(const PGFrameStyle &copy) :
_type(copy._type),
_color(copy._color),
_texture(copy._texture),
_width(copy._width),
_uv_width(copy._uv_width),
_visible_scale(copy._visible_scale)
{
}
/**
*
*/
INLINE void PGFrameStyle::
operator = (const PGFrameStyle &copy) {
_type = copy._type;
_color = copy._color;
_texture = copy._texture;
_width = copy._width;
_uv_width = copy._uv_width;
_visible_scale = copy._visible_scale;
}
/**
*
*/
INLINE PGFrameStyle::
~PGFrameStyle() {
}
/**
* Sets the basic type of frame.
*/
INLINE void PGFrameStyle::
set_type(PGFrameStyle::Type type) {
_type = type;
}
/**
* Returns the basic type of frame.
*/
INLINE PGFrameStyle::Type PGFrameStyle::
get_type() const {
return _type;
}
/**
* Sets the dominant color of the frame.
*/
INLINE void PGFrameStyle::
set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a) {
set_color(LColor(r, g, b, a));
}
/**
* Sets the dominant color of the frame.
*/
INLINE void PGFrameStyle::
set_color(const LColor &color) {
_color = color;
}
/**
* Returns the dominant color of the frame.
*/
INLINE LColor PGFrameStyle::
get_color() const {
return _color;
}
/**
* Specifies a texture that should be applied to the frame.
*/
INLINE void PGFrameStyle::
set_texture(Texture *texture) {
_texture = texture;
}
/**
* Returns true if a texture has been applied to the frame.
*/
INLINE bool PGFrameStyle::
has_texture() const {
return !_texture.is_null();
}
/**
* Returns the texture that has been applied to the frame, or NULL if no
* texture has been applied.
*/
INLINE Texture *PGFrameStyle::
get_texture() const {
return _texture;
}
/**
* Removes the texture from the frame.
*/
INLINE void PGFrameStyle::
clear_texture() {
_texture.clear();
}
/**
* Sets the width parameter, which has meaning only for certain frame types.
* For instance, this is the width of the bevel for T_bevel_in or T_bevel_out.
* The units are in screen units.
*/
INLINE void PGFrameStyle::
set_width(PN_stdfloat x, PN_stdfloat y) {
set_width(LVecBase2(x, y));
}
/**
* Sets the width parameter, which has meaning only for certain frame types.
* For instance, this is the width of the bevel for T_bevel_in or T_bevel_out.
* The units are in screen units.
*/
INLINE void PGFrameStyle::
set_width(const LVecBase2 &width) {
_width = width;
}
/**
* Returns the width parameter, which has meaning only for certain frame
* types. For instance, this is the width of the bevel for T_bevel_in or
* T_bevel_out. The units are in screen units.
*/
INLINE const LVecBase2 &PGFrameStyle::
get_width() const {
return _width;
}
/**
* Sets the uv_width parameter, which indicates the amount of the texture that
* is consumed by the inner bevel--the width in texture space of the amount
* indicated by set_width.
*/
INLINE void PGFrameStyle::
set_uv_width(PN_stdfloat u, PN_stdfloat v) {
set_uv_width(LVecBase2(u, v));
}
/**
* Sets the uv_width parameter, which indicates the amount of the texture that
* is consumed by the inner bevel--the width in texture space of the amount
* indicated by set_width.
*/
INLINE void PGFrameStyle::
set_uv_width(const LVecBase2 &uv_width) {
_uv_width = uv_width;
}
/**
* See set_uv_width().
*/
INLINE const LVecBase2 &PGFrameStyle::
get_uv_width() const {
return _uv_width;
}
/**
* Sets a scale factor on the visible representation of the frame, in the X
* and Y directions. If this scale factor is other than 1, it will affect the
* size of the visible frame representation within the actual frame border.
*/
INLINE void PGFrameStyle::
set_visible_scale(PN_stdfloat x, PN_stdfloat y) {
set_visible_scale(LVecBase2(x, y));
}
/**
* Sets a scale factor on the visible representation of the frame, in the X
* and Y directions. If this scale factor is other than 1, it will affect the
* size of the visible frame representation within the actual frame border.
*/
INLINE void PGFrameStyle::
set_visible_scale(const LVecBase2 &visible_scale) {
_visible_scale = visible_scale;
}
/**
* Returns the scale factor on the visible representation of the frame, in the
* X and Y directions. If this scale factor is other than 1, it will affect
* the size of the visible frame representation within the actual frame
* border.
*/
INLINE const LVecBase2 &PGFrameStyle::
get_visible_scale() const {
return _visible_scale;
}
/**
*
*/
INLINE std::ostream &
operator << (std::ostream &out, const PGFrameStyle &pfs) {
pfs.output(out);
return out;
}