historical/toontown-classic.git/panda/include/physicsObjectCollection.h
2024-01-16 11:20:27 -06:00

65 lines
2.1 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file physicsObjectCollection.h
* @author joswilso
* @date 2006-07-12
*/
#ifndef PHYSICSOBJECTCOLLECTION_H
#define PHYSICSOBJECTCOLLECTION_H
#include "pandabase.h"
#include "physicsObject.h"
#include "pointerToArray.h"
/**
* This is a set of zero or more PhysicsObjects. It's handy for returning
* from functions that need to return multiple PhysicsObjects.
*/
class EXPCL_PANDA_PHYSICS PhysicsObjectCollection {
PUBLISHED:
PhysicsObjectCollection();
PhysicsObjectCollection(const PhysicsObjectCollection &copy);
void operator = (const PhysicsObjectCollection &copy);
INLINE ~PhysicsObjectCollection();
void add_physics_object(PT(PhysicsObject) physics_object);
bool remove_physics_object(PT(PhysicsObject) physics_object);
void add_physics_objects_from(const PhysicsObjectCollection &other);
void remove_physics_objects_from(const PhysicsObjectCollection &other);
void remove_duplicate_physics_objects();
bool has_physics_object(PT(PhysicsObject) physics_object) const;
void clear();
bool is_empty() const;
int get_num_physics_objects() const;
PT(PhysicsObject) get_physics_object(int index) const;
MAKE_SEQ(get_physics_objects, get_num_physics_objects, get_physics_object);
PT(PhysicsObject) operator [] (int index) const;
int size() const;
INLINE void operator += (const PhysicsObjectCollection &other);
INLINE PhysicsObjectCollection operator + (const PhysicsObjectCollection &other) const;
void output(std::ostream &out) const;
void write(std::ostream &out, int indent_level = 0) const;
private:
typedef PTA(PT(PhysicsObject)) PhysicsObjects;
PhysicsObjects _physics_objects;
};
/*
INLINE ostream &operator << (ostream &out, const PhysicsObjectCollection &col) {
col.output(out);
return out;
}
*/
#include "physicsObjectCollection.I"
#endif