historical/toontown-classic.git/panda/include/recorderController.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file recorderController.I
* @author drose
* @date 2004-01-24
*/
/**
* Returns the time (and date) at which the current session was originally
* recorded (or, in recording mode, the time at which the current session
* began).
*/
INLINE time_t RecorderController::
get_start_time() const {
return _header._start_time;
}
/**
* Indicates an arbitrary number to be recorded in the session file as a
* random seed, should the application wish to take advantage of it. This
* must be set before begin_record() is called.
*/
INLINE void RecorderController::
set_random_seed(int random_seed) {
_header._random_seed = random_seed;
}
/**
* Returns the random seed that was set by a previous call to
* set_random_seed(), or the number read from the session file after
* begin_playback() has been called.
*/
INLINE int RecorderController::
get_random_seed() const {
return _header._random_seed;
}
/**
* Returns true if the controller has been opened for output, false otherwise.
*/
INLINE bool RecorderController::
is_recording() const {
return (_writer != nullptr);
}
/**
* Returns true if the controller has been opened for input, false otherwise.
*/
INLINE bool RecorderController::
is_playing() const {
return (_reader != nullptr);
}
/**
* Returns true if the controller has been opened for either input or output,
* false otherwise.
*/
INLINE bool RecorderController::
is_open() const {
return is_recording() || is_playing();
}
/**
* Returns the filename that was passed to the most recent call to
* begin_record() or begin_playback().
*/
INLINE const Filename &RecorderController::
get_filename() const {
return _filename;
}
/**
* Returns true if the controller has been opened for input or output output
* and there is an error on the stream, or false if the controller is closed
* or if there is no problem.
*/
INLINE bool RecorderController::
is_error() {
return _dout.is_error() || _din.is_error();
}
/**
* Returns the delta offset between the actual frame time and the frame time
* written to the log. This is essentially the time at which the recording
* (or playback) started.
*/
INLINE double RecorderController::
get_clock_offset() const {
return _clock_offset;
}
/**
* Returns the delta offset between the actual frame count and the frame count
* written to the log. This is essentially the frame number at which the
* recording (or playback) started.
*/
INLINE int RecorderController::
get_frame_offset() const {
return _frame_offset;
}
/**
* Adds the named recorder to the set of recorders that are in use.
*
* If the controller is in recording mode, the named recorder will begin
* recording its status to the session file. If the controller is in playback
* mode and the name and type matches a recorder in the session file, the
* recorder will begin receiving data.
*/
INLINE void RecorderController::
add_recorder(const std::string &name, RecorderBase *recorder) {
_user_table->add_recorder(name, recorder);
_user_table_modified = true;
// We can only add the state flag immediately if we are in recording mode.
// In playback mode, we're not sure yet whether the new recorder state will
// actually be playing (we won't know until we merge the tables in
// play_frame()).
if (is_recording()) {
recorder->_flags |= RecorderBase::F_recording;
}
}
/**
* Returns true if the named recorder has been added to the table by a
* previous call to add_recorder(), false otherwise.
*
* If the controller is in playback mode, this will also return false for a
* recorder that was found in the session file but was never explicitly added
* via add_recorder(); see get_recorder().
*/
INLINE bool RecorderController::
has_recorder(const std::string &name) const {
return (_user_table->get_recorder(name) != nullptr);
}
/**
* Returns the recorder with the indicated name, or NULL if there is no such
* recorder.
*
* If the controller is in playback mode, this may return the recorder
* matching the indicated name as read from the session file, even if it was
* never added to the table by the user. In this case, has_recorder() may
* return false, but get_recorder() will return a non-NULL value.
*/
INLINE RecorderBase *RecorderController::
get_recorder(const std::string &name) const {
RecorderBase *recorder = _user_table->get_recorder(name);
if (is_playing() && recorder == nullptr) {
recorder = _active_table->get_recorder(name);
}
return recorder;
}
/**
* Removes the named recorder from the table. Returns true if successful,
* false if there was no such recorder.
*
* If the controller is in recording mode, the named recorder will stop
* recording. If the controller is in playback mode, the named recorder will
* disassociate itself from the session file (but if the session file still
* has data for this name, a default recorder will take its place to decode
* the data from the session file).
*/
INLINE bool RecorderController::
remove_recorder(const std::string &name) {
// If we are playing or recording, immediately remove the state flag from
// the recorder. (When we are playing, the state flag will get removed
// automatically at the next call to play_frame(), but we might as well be
// aggressive and remove it now. When we are recording, we have to remove
// it now.)
if (is_recording() || is_playing()) {
RecorderBase *recorder = _user_table->get_recorder(name);
if (recorder != nullptr) {
recorder->_flags &= ~(RecorderBase::F_recording | RecorderBase::F_playing);
}
}
_user_table_modified = true;
return _user_table->remove_recorder(name);
}
/**
* Sets the frame_tie flag.
*
* When this is true, sessions are played back frame-for-frame, based on the
* frame count of the recorded session. This gives the most accurate
* playback, but the playback rate will vary according to the frame rate of
* the playback machine.
*
* When this is false, sessions are played back at real time, based on the
* clock of the recorded session. This may introduce playback discrepencies
* if the frames do not fall at exactly the same times as they did in the
* original.
*/
INLINE void RecorderController::
set_frame_tie(bool frame_tie) {
_frame_tie = frame_tie;
}
/**
* See set_frame_tie().
*/
INLINE bool RecorderController::
get_frame_tie() const {
return _frame_tie;
}
/**
* Returns the global RecorderFactory for generating TypedWritable objects
*/
INLINE RecorderController::RecorderFactory *RecorderController::
get_factory() {
if (_factory == nullptr) {
create_factory();
}
return _factory;
}
/**
* Creates a new RecorderFactory for generating TypedWritable objects
*/
INLINE void RecorderController::
create_factory() {
_factory = new RecorderFactory;
}