59 lines
1.3 KiB
Text
59 lines
1.3 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file rectangleLight.I
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* @author rdb
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* @date 2016-12-19
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*/
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/**
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*
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*/
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INLINE RectangleLight::CData::
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CData() :
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_max_distance(make_inf((PN_stdfloat)0))
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{
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}
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/**
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*
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*/
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INLINE RectangleLight::CData::
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CData(const RectangleLight::CData ©) :
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_max_distance(copy._max_distance)
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{
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}
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/**
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* Returns the color of specular highlights generated by the light. This is
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* usually the same as get_color().
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*/
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INLINE const LColor &RectangleLight::
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get_specular_color() const {
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return get_color();
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}
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/**
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* Returns the maximum distance at which the light has any effect, as previously
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* specified by set_max_distance.
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*/
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INLINE PN_stdfloat RectangleLight::
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get_max_distance() const {
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CDReader cdata(_cycler);
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return cdata->_max_distance;
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}
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/**
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* Sets the radius of the light's sphere of influence. Beyond this distance, the
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* light may be attenuated to zero, if this is supported by the shader.
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*/
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INLINE void RectangleLight::
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set_max_distance(PN_stdfloat max_distance) {
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CDWriter cdata(_cycler);
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cdata->_max_distance = max_distance;
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}
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