historical/toontown-classic.git/panda/include/shaderPool.h
2024-01-16 11:20:27 -06:00

65 lines
1.9 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file shaderPool.h
* @author aignacio
* @date 2006-03
*/
#ifndef SHADERPOOL_H
#define SHADERPOOL_H
#include "pandabase.h"
#include "shader.h"
#include "filename.h"
#include "lightMutex.h"
#include "pmap.h"
/**
* This is the preferred interface for loading shaders for the TextNode
* system. It is similar to ModelPool and TexturePool in that it unifies
* references to the same filename.
*/
class EXPCL_PANDA_PGRAPH ShaderPool {
PUBLISHED:
INLINE static bool has_shader(const Filename &filename);
INLINE static bool verify_shader(const Filename &filename);
BLOCKING INLINE static CPT(Shader) load_shader(const Filename &filename);
INLINE static void add_shader(const Filename &filename, Shader *shader);
INLINE static void release_shader(const Filename &filename);
INLINE static void release_all_shaders();
INLINE static int garbage_collect();
INLINE static void list_contents(std::ostream &out);
static void write(std::ostream &out);
private:
INLINE ShaderPool();
bool ns_has_shader(const Filename &orig_filename);
CPT(Shader) ns_load_shader(const Filename &orig_filename);
void ns_add_shader(const Filename &orig_filename, Shader *shader);
void ns_release_shader(const Filename &orig_filename);
void ns_release_all_shaders();
int ns_garbage_collect();
void ns_list_contents(std::ostream &out) const;
void resolve_filename(Filename &new_filename, const Filename &orig_filename);
static ShaderPool *get_ptr();
static ShaderPool *_global_ptr;
LightMutex _lock;
typedef pmap<Filename, CPT(Shader) > Shaders;
Shaders _shaders;
};
#include "shaderPool.I"
#endif