614 lines
18 KiB
Text
614 lines
18 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file smoothMover.I
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* @author drose
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* @date 2001-10-19
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*/
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/**
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* Specifies the position of the SmoothMover at a particular time in the past.
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* When mark_position() is called, this will be recorded (along with hpr and
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* timestamp) in a position report, which will then be used along with all
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* other position reports to determine the smooth position at any particular
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* instant.
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*
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* The return value is true if any parameter has changed since the last call
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* to set_pos(), or false if they are the same.
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*/
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INLINE bool SmoothMover::
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set_pos(const LVecBase3 &pos) {
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return set_x(pos[0]) | set_y(pos[1]) | set_z(pos[2]);
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}
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/**
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* Specifies the position of the SmoothMover at a particular time in the past.
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* When mark_position() is called, this will be recorded (along with hpr and
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* timestamp) in a position report, which will then be used along with all
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* other position reports to determine the smooth position at any particular
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* instant.
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*
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* The return value is true if any parameter has changed since the last call
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* to set_pos(), or false if they are the same.
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*/
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INLINE bool SmoothMover::
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set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z) {
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return set_x(x) | set_y(y) | set_z(z);
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}
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/**
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* Sets the X position only. See set_pos().
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*/
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INLINE bool SmoothMover::
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set_x(PN_stdfloat x) {
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bool result = (x != _sample._pos[0]);
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/*
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if (deadrec_cat.is_debug()) {
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deadrec_cat.debug() << "set_x " << x << "\n";
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}
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*/
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_sample._pos[0] = x;
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return result;
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}
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/**
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* Sets the Y position only. See set_pos().
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*/
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INLINE bool SmoothMover::
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set_y(PN_stdfloat y) {
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bool result = (y != _sample._pos[1]);
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/*
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if (deadrec_cat.is_debug()) {
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deadrec_cat.debug() << "set_y " << y << "\n";
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}
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*/
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_sample._pos[1] = y;
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return result;
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}
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/**
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* Sets the Z position only. See set_pos().
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*/
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INLINE bool SmoothMover::
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set_z(PN_stdfloat z) {
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bool result = (z != _sample._pos[2]);
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/*
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if (deadrec_cat.is_debug()) {
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deadrec_cat.debug() << "set_z " << z << "\n";
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}
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*/
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_sample._pos[2] = z;
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return result;
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}
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/**
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* Specifies the orientation of the SmoothMover at a particular time in the
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* past. When mark_position() is called, this will be recorded (along with
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* hpr and timestamp) in a position report, which will then be used along with
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* all other position reports to determine the smooth position at any
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* particular instant.
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*
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* The return value is true if any parameter has changed since the last call
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* to set_hpr(), or false if they are the same.
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*/
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INLINE bool SmoothMover::
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set_hpr(const LVecBase3 &hpr) {
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return set_h(hpr[0]) | set_p(hpr[1]) | set_r(hpr[2]);
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}
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/**
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* Specifies the orientation of the SmoothMover at a particular time in the
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* past. When mark_position() is called, this will be recorded (along with
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* hpr and timestamp) in a position report, which will then be used along with
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* all other position reports to determine the smooth position at any
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* particular instant.
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*
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* The return value is true if any parameter has changed since the last call
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* to set_hpr(), or false if they are the same.
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*/
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INLINE bool SmoothMover::
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set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) {
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return set_h(h) | set_p(p) | set_r(r);
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}
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/**
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* Sets the heading only. See set_hpr().
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*/
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INLINE bool SmoothMover::
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set_h(PN_stdfloat h) {
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bool result = (h != _sample._hpr[0]);
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/*
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if (deadrec_cat.is_debug()) {
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deadrec_cat.debug() << "set_h " << h << "\n";
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}
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*/
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_sample._hpr[0] = h;
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return result;
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}
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/**
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* Sets the pitch only. See set_hpr().
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*/
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INLINE bool SmoothMover::
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set_p(PN_stdfloat p) {
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bool result = (p != _sample._hpr[1]);
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/*
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if (deadrec_cat.is_debug()) {
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deadrec_cat.debug() << "set_p " << p << "\n";
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}
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*/
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_sample._hpr[1] = p;
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return result;
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}
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/**
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* Sets the roll only. See set_hpr().
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*/
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INLINE bool SmoothMover::
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set_r(PN_stdfloat r) {
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bool result = (r != _sample._hpr[2]);
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/*
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if (deadrec_cat.is_debug()) {
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deadrec_cat.debug() << "set_r " << r << "\n";
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}
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*/
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_sample._hpr[2] = r;
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return result;
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}
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/**
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* Specifies the position and orientation of the SmoothMover at a particular
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* time in the past. When mark_position() is called, this will be recorded
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* (along with timestamp) in a position report, which will then be used along
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* with all other position reports to determine the smooth position at any
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* particular instant.
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*
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* The return value is true if any parameter has changed since the last call
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* to set_pos_hpr(), or false if they are the same.
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*/
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INLINE bool SmoothMover::
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set_pos_hpr(const LVecBase3 &pos, const LVecBase3 &hpr) {
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return (set_x(pos[0]) | set_y(pos[1]) | set_z(pos[2]) |
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set_h(hpr[0]) | set_p(hpr[1]) | set_r(hpr[2]));
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}
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/**
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* Specifies the position of the SmoothMover at a particular time in the past.
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* When mark_position() is called, this will be recorded (along with
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* timestamp) in a position report, which will then be used along with all
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* other position reports to determine the smooth position at any particular
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* instant.
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*
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* The return value is true if any parameter has changed since the last call
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* to set_pos_hpr(), or false if they are the same.
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*/
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INLINE bool SmoothMover::
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set_pos_hpr(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r) {
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return set_x(x) | set_y(y) | set_z(z) | set_h(h) | set_p(p) | set_r(r);
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}
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/**
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* Returns the current position of the working sample point. This position is
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* updated periodically by set_x(), set_y(), etc., and its current value is
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* copied to the sample point table when mark_position() is called.
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*/
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INLINE const LPoint3 &SmoothMover::
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get_sample_pos() const {
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return _sample._pos;
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}
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/**
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* Returns the current orientation of the working sample point. This
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* orientation is updated periodically by set_h(), set_p(), etc., and its
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* current value is copied to the sample point table when mark_position() is
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* called.
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*/
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INLINE const LVecBase3 &SmoothMover::
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get_sample_hpr() const {
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return _sample._hpr;
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}
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/**
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* Lies and specifies that the current position report was received now. This
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* is usually used for very old position reports for which we're not sure of
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* the actual receipt time.
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*/
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INLINE void SmoothMover::
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set_phony_timestamp(double timestamp, bool period_adjust) {
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double now = ClockObject::get_global_clock()->get_frame_time();
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if (timestamp != 0.0)
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// we were given a specific timestamp to use
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now = timestamp;
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// adjust by _delay when creating the timestamp since other timestamps
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// received from network updates are adjusted by this
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if (period_adjust) {
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_sample._timestamp = now - _expected_broadcast_period;
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}
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else
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_sample._timestamp = now;
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_has_most_recent_timestamp = true;
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_most_recent_timestamp = _sample._timestamp;
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}
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/**
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* Specifies the time that the current position report applies. This should
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* be called, along with set_pos() and set_hpr(), before a call to
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* mark_position().
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*/
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INLINE void SmoothMover::
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set_timestamp(double timestamp) {
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/*
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if (deadrec_cat.is_debug()) {
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deadrec_cat.debug() << "set_timestamp " << timestamp << "\n";
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}
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*/
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_sample._timestamp = timestamp;
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_has_most_recent_timestamp = true;
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_most_recent_timestamp = timestamp;
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record_timestamp_delay(timestamp);
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}
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/**
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* Returns true if we have most recently recorded timestamp
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*/
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INLINE bool SmoothMover::
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has_most_recent_timestamp() const {
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return _has_most_recent_timestamp;
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}
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/**
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* Returns most recently recorded timestamp
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*/
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INLINE double SmoothMover::
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get_most_recent_timestamp() const {
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return _most_recent_timestamp;
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}
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/**
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* Computes the smoothed position (and orientation) of the mover at the
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* indicated point in time, based on the previous position reports. After
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* this call has been made, get_smooth_pos() etc. may be called to retrieve
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* the smoothed position.
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*
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* With no parameter, the function uses ClockObject::get_frame_time() as the
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* default time.
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*/
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INLINE bool SmoothMover::
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compute_smooth_position() {
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return compute_smooth_position(ClockObject::get_global_clock()->get_frame_time());
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}
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/**
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* Returns the smoothed position as computed by a previous call to
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* compute_smooth_position().
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*/
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INLINE const LPoint3 &SmoothMover::
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get_smooth_pos() const {
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return _smooth_pos;
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}
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/**
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* Returns the smoothed position as computed by a previous call to
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* compute_smooth_position().
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*/
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INLINE const LVecBase3 &SmoothMover::
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get_forward_axis() const {
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return _forward_axis;
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}
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/**
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* Returns the smoothed orientation as computed by a previous call to
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* compute_smooth_position().
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*/
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INLINE const LVecBase3 &SmoothMover::
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get_smooth_hpr() const {
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return _smooth_hpr;
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}
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/**
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* Applies the smoothed position to the indicated NodePath. This is
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* equivalent to calling node.set_pos(smooth_mover->get_smooth_pos()). It
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* exists as an optimization only, to avoid the overhead of passing the return
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* value through Python.
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*/
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INLINE void SmoothMover::
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apply_smooth_pos(NodePath &node) const {
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node.set_pos(get_smooth_pos());
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}
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/**
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* Applies the smoothed position and orientation to the indicated NodePath.
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* This is equivalent to calling
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* node.set_pos_hpr(smooth_mover->get_smooth_pos(),
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* smooth_mover->get_smooth_hpr()). It exists as an optimization only, to
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* avoid the overhead of passing the return value through Python.
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*/
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INLINE void SmoothMover::
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apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) const {
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pos_node.set_pos(get_smooth_pos());
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hpr_node.set_hpr(get_smooth_hpr());
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}
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/**
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* Applies the smoothed orientation to the indicated NodePath. This is
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* equivalent to calling node.set_hpr(smooth_mover->get_smooth_hpr()). It
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* exists as an optimization only, to avoid the overhead of passing the return
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* value through Python.
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*/
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INLINE void SmoothMover::
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apply_smooth_hpr(NodePath &node) const {
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node.set_hpr(get_smooth_hpr());
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}
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/**
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* A further optimization to reduce Python calls. This computes the smooth
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* position and applies it to the indicated node in one call.
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*/
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INLINE void SmoothMover::
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compute_and_apply_smooth_pos(NodePath &node) {
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if (compute_smooth_position()) {
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apply_smooth_pos(node);
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}
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}
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/**
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* A further optimization to reduce Python calls. This computes the smooth
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* position and applies it to the indicated node or nodes in one call. The
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* pos_node and hpr_node might be the same NodePath.
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*/
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INLINE void SmoothMover::
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compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) {
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if (compute_smooth_position()) {
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apply_smooth_pos(pos_node);
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apply_smooth_hpr(hpr_node);
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}
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}
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/**
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* A further optimization to reduce Python calls. This computes the smooth
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* position and applies it to the indicated node or nodes in one call. The
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* pos_node and hpr_node might be the same NodePath.
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*/
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INLINE void SmoothMover::
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compute_and_apply_smooth_hpr(NodePath &hpr_node) {
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if (compute_smooth_position()) {
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apply_smooth_hpr(hpr_node);
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}
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}
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/**
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* Returns the speed at which the avatar is moving, in feet per second, along
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* its own forward axis (after applying the avatar's hpr). This will be a
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* positive number if the avatar is moving forward, and a negative number if
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* it is moving backward.
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*/
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INLINE PN_stdfloat SmoothMover::
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get_smooth_forward_velocity() const {
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return _smooth_forward_velocity;
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}
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/**
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* Returns the speed at which the avatar is moving, in feet per second, along
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* its own lateral axis (after applying the avatar's hpr). This will be a
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* positive number if the avatar is moving right, and a negative number if it
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* is moving left.
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*/
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INLINE PN_stdfloat SmoothMover::
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get_smooth_lateral_velocity() const {
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return _smooth_lateral_velocity;
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}
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/**
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* Returns the speed at which the avatar is rotating in the horizontal plane
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* (i.e. heading), in degrees per second. This may be positive or negative,
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* according to the direction of rotation.
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*/
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INLINE PN_stdfloat SmoothMover::
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get_smooth_rotational_velocity() const {
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return _smooth_rotational_velocity;
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}
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/**
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* Sets the smoothing mode of all SmoothMovers in the world. If this is
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* SM_off, no smoothing or prediction will be performed, and get_smooth_pos()
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* will simply return the position last set by mark_position().
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*/
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INLINE void SmoothMover::
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set_smooth_mode(SmoothMover::SmoothMode mode) {
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_smooth_mode = mode;
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}
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/**
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* Returns the smoothing mode of all SmoothMovers in the world. See
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* set_smooth_mode().
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*/
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INLINE SmoothMover::SmoothMode SmoothMover::
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get_smooth_mode() {
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return _smooth_mode;
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}
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/**
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* Sets the predictioning mode of all SmoothMovers in the world. If this is
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* PM_off, no prediction will be performed, but smoothing might still be
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* performed.
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*/
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INLINE void SmoothMover::
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set_prediction_mode(SmoothMover::PredictionMode mode) {
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_prediction_mode = mode;
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}
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/**
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* Returns the predictioning mode of all SmoothMovers in the world. See
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* set_prediction_mode().
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*/
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INLINE SmoothMover::PredictionMode SmoothMover::
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get_prediction_mode() {
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return _prediction_mode;
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}
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/**
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* Sets the amount of time, in seconds, to delay the computed position of a
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* SmoothMover. This is particularly useful when the prediction mode is off,
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* because it can allow the apparent motion of an avatar to appear smooth
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* without relying on prediction, at the cost of introducing additional lag in
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* the avatar's apparent position.
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*/
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INLINE void SmoothMover::
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set_delay(double delay) {
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_delay = delay;
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}
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/**
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* Returns the amount of time, in seconds, to delay the computed position of a
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* SmoothMover. See set_delay().
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*/
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INLINE double SmoothMover::
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get_delay() {
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return _delay;
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}
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/**
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* Sets the 'accept clock skew' flag. When this flag is true, clock skew from
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* the other clients will be tolerated by delaying each smooth mover's
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* position an additional amount, on top of that specified by set_delay(),
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* based on the measured average latency for timestamp messages received by
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* the client.
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*
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* In this way, if the other client has significant clock skew with respect to
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* our clock, it will be evident as a large positive or negative average
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* latency for timestamps. By subtracting out this average latency, we
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* compensate for poor clock sync.
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*/
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INLINE void SmoothMover::
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set_accept_clock_skew(bool flag) {
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_accept_clock_skew = flag;
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}
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/**
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* Returns the current state of the 'accept clock skew' flag. See
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* set_accept_clock_skew().
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*/
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INLINE bool SmoothMover::
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get_accept_clock_skew() {
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return _accept_clock_skew;
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}
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/**
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* Sets the maximum amount of time a position is allowed to remain unchanged
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* before assuming it represents the avatar actually standing still.
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*/
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INLINE void SmoothMover::
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set_max_position_age(double age) {
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_max_position_age = age;
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}
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/**
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* Returns the maximum amount of time a position is allowed to remain
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* unchanged before assuming it represents the avatar actually standing still.
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*/
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INLINE double SmoothMover::
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get_max_position_age() {
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return _max_position_age;
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}
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/**
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* Sets the interval at which we expect the SmoothNodes to broadcast their
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* position, in elapsed seconds. This controls the length of time we assume
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* the object has truly stopped, when we receive a long sequence of no
|
|
* updates.
|
|
*/
|
|
INLINE void SmoothMover::
|
|
set_expected_broadcast_period(double period) {
|
|
_expected_broadcast_period = period;
|
|
}
|
|
|
|
/**
|
|
* Returns the interval at which we expect the SmoothNodes to broadcast their
|
|
* position, in elapsed seconds. See set_expected_broadcast_period().
|
|
*/
|
|
INLINE double SmoothMover::
|
|
get_expected_broadcast_period() {
|
|
return _expected_broadcast_period;
|
|
}
|
|
|
|
/**
|
|
* Sets the amount of time that should elapse after the last position report
|
|
* before the velocity is reset to 0. This is similar to max_position_age,
|
|
* but it is only used to determine the resetting of the reported velocity.
|
|
* It should always be greater than or equal to max_position_age.
|
|
*/
|
|
INLINE void SmoothMover::
|
|
set_reset_velocity_age(double age) {
|
|
_reset_velocity_age = age;
|
|
}
|
|
|
|
/**
|
|
* Returns the amount of time that should elapse after the last position
|
|
* report before the velocity is reset to 0. See set_reset_velocity_age().
|
|
*/
|
|
INLINE double SmoothMover::
|
|
get_reset_velocity_age() {
|
|
return _reset_velocity_age;
|
|
}
|
|
|
|
/**
|
|
* Sets the flag that indicates whether the avatar's direction is considered
|
|
* in computing the velocity. When this is true, velocity is automatically
|
|
* decomposed into a forward and a lateral velocity (and both may be positive
|
|
* or negative); when it is false, all velocity is always returned as forward
|
|
* velocity (and it is always positive).
|
|
*/
|
|
INLINE void SmoothMover::
|
|
set_directional_velocity(bool flag) {
|
|
_directional_velocity = flag;
|
|
}
|
|
|
|
/**
|
|
* Returns the current state of the 'directional velocity' flag. See
|
|
* set_directional_velocity().
|
|
*/
|
|
INLINE bool SmoothMover::
|
|
get_directional_velocity() {
|
|
return _directional_velocity;
|
|
}
|
|
|
|
/**
|
|
* Sets the flag that indicates whether to assume that the node stopped moving
|
|
* during periods when we don't get enough position updates. If true, the
|
|
* object will stand still momentarily. If false, the object will
|
|
* continuously lerp between the position updates that we did get.
|
|
*/
|
|
INLINE void SmoothMover::
|
|
set_default_to_standing_still(bool flag) {
|
|
_default_to_standing_still = flag;
|
|
}
|
|
|
|
/**
|
|
* Returns the current state of the 'default to standing still' flag. See
|
|
* set_default_to_standing_still().
|
|
*/
|
|
INLINE bool SmoothMover::
|
|
get_default_to_standing_still() {
|
|
return _default_to_standing_still;
|
|
}
|
|
|
|
/**
|
|
* Returns the average delay observed in the last n timestamps received from
|
|
* this client, in seconds. This number represents the combination of the
|
|
* network lag from this client, as well as the client's clock skew relative
|
|
* to our clock. It could be negative if the client's clock is running faster
|
|
* than our clock.
|
|
*/
|
|
INLINE double SmoothMover::
|
|
get_avg_timestamp_delay() const {
|
|
nassertr(!_timestamp_delays.empty(), 0.0);
|
|
return (double)_net_timestamp_delay / (double)_timestamp_delays.size() / 1000.0;
|
|
}
|