historical/toontown-classic.git/panda/include/smoothMover.h
2024-01-16 11:20:27 -06:00

209 lines
6.7 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file smoothMover.h
* @author drose
* @date 2001-10-19
*/
#ifndef SMOOTHMOVER_H
#define SMOOTHMOVER_H
#include "directbase.h"
#include "luse.h"
#include "clockObject.h"
#include "circBuffer.h"
#include "nodePath.h"
#include "pdeque.h"
static const int max_position_reports = 10;
static const int max_timestamp_delays = 10;
/**
* This class handles smoothing of sampled motion points over time, e.g. for
* smoothing the apparent movement of remote avatars, whose positions are sent
* via occasional telemetry updates.
*
* It can operate in any of three modes: off, in which it does not smooth any
* motion but provides the last position it was told; smoothing only, in which
* it smooths motion information but never tries to anticipate where the
* avatar might be going; or full prediction, in which it smooths motion as
* well as tries to predict the avatar's position in lead of the last position
* update. The assumption is that all SmoothMovers in the world will be
* operating in the same mode together.
*/
class EXPCL_DIRECT_DEADREC SmoothMover {
PUBLISHED:
SmoothMover();
~SmoothMover();
// These methods are used to specify each position update. Call the
// appropriate set_* function(s), as needed, and then call mark_position().
// The return value of each function is true if the parameter value has
// changed, or false if it remains the same as last time.
INLINE bool set_pos(const LVecBase3 &pos);
INLINE bool set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z);
INLINE bool set_x(PN_stdfloat x);
INLINE bool set_y(PN_stdfloat y);
INLINE bool set_z(PN_stdfloat z);
INLINE bool set_hpr(const LVecBase3 &hpr);
INLINE bool set_hpr(PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
INLINE bool set_h(PN_stdfloat h);
INLINE bool set_p(PN_stdfloat p);
INLINE bool set_r(PN_stdfloat r);
INLINE bool set_pos_hpr(const LVecBase3 &pos, const LVecBase3 &hpr);
INLINE bool set_pos_hpr(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z, PN_stdfloat h, PN_stdfloat p, PN_stdfloat r);
INLINE const LPoint3 &get_sample_pos() const;
INLINE const LVecBase3 &get_sample_hpr() const;
INLINE void set_phony_timestamp(double timestamp = 0.0, bool period_adjust = false);
INLINE void set_timestamp(double timestamp);
INLINE bool has_most_recent_timestamp() const;
INLINE double get_most_recent_timestamp() const;
void mark_position();
void clear_positions(bool reset_velocity);
INLINE bool compute_smooth_position();
bool compute_smooth_position(double timestamp);
bool get_latest_position();
INLINE const LPoint3 &get_smooth_pos() const;
INLINE const LVecBase3 &get_smooth_hpr() const;
INLINE void apply_smooth_pos(NodePath &node) const;
INLINE void apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node) const;
INLINE void apply_smooth_hpr(NodePath &node) const;
INLINE void compute_and_apply_smooth_pos(NodePath &node);
INLINE void compute_and_apply_smooth_pos_hpr(NodePath &pos_node, NodePath &hpr_node);
INLINE void compute_and_apply_smooth_hpr(NodePath &hpr_node);
INLINE PN_stdfloat get_smooth_forward_velocity() const;
INLINE PN_stdfloat get_smooth_lateral_velocity() const;
INLINE PN_stdfloat get_smooth_rotational_velocity() const;
INLINE const LVecBase3 &get_forward_axis() const;
void handle_wrt_reparent(NodePath &old_parent, NodePath &new_parent);
enum SmoothMode {
SM_off,
SM_on,
// We might conceivably add more kinds of smooth modes later, for
// instance, SM_spline.
};
enum PredictionMode {
PM_off,
PM_on,
// Similarly for other kinds of prediction modes. I don't know why,
// though; linear interpolation seems to work pretty darn well.
};
INLINE void set_smooth_mode(SmoothMode mode);
INLINE SmoothMode get_smooth_mode();
INLINE void set_prediction_mode(PredictionMode mode);
INLINE PredictionMode get_prediction_mode();
INLINE void set_delay(double delay);
INLINE double get_delay();
INLINE void set_accept_clock_skew(bool flag);
INLINE bool get_accept_clock_skew();
INLINE void set_max_position_age(double age);
INLINE double get_max_position_age();
INLINE void set_expected_broadcast_period(double period);
INLINE double get_expected_broadcast_period();
INLINE void set_reset_velocity_age(double age);
INLINE double get_reset_velocity_age();
INLINE void set_directional_velocity(bool flag);
INLINE bool get_directional_velocity();
INLINE void set_default_to_standing_still(bool flag);
INLINE bool get_default_to_standing_still();
void output(std::ostream &out) const;
void write(std::ostream &out) const;
private:
void set_smooth_pos(const LPoint3 &pos, const LVecBase3 &hpr,
double timestamp);
void linear_interpolate(int point_before, int point_after, double timestamp);
void compute_velocity(const LVector3 &pos_delta,
const LVecBase3 &hpr_delta,
double age);
void record_timestamp_delay(double timestamp);
INLINE double get_avg_timestamp_delay() const;
public:
// This internal class is declared public to work around compiler issues.
class SamplePoint {
public:
LPoint3 _pos;
LVecBase3 _hpr;
double _timestamp;
};
private:
SamplePoint _sample;
LPoint3 _smooth_pos;
LVecBase3 _smooth_hpr;
LVector3 _forward_axis;
double _smooth_timestamp;
bool _smooth_position_known;
bool _smooth_position_changed;
bool _computed_forward_axis;
double _smooth_forward_velocity;
double _smooth_lateral_velocity;
double _smooth_rotational_velocity;
bool _has_most_recent_timestamp;
double _most_recent_timestamp;
// typedef CircBuffer<SamplePoint, max_position_reports> Points;
typedef pdeque<SamplePoint> Points;
Points _points;
int _last_point_before;
int _last_point_after;
// This array is used to record the average delay in receiving timestamps
// from a particular client, in milliseconds. This value will measure both
// the latency and clock skew from that client, allowing us to present
// smooth motion in spite of extreme latency or poor clock synchronization.
typedef CircBuffer<int, max_timestamp_delays> TimestampDelays;
TimestampDelays _timestamp_delays;
int _net_timestamp_delay;
double _last_heard_from;
SmoothMode _smooth_mode;
PredictionMode _prediction_mode;
double _delay;
bool _accept_clock_skew;
double _max_position_age;
double _expected_broadcast_period;
double _reset_velocity_age;
bool _directional_velocity;
bool _default_to_standing_still;
};
#include "smoothMover.I"
#endif