historical/toontown-classic.git/panda/include/sphereLight.h
2024-01-16 11:20:27 -06:00

93 lines
2.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file sphereLight.h
* @author rdb
* @date 2016-04-15
*/
#ifndef SPHERELIGHT_H
#define SPHERELIGHT_H
#include "pandabase.h"
#include "lightLensNode.h"
#include "pointLight.h"
/**
* A sphere light is like a point light, except that it represents a sphere
* with a radius, rather than being an infinitely thin point in space.
*
* @since 1.10.0
*/
class EXPCL_PANDA_PGRAPHNODES SphereLight : public PointLight {
PUBLISHED:
explicit SphereLight(const std::string &name);
protected:
SphereLight(const SphereLight &copy);
public:
virtual PandaNode *make_copy() const;
virtual void xform(const LMatrix4 &mat);
virtual void write(std::ostream &out, int indent_level) const;
PUBLISHED:
INLINE PN_stdfloat get_radius() const;
INLINE void set_radius(PN_stdfloat radius);
MAKE_PROPERTY(radius, get_radius, set_radius);
private:
// This is the data that must be cycled between pipeline stages.
class EXPCL_PANDA_PGRAPHNODES CData : public CycleData {
public:
INLINE CData();
INLINE CData(const CData &copy);
virtual CycleData *make_copy() const;
virtual void write_datagram(BamWriter *manager, Datagram &dg) const;
virtual void fillin(DatagramIterator &scan, BamReader *manager);
virtual TypeHandle get_parent_type() const {
return SphereLight::get_class_type();
}
PN_stdfloat _radius;
};
PipelineCycler<CData> _cycler;
typedef CycleDataReader<CData> CDReader;
typedef CycleDataWriter<CData> CDWriter;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
PointLight::init_type();
register_type(_type_handle, "SphereLight",
PointLight::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "sphereLight.I"
#endif