historical/toontown-classic.git/panda/include/stereoDisplayRegion.h
2024-01-16 11:20:27 -06:00

96 lines
3 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file stereoDisplayRegion.h
* @author drose
* @date 2009-02-19
*/
#ifndef STEREODISPLAYREGION_H
#define STEREODISPLAYREGION_H
#include "pandabase.h"
#include "displayRegion.h"
/**
* This is a special DisplayRegion wrapper that actually includes a pair of
* DisplayRegions internally: the left and right eyes. The DisplayRegion
* represented here does not have a physical association with the window, but
* it pretends it does. Instead, it maintains a pointer to the left and right
* DisplayRegions separately.
*
* Operations on the StereoDisplayRegion object affect both left and right
* eyes together. To access the left or right eyes independently, use
* get_left_eye() and get_right_eye().
*/
class EXPCL_PANDA_DISPLAY StereoDisplayRegion : public DisplayRegion {
protected:
StereoDisplayRegion(GraphicsOutput *window,
const LVecBase4 &dimensions,
DisplayRegion *left, DisplayRegion *right);
public:
virtual ~StereoDisplayRegion();
PUBLISHED:
// Inherited from DrawableRegion
virtual void set_clear_active(int n, bool clear_aux_active);
virtual void set_clear_value(int n, const LColor &clear_value);
virtual void disable_clears();
virtual void set_pixel_zoom(PN_stdfloat pixel_zoom);
// Inherited from DisplayRegion
virtual void set_dimensions(int i, const LVecBase4 &dimensions);
virtual bool is_stereo() const;
virtual void set_camera(const NodePath &camera);
virtual void set_active(bool active);
virtual void set_sort(int sort);
virtual void set_stereo_channel(Lens::StereoChannel stereo_channel);
virtual void set_tex_view_offset(int tex_view_offset);
virtual void set_incomplete_render(bool incomplete_render);
virtual void set_texture_reload_priority(int texture_reload_priority);
virtual void set_cull_traverser(CullTraverser *trav);
virtual void set_target_tex_page(int page);
virtual void output(std::ostream &out) const;
virtual PT(PandaNode) make_cull_result_graph();
INLINE DisplayRegion *get_left_eye();
INLINE DisplayRegion *get_right_eye();
MAKE_PROPERTY(left_eye, get_left_eye);
MAKE_PROPERTY(right_eye, get_right_eye);
private:
PT(DisplayRegion) _left_eye;
PT(DisplayRegion) _right_eye;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
DisplayRegion::init_type();
register_type(_type_handle, "StereoDisplayRegion",
DisplayRegion::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class GraphicsOutput;
friend class DisplayRegionPipelineReader;
};
#include "stereoDisplayRegion.I"
#endif