114 lines
2.7 KiB
Text
114 lines
2.7 KiB
Text
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file textGraphic.I
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* @author drose
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* @date 2006-08-18
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*/
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/**
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*
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*/
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INLINE TextGraphic::
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TextGraphic() {
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_frame = LVecBase4::zero();
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_instance_flag = false;
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}
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/**
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*
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*/
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INLINE TextGraphic::
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TextGraphic(const NodePath &model, const LVecBase4 &frame) :
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_model(model),
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_frame(frame),
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_instance_flag(false)
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{
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}
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/**
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*
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*/
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INLINE TextGraphic::
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TextGraphic(const NodePath &model, PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) :
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_model(model),
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_frame(left, right, bottom, top),
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_instance_flag(false)
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{
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}
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/**
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* Returns the NodePath associated with the graphic, that renders the desired
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* image.
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*/
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INLINE NodePath TextGraphic::
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get_model() const {
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return _model;
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}
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/**
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* Changes the NodePath associated with the graphic. This NodePath should
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* contain geometry that will render the desired graphic image.
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*/
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INLINE void TextGraphic::
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set_model(const NodePath &model) {
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_model = model;
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}
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/**
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* Returns the frame specified for the graphic. This is the amount of space
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* that will be reserved for the graphic when it is embedded in a text
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* paragraph, in the form (left, right, bottom, top).
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*
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* The actual graphic, as rendered by the NodePath specified via set_model(),
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* should more or less fit within this rectangle. It is not required to fit
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* completely within it, but if it does not, it may visually overlap with
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* nearby text.
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*/
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INLINE LVecBase4 TextGraphic::
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get_frame() const {
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return _frame;
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}
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/**
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* Specifies the (left, right, bottom, top) bounding frame for the graphic.
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* See get_frame().
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*/
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INLINE void TextGraphic::
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set_frame(const LVecBase4 &frame) {
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_frame = frame;
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}
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/**
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* Specifies the (left, right, bottom, top) bounding frame for the graphic.
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* See get_frame().
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*/
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INLINE void TextGraphic::
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set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top) {
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_frame.set(left, right, bottom, top);
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}
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/**
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* Returns the instance_flag. See set_instance_flag().
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*/
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INLINE bool TextGraphic::
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get_instance_flag() const {
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return _instance_flag;
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}
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/**
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* Sets the instance_flag. When this is true, the graphic is directly
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* instanced to the scene graph whenever it appears; when it is false, the
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* graphic is copied. The default is false, which is best for most
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* applications. You might need to set it true for special kinds of
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* "graphics" like interactive elements, for instance a PGEntry.
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*/
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INLINE void TextGraphic::
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set_instance_flag(bool instance_flag) {
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_instance_flag = instance_flag;
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}
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