historical/toontown-classic.git/panda/include/vertexBufferContext.h
2024-01-16 11:20:27 -06:00

83 lines
2.4 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file vertexBufferContext.h
* @author drose
* @date 2005-03-17
*/
#ifndef VERTEXBUFFERCONTEXT_H
#define VERTEXBUFFERCONTEXT_H
#include "pandabase.h"
#include "bufferContext.h"
#include "geomVertexArrayData.h"
#include "preparedGraphicsObjects.h"
#include "adaptiveLru.h"
/**
* This is a special class object that holds all the information returned by a
* particular GSG to indicate the vertex data array's internal context
* identifier.
*
* This allows the GSG to cache the vertex data array in whatever way makes
* sense. For instance, DirectX can allocate a vertex buffer for the array.
* OpenGL can create a buffer object.
*/
class EXPCL_PANDA_GOBJ VertexBufferContext : public BufferContext, public AdaptiveLruPage {
public:
INLINE VertexBufferContext(PreparedGraphicsObjects *pgo,
GeomVertexArrayData *data);
PUBLISHED:
INLINE GeomVertexArrayData *get_data() const;
INLINE bool changed_size(const GeomVertexArrayDataHandle *reader) const;
INLINE bool changed_usage_hint(const GeomVertexArrayDataHandle *reader) const;
INLINE bool was_modified(const GeomVertexArrayDataHandle *reader) const;
public:
INLINE void update_data_size_bytes(size_t new_data_size_bytes);
INLINE void mark_loaded(const GeomVertexArrayDataHandle *reader);
INLINE void mark_unloaded();
virtual void output(std::ostream &out) const;
virtual void write(std::ostream &out, int indent_level) const;
private:
GeomEnums::UsageHint _usage_hint;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
BufferContext::init_type();
register_type(_type_handle, "VertexBufferContext",
BufferContext::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
friend class PreparedGraphicsObjects;
};
inline std::ostream &operator << (std::ostream &out, const VertexBufferContext &context) {
context.output(out);
return out;
}
#include "vertexBufferContext.I"
#endif