historical/toontown-classic.git/panda/include/vrpnButton.h
2024-01-16 11:20:27 -06:00

72 lines
1.8 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file vrpnButton.h
* @author drose
* @date 2001-01-26
*/
#ifndef VRPNBUTTON_H
#define VRPNBUTTON_H
#include "pandabase.h"
#include "vrpn_interface.h"
#include "pvector.h"
class VrpnButtonDevice;
/**
* This is the actual interface to a particular VRPN button device, and all of
* its numbered buttons. A pointer to this object is stored in the VrpnClient
* class for each differently-named VRPN button device we connect to.
*
* The VRPN callbacks go here, which in turn get vectored out to any
* VrpnButtonDevice objects that register with this. When the last
* VrpnButtonDevice object unregisters, the VrpnButton will be deleted by the
* VrpnClient.
*
* This class does not need to be exported from the DLL.
*/
class VrpnButton {
public:
VrpnButton(const std::string &button_name, vrpn_Connection *connection);
~VrpnButton();
INLINE const std::string &get_button_name() const;
INLINE bool is_empty() const;
void mark(VrpnButtonDevice *device);
void unmark(VrpnButtonDevice *device);
INLINE void poll();
void output(std::ostream &out) const;
void write(std::ostream &out, int indent_level = 0) const;
private:
static void VRPN_CALLBACK
vrpn_button_callback(void *userdata, const vrpn_BUTTONCB info);
private:
std::string _button_name;
vrpn_Button_Remote *_button;
typedef pvector<VrpnButtonDevice *> Devices;
Devices _devices;
};
INLINE std::ostream &operator << (std::ostream &out, const VrpnButton &button) {
button.output(out);
return out;
}
#include "vrpnButton.I"
#endif