historical/toontown-classic.git/panda/include/winDetectDx.h
2024-01-16 11:20:27 -06:00

655 lines
21 KiB
C++

/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file winDetectDx.h
* @author aignacio
* @date 2007-01-18
*/
#include <time.h>
#include "displayInformation.h"
typedef struct {
D3DFORMAT d3d_format;
int bits_per_pixel;
int fullscreen_only;
}
DISPLAY_FORMAT;
static DISPLAY_FORMAT display_format_array [ ] = {
D3DFMT_X8R8G8B8, 32, FALSE,
D3DFMT_R5G6B5, 16, FALSE,
D3DFMT_X1R5G5B5, 16, FALSE,
D3DFMT_A2R10G10B10, 32, TRUE,
// terminator
D3DFMT_UNKNOWN, 0, FALSE,
};
typedef BOOL (WINAPI *GlobalMemoryStatusExType) (LPMEMORYSTATUSEX lpBuffer);
static int d3d_format_to_bits_per_pixel (D3DFORMAT d3d_format) {
int format_index;
int bits_per_pixel;
format_index = 0;
bits_per_pixel = 0;
while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN) {
if (d3d_format == display_format_array [format_index].d3d_format) {
bits_per_pixel = display_format_array [format_index].bits_per_pixel;
break;
}
format_index++;
}
return bits_per_pixel;
}
static DWORD _GetLastError (char *message_prefix) {
LPVOID ptr;
DWORD error;
ptr = 0;
error = GetLastError ( );
if (FormatMessage (
FORMAT_MESSAGE_ALLOCATE_BUFFER |FORMAT_MESSAGE_FROM_SYSTEM,
nullptr, error, MAKELANGID( LANG_ENGLISH, SUBLANG_ENGLISH_US ),
(LPTSTR)&ptr,0, nullptr)) {
std::cout << "ERROR: "<< message_prefix << " result = " << (char*) ptr << "\n";
LocalFree( ptr );
}
return error;
}
static LRESULT CALLBACK window_procedure (HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) {
return DefWindowProc(hwnd, msg, wparam, lparam);
}
static DWORD print_GetLastError (char *message_prefix)
{
LPVOID ptr;
DWORD error;
ptr = 0;
error = GetLastError ( );
if (FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_FROM_SYSTEM,
nullptr,
error,
MAKELANGID( LANG_ENGLISH, SUBLANG_ENGLISH_US ),
(LPTSTR)&ptr,
0, nullptr))
{
std::cout << "ERROR: "<< message_prefix << " result = " << (char*) ptr << "\n";
LocalFree( ptr );
}
return error;
}
static int get_display_information (DisplaySearchParameters &display_search_parameters, DisplayInformation *display_information) {
int debug = false;
int success;
DisplayInformation::DetectionState state;
int get_adapter_display_mode_state;
int get_device_caps_state;
GraphicsStateGuardian::ShaderModel shader_model;
UINT minimum_width;
UINT maximum_width;
UINT minimum_height;
UINT maximum_height;
int minimum_bits_per_pixel;
int maximum_bits_per_pixel;
UINT texture_memory;
UINT video_memory;
int window_width;
int window_height;
int window_bits_per_pixel;
int total_display_modes;
DisplayMode *display_mode_array;
uint64_t physical_memory;
uint64_t available_physical_memory;
int vendor_id;
int device_id;
int product;
int version;
int sub_version;
int build;
int month;
int day;
int year;
success = false;
window_width = 0;
window_height = 0;
window_bits_per_pixel = 0;
total_display_modes = 0;
display_mode_array = nullptr;
minimum_width = display_search_parameters._minimum_width;
minimum_height = display_search_parameters._minimum_height;
maximum_width = display_search_parameters._maximum_width;
maximum_height = display_search_parameters._maximum_height;
minimum_bits_per_pixel = display_search_parameters._minimum_bits_per_pixel;
maximum_bits_per_pixel = display_search_parameters._maximum_bits_per_pixel;
shader_model = GraphicsStateGuardian::SM_00;
video_memory = 0;
texture_memory = 0;
state = DisplayInformation::DS_unknown;
get_adapter_display_mode_state = false;
get_device_caps_state = false;
physical_memory = 0;
available_physical_memory = 0;
vendor_id = 0;
device_id = 0;
product = 0;
version = 0;
sub_version = 0;
build = 0;
month = 0;
day = 0;
year = 0;
HMODULE d3d_dll;
DIRECT_3D_CREATE Direct3DCreate;
d3d_dll = LoadLibrary (d3d_dll_name);
if (d3d_dll) {
Direct3DCreate = (DIRECT_3D_CREATE) GetProcAddress (d3d_dll, direct_3d_create_function_name);
if (Direct3DCreate) {
DIRECT_3D direct_3d;
direct_3d = Direct3DCreate (D3D_SDK_VERSION);
if (direct_3d != nullptr) {
DWORD flags;
UINT adapter;
D3DDEVTYPE device_type;
D3DDISPLAYMODE current_d3d_display_mode;
D3DADAPTER_IDENTIFIER d3d_adapter_identifier;
D3DCAPS d3d_caps;
adapter = D3DADAPTER_DEFAULT;
device_type = D3DDEVTYPE_HAL;
// windowed mode max res and format
if (direct_3d -> GetAdapterDisplayMode (adapter, &current_d3d_display_mode) == D3D_OK) {
if (debug) {
printf ("current mode w = %d h = %d r = %d f = %d \n",
current_d3d_display_mode.Width,
current_d3d_display_mode.Height,
current_d3d_display_mode.RefreshRate,
current_d3d_display_mode.Format);
}
window_width = current_d3d_display_mode.Width;
window_height = current_d3d_display_mode.Height;
window_bits_per_pixel = d3d_format_to_bits_per_pixel (current_d3d_display_mode.Format);
get_adapter_display_mode_state = true;
}
else {
get_adapter_display_mode_state = false;
}
flags = 0;
if (direct_3d -> GetAdapterIdentifier (adapter, flags, &d3d_adapter_identifier) == D3D_OK) {
// print adapter info
d3d_adapter_identifier.Driver;
d3d_adapter_identifier.Description;
d3d_adapter_identifier.DeviceName;
d3d_adapter_identifier.DriverVersion;
d3d_adapter_identifier.VendorId;
d3d_adapter_identifier.DeviceId;
d3d_adapter_identifier.SubSysId;
d3d_adapter_identifier.Revision;
d3d_adapter_identifier.DeviceIdentifier;
d3d_adapter_identifier.WHQLLevel;
if (debug) {
printf ("Driver: %s\n", d3d_adapter_identifier.Driver);
printf ("Description: %s\n", d3d_adapter_identifier.Description);
}
char system_directory [MAX_PATH];
char dll_file_path [MAX_PATH];
// find the dll in the system directory if possible and get the date
// of the file
if (GetSystemDirectory (system_directory, MAX_PATH) > 0) {
if (debug) {
printf ("system_directory = %s \n", system_directory);
}
sprintf (dll_file_path, "%s\\%s", system_directory, d3d_adapter_identifier.Driver);
intptr_t find;
struct _finddata_t find_data;
find = _findfirst (dll_file_path, &find_data);
if (find != -1) {
struct tm *dll_time;
dll_time = localtime(&find_data.time_write);
month = dll_time -> tm_mon + 1;
day = dll_time -> tm_mday;
year = dll_time -> tm_year + 1900;
if (debug) {
printf ("Driver Date: %d/%d/%d\n", month, day, year);
}
_findclose (find);
}
}
/*
HMODULE driver_dll;
driver_dll = LoadLibrary (d3d_adapter_identifier.Driver);
if (driver_dll)
{
DWORD length;
TCHAR file_path [MAX_PATH];
length = GetModuleFileName(driver_dll, file_path, MAX_PATH);
if (length > 0)
{
printf ("DLL file path = %s \n", file_path);
}
else
{
printf ("ERROR: could not get GetModuleFileName for %s \n", d3d_adapter_identifier.Driver);
}
FreeLibrary (driver_dll);
}
else
{
print_GetLastError ("");
printf ("ERROR: could not load = %s \n", d3d_adapter_identifier.Driver);
}
*/
if (debug) {
printf ("VendorId = 0x%x\n", d3d_adapter_identifier.VendorId);
printf ("DeviceId = 0x%x\n", d3d_adapter_identifier.DeviceId);
}
vendor_id = d3d_adapter_identifier.VendorId;
device_id = d3d_adapter_identifier.DeviceId;
product = HIWORD(d3d_adapter_identifier.DriverVersion.HighPart);
version = LOWORD(d3d_adapter_identifier.DriverVersion.HighPart);
sub_version = HIWORD(d3d_adapter_identifier.DriverVersion.LowPart);
build = LOWORD(d3d_adapter_identifier.DriverVersion.LowPart);
if (debug) {
printf ("DRIVER VERSION: %d.%d.%d.%d \n", product, version, sub_version, build);
}
}
if (direct_3d -> GetDeviceCaps (adapter, device_type, &d3d_caps) == D3D_OK) {
int vertex_shader_version_major;
int vertex_shader_version_minor;
int pixel_shader_version_major;
int pixel_shader_version_minor;
vertex_shader_version_major = D3DSHADER_VERSION_MAJOR (d3d_caps.VertexShaderVersion);
vertex_shader_version_minor = D3DSHADER_VERSION_MINOR (d3d_caps.VertexShaderVersion);
pixel_shader_version_major = D3DSHADER_VERSION_MAJOR (d3d_caps.PixelShaderVersion);
pixel_shader_version_minor = D3DSHADER_VERSION_MINOR (d3d_caps.PixelShaderVersion);
switch (pixel_shader_version_major)
{
case 0:
shader_model = GraphicsStateGuardian::SM_00;
break;
case 1:
shader_model = GraphicsStateGuardian::SM_11;
break;
case 2:
// minimim specification for pixel shader 2.0 is 96 instruction
// slots
shader_model = GraphicsStateGuardian::SM_20;
if (d3d_caps.PS20Caps.NumInstructionSlots >= 512) {
shader_model = GraphicsStateGuardian::SM_2X;
}
break;
case 3:
shader_model = GraphicsStateGuardian::SM_30;
break;
case 4:
default:
shader_model = GraphicsStateGuardian::SM_40;
break;
}
if (debug) {
printf ("shader_model = %d \n", shader_model);
}
get_device_caps_state = true;
}
else {
get_device_caps_state = false;
}
// count display modes
int format_index;
int maximum_display_modes;
UINT display_mode_count;
D3DFORMAT d3d_format;
format_index = 0;
maximum_display_modes = 0;
while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN) {
d3d_format = display_format_array [format_index].d3d_format;
display_mode_count = direct_3d -> GetAdapterModeCount (adapter, d3d_format);
if (display_mode_count > 0) {
UINT mode_index;
D3DDISPLAYMODE d3d_display_mode;
for (mode_index = 0; mode_index < display_mode_count; mode_index++) {
if (direct_3d -> EnumAdapterModes (adapter, d3d_format, mode_index, &d3d_display_mode) == D3D_OK) {
if (d3d_display_mode.Width >= minimum_width && d3d_display_mode.Height >= minimum_height &&
d3d_display_mode.Width <= maximum_width && d3d_display_mode.Height <= maximum_height) {
if (display_format_array [format_index].bits_per_pixel >= minimum_bits_per_pixel &&
display_format_array [format_index].bits_per_pixel <= maximum_bits_per_pixel) {
if (d3d_format == d3d_display_mode.Format) {
maximum_display_modes++;
}
}
}
}
}
}
format_index++;
}
if (debug) {
printf ("maximum_display_modes %d \n", maximum_display_modes);
}
display_mode_array = new DisplayMode [maximum_display_modes];
format_index = 0;
while (display_format_array [format_index].d3d_format != D3DFMT_UNKNOWN) {
d3d_format = display_format_array [format_index].d3d_format;
display_mode_count = direct_3d -> GetAdapterModeCount (adapter, d3d_format);
if (display_mode_count > 0) {
UINT mode_index;
D3DDISPLAYMODE d3d_display_mode;
for (mode_index = 0; mode_index < display_mode_count; mode_index++) {
if (direct_3d -> EnumAdapterModes (adapter, d3d_format, mode_index, &d3d_display_mode) == D3D_OK) {
if (d3d_display_mode.Width >= minimum_width && d3d_display_mode.Height >= minimum_height &&
d3d_display_mode.Width <= maximum_width && d3d_display_mode.Height <= maximum_height) {
if (display_format_array [format_index].bits_per_pixel >= minimum_bits_per_pixel &&
display_format_array [format_index].bits_per_pixel <= maximum_bits_per_pixel) {
if (debug) {
printf ("w = %d h = %d r = %d f = %d \n",
d3d_display_mode.Width,
d3d_display_mode.Height,
d3d_display_mode.RefreshRate,
d3d_display_mode.Format);
}
if (d3d_format == d3d_display_mode.Format) {
DisplayMode *display_mode;
display_mode = &display_mode_array [total_display_modes];
display_mode -> width = d3d_display_mode.Width;
display_mode -> height = d3d_display_mode.Height;
display_mode -> bits_per_pixel = display_format_array [format_index].bits_per_pixel;
display_mode -> refresh_rate = d3d_display_mode.RefreshRate;
display_mode -> fullscreen_only = display_format_array [format_index].fullscreen_only;
total_display_modes++;
}
}
}
}
}
}
format_index++;
}
UINT width;
UINT height;
width = 640;
height = 480;
// make a window
WNDCLASSEX window_class =
{
sizeof (WNDCLASSEX), CS_CLASSDC, window_procedure, 0L, 0L,
GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr,
"class_name", nullptr
};
RegisterClassEx (&window_class);
HWND window_handle;
window_handle = CreateWindow ("class_name", "window_name", WS_DISABLED, 0, 0, width, height, (HWND) nullptr, (HMENU) nullptr, window_class.hInstance, nullptr);
if (window_handle != nullptr) {
ShowWindow (window_handle, SW_HIDE);
DIRECT_3D_DEVICE direct_3d_device;
D3DPRESENT_PARAMETERS present_parameters;
DWORD behavior_flags;
direct_3d_device = 0;
memset (&present_parameters, 0, sizeof (D3DPRESENT_PARAMETERS));
present_parameters.BackBufferWidth = width;
present_parameters.BackBufferHeight = height;
present_parameters.BackBufferFormat = D3DFMT_X8R8G8B8;
present_parameters.BackBufferCount = 1;
present_parameters.SwapEffect = D3DSWAPEFFECT_FLIP;
present_parameters.hDeviceWindow = window_handle;
present_parameters.Windowed = true;
present_parameters.EnableAutoDepthStencil = true;
present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
present_parameters.FullScreen_RefreshRateInHz;
present_parameters.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
if (d3d_caps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT) {
behavior_flags = D3DCREATE_HARDWARE_VERTEXPROCESSING;
}
else {
behavior_flags = D3DCREATE_SOFTWARE_VERTEXPROCESSING;
}
// This is important to prevent DirectX from forcing the FPU into
// single-precision mode.
behavior_flags |= D3DCREATE_FPU_PRESERVE;
HRESULT result;
result = direct_3d -> CreateDevice (adapter, device_type, window_handle, behavior_flags, &present_parameters, &direct_3d_device);
if (result == D3D_OK) {
// allocate 512x512 32-bit textures (1MB size) until we run out or
// hit the limit
#define MAXIMUM_TEXTURES (2048 - 1)
int total_textures;
HRESULT texture_result;
IDirect3DTexture9 *texture_array [MAXIMUM_TEXTURES];
total_textures = 0;
while (total_textures < MAXIMUM_TEXTURES) {
texture_result = direct_3d_device -> CreateTexture (
512,
512,
1,
D3DUSAGE_RENDERTARGET,
D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT,
&texture_array [total_textures],
nullptr);
if (texture_result == D3D_OK) {
total_textures++;
}
else {
if (texture_result == D3DERR_OUTOFVIDEOMEMORY) {
if (debug) {
printf ("D3DERR_OUTOFVIDEOMEMORY \n");
}
}
break;
}
}
// free all allocated textures
int index;
for (index = 0; index < total_textures; index++) {
texture_array [index] -> Release ( );
}
video_memory = (total_textures * 1024 * 1024);
if (debug) {
printf ("video_memory = %d \n", video_memory);
}
texture_memory = direct_3d_device -> GetAvailableTextureMem ( );
if (debug) {
printf ("texture_memory = %d \n", texture_memory);
}
direct_3d_device -> Release ( );
state = DisplayInformation::DS_success;
success = true;
}
else
{
if (debug) {
printf ("CreateDevice failed.\n");
}
state = DisplayInformation::DS_create_device_error;
success = true;
}
DestroyWindow (window_handle);
}
else {
_GetLastError ("CreateWindow");
state = DisplayInformation::DS_create_window_error;
}
direct_3d -> Release ( );
}
else {
state = DisplayInformation::DS_direct_3d_create_error;
}
}
else {
state = DisplayInformation::DS_direct_3d_create_error;
}
FreeLibrary (d3d_dll);
}
else {
state = DisplayInformation::DS_direct_3d_create_error;
}
if (success) {
display_information -> _state = state;
display_information -> _get_adapter_display_mode_state = get_adapter_display_mode_state;
display_information -> _get_device_caps_state = get_device_caps_state;
display_information -> _maximum_window_width = window_width;
display_information -> _maximum_window_height = window_height;
display_information -> _window_bits_per_pixel = window_bits_per_pixel;
display_information -> _total_display_modes = total_display_modes;
display_information -> _display_mode_array = display_mode_array;
display_information -> _shader_model = shader_model;
display_information -> _video_memory = video_memory;
display_information -> _texture_memory = texture_memory;
display_information -> _vendor_id = vendor_id;
display_information -> _device_id = device_id;
display_information -> _driver_product = product;
display_information -> _driver_version = version;
display_information -> _driver_sub_version = sub_version;
display_information -> _driver_build = build;
display_information -> _driver_date_month = month;
display_information -> _driver_date_day = day;
display_information -> _driver_date_year = year;
}
// memory
bool memory_state;
HMODULE kernel32_dll;
memory_state = false;
kernel32_dll = LoadLibrary ("kernel32.dll");
if (kernel32_dll) {
GlobalMemoryStatusExType GlobalMemoryStatusExFunction;
GlobalMemoryStatusExFunction = (GlobalMemoryStatusExType) GetProcAddress (kernel32_dll, "GlobalMemoryStatusEx");
if (GlobalMemoryStatusExFunction) {
MEMORYSTATUSEX memory_status;
memory_status.dwLength = sizeof (MEMORYSTATUSEX);
if (GlobalMemoryStatusExFunction (&memory_status)) {
physical_memory = memory_status.ullTotalPhys;
available_physical_memory = memory_status.ullAvailPhys;
memory_state = true;
}
}
FreeLibrary (kernel32_dll);
}
if (memory_state == false) {
MEMORYSTATUS memory_status;
memory_status.dwLength = sizeof (MEMORYSTATUS);
GlobalMemoryStatus (&memory_status);
physical_memory = memory_status.dwTotalPhys;
available_physical_memory = memory_status.dwAvailPhys;
}
if (debug) {
printf ("physical_memory %I64d \n", physical_memory);
printf ("available_physical_memory %I64d \n", available_physical_memory);
}
display_information -> _physical_memory = physical_memory;
display_information -> _available_physical_memory = available_physical_memory;
return success;
}