57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file winGraphicsPipe.h
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* @author drose
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* @date 2002-12-20
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*/
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#ifndef WINGRAPHICSPIPE_H
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#define WINGRAPHICSPIPE_H
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#include "pandabase.h"
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#include "graphicsPipe.h"
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#include "winGraphicsWindow.h"
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/**
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* This is an abstract base class for wglGraphicsPipe and wdxGraphicsPipe;
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* that is, those graphics pipes that are specialized for working with
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* Microsoft Windows.
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*
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* There isn't much code here, since most of the fancy stuff is handled in
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* WinGraphicsWindow. You could make a case that we don't even need a
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* WinGraphicsPipe class at all, but it is provided mainly for completeness.
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*/
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class EXPCL_PANDAWIN WinGraphicsPipe : public GraphicsPipe {
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public:
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WinGraphicsPipe();
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virtual ~WinGraphicsPipe();
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virtual void lookup_cpu_data();
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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GraphicsPipe::init_type();
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register_type(_type_handle, "WinGraphicsPipe",
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GraphicsPipe::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "winGraphicsPipe.I"
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#endif
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