historical/toontown-classic.git/panda/include/windowFramework.I
2024-01-16 11:20:27 -06:00

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/**
* PANDA 3D SOFTWARE
* Copyright (c) Carnegie Mellon University. All rights reserved.
*
* All use of this software is subject to the terms of the revised BSD
* license. You should have received a copy of this license along
* with this source code in a file named "LICENSE."
*
* @file windowFramework.I
* @author drose
* @date 2002-04-02
*/
/**
* Returns a pointer to the associated PandaFramework object.
*/
INLINE PandaFramework *WindowFramework::
get_panda_framework() const {
return _panda_framework;
}
/**
* Returns a pointer to the underlying GraphicsWindow object, if it is in fact
* a window; or NULL if it is not.
*/
INLINE GraphicsWindow *WindowFramework::
get_graphics_window() const {
if (_window != nullptr &&
_window->is_of_type(GraphicsWindow::get_class_type())) {
return DCAST(GraphicsWindow, _window);
}
return nullptr;
}
/**
* Returns a pointer to the underlying GraphicsOutput object
*/
INLINE GraphicsOutput *WindowFramework::
get_graphics_output() const {
return _window;
}
/**
* Returns the number of 3-d cameras associated with the window. A window
* usually has only one camera, but it may have multiple cameras if there are
* multiple display regions within the window.
*/
INLINE int WindowFramework::
get_num_cameras() const {
return _cameras.size();
}
/**
* Returns the nth camera associated with the window.
*/
INLINE Camera *WindowFramework::
get_camera(int n) const {
nassertr(n >= 0 && n < (int)_cameras.size(), nullptr);
return _cameras[n];
}
/**
* Returns the default DisplayRegion created for the 2-d scene (render2d).
*/
INLINE DisplayRegion *WindowFramework::
get_display_region_2d() const {
return _display_region_2d;
}
/**
* Returns the default DisplayRegion created for the 3-d scene (render).
*/
INLINE DisplayRegion *WindowFramework::
get_display_region_3d() const {
return _display_region_3d;
}
/**
* Returns the current state of the anim_controls flag.
*/
INLINE bool WindowFramework::
get_anim_controls() const {
return _anim_controls_enabled;
}
/**
* Returns the current state of the wireframe flag.
*/
INLINE bool WindowFramework::
get_wireframe() const {
return _wireframe_enabled;
}
/**
* Returns the current state of the wireframe_filled flag.
*/
INLINE bool WindowFramework::
get_wireframe_filled() const {
return _wireframe_filled;
}
/**
* Returns the current state of the texture flag.
*/
INLINE bool WindowFramework::
get_texture() const {
return _texture_enabled;
}
/**
* Returns the current state of the two_sided flag.
*/
INLINE bool WindowFramework::
get_two_sided() const {
return _two_sided_enabled;
}
/**
* Returns the current state of the one_sided_reverse flag.
*/
INLINE bool WindowFramework::
get_one_sided_reverse() const {
return _one_sided_reverse_enabled;
}
/**
* Returns the current state of the lighting flag.
*/
INLINE bool WindowFramework::
get_lighting() const {
return _lighting_enabled;
}
/**
* Returns the current state of the perpixel flag.
*/
INLINE bool WindowFramework::
get_perpixel() const {
return _perpixel_enabled;
}
/**
* Returns the current background type setting.
*/
INLINE WindowFramework::BackgroundType WindowFramework::
get_background_type() const {
return _background_type;
}