historical/toontown-classic.git/toontown/building/DistributedGagshopInterior.py
2024-01-16 11:20:27 -06:00

96 lines
3.7 KiB
Python

from toontown.toonbase.ToonBaseGlobal import *
from panda3d.core import *
from panda3d.toontown import *
from toontown.toonbase.ToontownGlobals import *
import random
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
import ToonInteriorColors
from toontown.hood import ZoneUtil
class DistributedGagshopInterior(DistributedObject.DistributedObject):
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.dnaStore = cr.playGame.dnaStore
def generate(self):
DistributedObject.DistributedObject.generate(self)
def announceGenerate(self):
DistributedObject.DistributedObject.announceGenerate(self)
self.setup()
def randomDNAItem(self, category, findFunc):
codeCount = self.dnaStore.getNumCatalogCodes(category)
index = self.randomGenerator.randint(0, codeCount - 1)
code = self.dnaStore.getCatalogCode(category, index)
return findFunc(code)
def replaceRandomInModel(self, model):
baseTag = 'random_'
npc = model.findAllMatches('**/' + baseTag + '???_*')
for i in xrange(npc.getNumPaths()):
np = npc.getPath(i)
name = np.getName()
b = len(baseTag)
category = name[b + 4:]
key1 = name[b]
key2 = name[b + 1]
if key1 == 'm':
model = self.randomDNAItem(category, self.dnaStore.findNode)
newNP = model.copyTo(np)
if key2 == 'r':
self.replaceRandomInModel(newNP)
elif key1 == 't':
texture = self.randomDNAItem(category, self.dnaStore.findTexture)
np.setTexture(texture, 100)
newNP = np
if key2 == 'c':
if category == 'TI_wallpaper' or category == 'TI_wallpaper_border':
self.randomGenerator.seed(self.zoneId)
newNP.setColorScale(self.randomGenerator.choice(self.colors[category]))
else:
newNP.setColorScale(self.randomGenerator.choice(self.colors[category]))
def setZoneIdAndBlock(self, zoneId, block):
self.zoneId = zoneId
self.block = block
def chooseDoor(self):
doorModelName = 'door_double_round_ul'
if doorModelName[-1:] == 'r':
doorModelName = doorModelName[:-1] + 'l'
else:
doorModelName = doorModelName[:-1] + 'r'
door = self.dnaStore.findNode(doorModelName)
return door
def setup(self):
self.dnaStore = base.cr.playGame.dnaStore
self.randomGenerator = random.Random()
self.randomGenerator.seed(self.zoneId)
self.interior = loader.loadModel('phase_4/models/modules/gagShop_interior')
self.interior.reparentTo(render)
hoodId = ZoneUtil.getCanonicalHoodId(self.zoneId)
self.colors = ToonInteriorColors.colors[hoodId]
self.replaceRandomInModel(self.interior)
door = self.chooseDoor()
doorOrigin = render.find('**/door_origin;+s')
doorNP = door.copyTo(doorOrigin)
doorOrigin.setScale(0.8, 0.8, 0.8)
doorOrigin.setPos(doorOrigin, 0, -0.025, 0)
doorColor = self.randomGenerator.choice(self.colors['TI_door'])
DNADoor.setupDoor(doorNP, self.interior, doorOrigin, self.dnaStore, str(self.block), doorColor)
doorFrame = doorNP.find('door_*_flat')
doorFrame.wrtReparentTo(self.interior)
doorFrame.setColor(doorColor)
del self.colors
del self.dnaStore
del self.randomGenerator
self.interior.flattenMedium()
def disable(self):
self.interior.removeNode()
del self.interior
DistributedObject.DistributedObject.disable(self)